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About Megalarion 'Meg' SilverthistleLawful Good Elf Witch (Herb Witch)
Offense/Defense:
Offense: ___________________________________________________________ +7 Initiative (+3 Dex, +2 trait, +2 racial) +0 BAB 0 CMB (+1 BAB, -1 Str)
-0 Rapier (+1 BAB, +0 Str) [Damage: 1d6-1]
Max hp: 14 (+6,+6; +0 Con, +2 FC)
+0 Fort(+0 base, +0 Con)
spells/hexes:
Spells in effect: Healing Hexes used: Special Abilities:
Spells Memorized: 0-Level - 4/day
1st-Level - 4/day
Skills:
+3 Acrobatics (Dex +3, Ranks 0), +5 Appraise (Int +5, Ranks 0), +0 Bluff (Cha +0, Ranks 0) -1 Climb (Str -1, Ranks 0) +14 Craft, Alchemy (Int +5, Ranks 2, Class Skill +3, Cauldron +4) +0 Diplomacy (Cha +0, Ranks 0) +* Disable Device (Dex +3, Ranks 0) +0 Disguise (Cha +0, Ranks 0) +3 Escape Artist (Dex +3, Ranks 0) +3 Fly (Dex +3, Ranks 0, Class Skill +3) +* Handle Animal (Cha +0, Ranks 0) +7 Heal (Wis +2, Ranks 1, Class Skill +3) +0 Intimidate (Cha +0, Ranks 0, Class Skill +3) +9 Knowledge, Arcana (Int +5, Ranks 1, Class Skill +3) +9 Knowledge, Dungeoneering (Int +5, Ranks 1, Class Skill +3) +* Knowledge, Engineering (Int +5) +9 Knowledge, Geography (Int +5, Ranks 1, Class Skill +3) +9 Knowledge, History (Int +5, Ranks 1, Class Skill +3) +9 Knowledge, Local (Int +5, Ranks 1, Class Skill +3) +9 Knowledge, Nature (Int +5, Ranks 1, Class Skill +3) +* Knowledge, Nobility (Int +5) +9 Knowledge, Planes (Int +5, Ranks 0, Class Skill +3) +* Knowledge, Religion (Int +5) +9 Linguistics (Int +5, Ranks 1, Class Skill +3) Languages=Common, elven, draconic, celestial, sylvan +1/+3 Perception (Wis +1, Ranks 0) (Alertness +2 if with familiar) +0 Perform, Untrained (Cha +0, Ranks 0) +* Profession, Untrained (Wis +1, Ranks 0, Class Skill +3) +1/3 Sense Motive (Wis +1, Ranks 0) (Alertness +2 if with familiar) +* Sleight of Hand (Dex +2, Ranks 0) +9/+11 Spellcraft (Int +5, Ranks 1, Class Skill +3) (+2 Racial to determine magic item properties) +9 Stealth (Dex +3, Ranks 2, Trait +1, Class Skill +3) +1 Survival (Wis +1, Ranks 0) +0 Swim (Str +0, Ranks 0) +* Use Magic Device (Cha +0, Ranks 0, Class Skill +3) Each level skill points gained = 7 (+2 Witch, +5 Int) +FC
racial traits:
Standard Racial Traits •Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution. •Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size. •Type: Elves are Humanoids with the elf subtype. •Base Speed: Elves have a base speed of 30 feet. •Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages. Defense Racial Traits
Feat and Skill Racial Traits
Magical Racial Traits
Offense Racial Traits
Senses Racial Traits
Traits/Feats:
Traits: Reactionary - +2 initiative Slippery (+1 stealth and it is class skill) Feats:
Favored Class:
Spells Known/Familiar:
Auxilium - Owl
DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES Familiar The master of an Owl gains a +3 on Perception in shadows or darkness. Natural Armor Bonus: - +1 @ Level 1-2 --> increases thereafter Alertness (Ex) - While a familiar is within arm's reach, the master gains the Alertness feat. Empathic Link (Su) Improved Evasion (Ex) - no damage on reflex save, 1/2 damage if save failed Share Spells - The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Store Spells Deliver Touch Spells (Su) - If a witch is 3rd level or higher, her familiar can deliver touch spells or hexes for her. If the witch and the familiar are in contact at the time the witch casts a touch spell, she can designate her familiar as the “toucher.” The familiar can then deliver the touch spell just as the witch would. As usual, if the witch casts another spell before the touch is delivered, the touch spell dissipates. If the witch activates a hex, her familiar can be used to make the touch. She does not have to be in contact with the familiar to use this ability. Equipment:
Arms, Armor, and Clothing Traveler's Outfit, 5 lbs. Rapier, 2 lbs. Lt Crossbow, 3 lbs. Bolts, Common, 6 lbs (3 lbs/20) Spell Component Pouch, 2 lbs Pouch, Beltpouch, 1 lbs. Potion of CLW
19 lbs In Backpack
11.5 lbs Scrolls Belt Pouch Chalk, 0 pieces
Carrying Capacity Current Weight: 30.5 lbs Light Load: x < 33 lbs.
Appearance:
With fair skin bordering on albinism and eyes with a pinkish cast, Meg stands out as an exotic creature of the night. She walks with a natural grace and seems somewhat timid and shy. She is adorned with fetishes and tokens, including complex braids and weaves in her hair that appear to be feathers and claws of exotic animals. The silver owl that seems to linger near Meg reinforces the appearance that she is a mystical creature of the night. A set of matching charm bracelets adorn both wrists, a set of flowers each with a name and a date. Those familiar with the Flower Network easily recognize it as a badge of honor, symbolizing the successful rescue of many slaves. Background:
Megalarion was born in a wealthy elven family with ties to noble bloodlines dating back centuries. Unfortunately Megalarion was the product of what was supposed to be a curse on her mother that was quickly revealed after birth. Others believe that as the first female offspring in three generations, some mystical legacy was passed on from her magical great grandmother. Nevertheless, Megalarion was a child that moved from a creature of light to a creature of the dark. As time revealed the dark was a comfort to vision, and the bright sunlight a painful searing blaze, Megalarion decided to travel and wander at night as a child. Meg found her magic came from the ancestors, those dark fey creatures that spoke to her at night.
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