Vaultbreaker

Megan Marie Jones's page

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Saw this pop up in the recent activity at the bottom of the page, and thought I'd give it a look. I'm not familiar with Kirthfinder, though I gave it a quick glance and it looks decent. I also don't typically play on this site (I came here for a game that was advertised on Roll20). However, I'll keep an eye on this to see how things get hashed out, and perhaps come up with something to apply to the game with.


NunuBasher wrote:
Just a side note. When you mean you want us to play a non metahuman, do you mean no superpowers? or just not genetic freaks? Can my character have some experiments done on im but only recently awakened the ability to use them?

The way that I understood it was that he wanted us to write up our character's backstory from BEFORE they became metahuman. He said that our actual powers could come from a common origin, meaning that we'll be in the same place at the same time when we're blasted with weird energies or chemicals.


I cast Wall of Text (Wiz/Sor 9, Save: N/A).

#1) Introduction:
Who are you? I've been playing TTRPGs since the mid-90s, starting on DnD 2e and playing just about everything that's been available since then. My first experience with superhero RPGs was a Marvel Superheroes game in 1998, which was the first time that I played Megan, the character that this account is named for. I've done many jobs, though I'm currently trying to write more and maybe get published. (Self-publishing doesn't count, though I've already done that for some of my racier titles.)

What do you enjoy about roleplaying? I guess that I like living a fantasy life through the eyes of my characters. My roleplay also influences my writing, and my characters often become the subject of those stories. If a scene really sticks out, I'll probably find a reason to rework it for one of my projects.

Who is your Favorite Super Hero and why? I loved the Velocity from the original Cyberforce, when she was just a teen speedster and not in a creepy relationship with Wolv... I mean, Ripclaw. I always wanted her to get with Chip, the teen techie of the group who had a crush on her. In a way, Megan is almost a representation of the ship that I saw those two in, as her own powers borrow from both of theirs.

Why do you want to play a superhero RPG? Superheroes are actually my #1 RP genre to get into, when I can. This includes TTRPGs, but also been into computer games (City of Heroes back before it shut down), card games (Overpower and Wildstorm) and even miniatures (HeroClix). My geekery knows no bounds.

What is your Mutants and Masterminds Experience? I first played M&M shortly after finding Roll20 a few years ago, and I've played it a few times since then. I once made templates for my Megan character from PL6 through PL10 (I'll share the PL10 example later) so I would have quick reference to work with if I needed to build her on short notice.

What is your PBP Experience? While I've played in many text games, I can't really say that I've played in PbP. While I have used forums for freeform roleplay, so I'm used to 'post when you can' setup, I've never played an RPG that way. It's something that I think I shouldn't have too much difficulty getting used to, though.

What is your Discord ID? Megan Jones#8017

#2) PbP Guides:
Is it bad that the first thing that really stuck out to me in the first guide is that the author used "parenthesis" when he meant "quotation marks"? At least, I hope that's what he meant to say, or the statements makes even less sense in context.

Much of the information is similar to what I've seen used in freeform roleplays in forums or chat, and much of the second guide can be applied to any roleplay, in general. As I said, some of the posting norms may be hard for me to get used to (as a writer, I'm used to normal prose, so adding in bold and italics will take some time to adjust to), but it's nothing that extraordinary.

#3) Character:
Actually, I'd like to withhold a formal backstory for the moment. While I'll be posting some sample character sheets for Megan that have previous backstories that I've used, I don't think they'll really fit here since we have a shared origin story. I'd like to know more about that mutation event (and when/where/how it occurs) before I really delve into Megan's backstory. Once I know that, I'll feel better about writing up a suitable backstory for what Megan was doing with her life before then.

That being said, I can give a general idea of what makes Megan tick.
She appears to be a typical 15-year-old girl with a demeanor that's perhaps more childish than others her age. She has a secret dream of being a popstar (or not-so-secret, as I sometimes give her a third "identity" as a fledgling starlet that she keeps secret from her classmates at school, but doesn't otherwise try to hide who she is). She's friendly to just about anyone, even if she has a certain social anxiety and has trouble being accepted at school because of her "nerd" status.

I like to refer to Megan's powers as "enhanced neural response."
She's super-intelligent and a genius inventor, usually building a few gadgets for herself and some versions have a suit of powered armor of her own design. She also has gymnast-level agility and coordination, and is very fast (sometimes to the point of superspeed, depending on what I'm going for in that game).
Besides powered armor, other common gadgets that I give her are a special headset (various sensors and communication arrays), hovskates (usually a part of her armor that disconnects for use in her civilian guise) and a kinetic pulse pistol (it's a gun, duh...).The role that best suits her is probably Specialist, though she could also be Armor (if I go with powered armor) or Transport (if I go with superspeed). While the most obvious hero type is Genius, I think that Clever probably suits her style better, as I see her performing in more of a Batman role than Iron Man.

Sample Character Sheets
Sample 1 - This is a PL 10 version of Megan that I made as a template for quick reference when starting new games. Ignore the backstory, as it was just a copy/paste from the game that I had been in prior to making these templates and likely won't factor into the rework for this game. This version has the powered armor, focusing more on her inventions than her speed.
Sample 2 - This is a PL 8 version that I made for a game set at the X-mansion in the 1980s. While weaker than this game will be, it shows how she might turn out if I focus more on the speed element of the character's powers. This sheet also demonstrates "flavor abilities," which I will be suggesting as a house rule after I finish this. (And, yes, the "Ghostbuster" gadget on her sheet is based on the proton packs in the original movie, as the game was set in the same year that the movie came out.
I even had her dancing through the X-mansion with the song playing through her Walkman.)

Since house rules were brought up, I'd like to suggest one... Flavor abilities.

Flavor abilities are parts of a character sheet (usually skills, but not necessarily) that are deemed so minor by the GM that they are considered free. This could be because the abilities included are simply that weak, have very little to no affect on the overall campaign or are simply too situational to be relied on. These add flavor to a character without requiring them to spend points on something that ultimately won't be used regularly as part of gameplay.

For instance, the Expertise skill lends itself to this rule, since it can represent a number of talents that a character could possess that probably won't ever come up in action, such as a specific trivia knowledge or an unlikely skillset. Megan might be a really good babysitter, but the GM probably isn't going to think that it's worth spending PP. One of the example write-ups for Megan (above in Character) has more samples of flavor abilities in action, though the things that the GM for that game felt were "flavor" may not be the same as this GM, or for this build of the character.


Zen Gypsy wrote:
Technology at +20, with Inventor and a few Ranks of Quickness can wreck holy hell! Just sayin' ...

This is actually my teen techie character in a nutshell. I usually describe her power as "Enhanced Neural Response" which equates to her nervous system and brain functioning at much higher levels than normal. This means that she's hyper-intelligent, and possesses heightened physical prowess in regards to traits that can be influenced by better/faster neural response (muscle memory, dexterity, speed). I always take a few ranks of Quickness, sometimes with Speed and Enhanced Initiative if I really want to focus on that element.

Anyway, I followed the link here from Roll20, and I'll try to post up a bit about myself and my potential character in a few minutes.