Vellexia

Meezdrubell Khuryanosh's page

2 posts. Organized Play character for Escharid Blackrose.


Full Name

Mezzdrubell "Mezzy" Khuryanosh

Race

Tiefling

Classes/Levels

Arcanist

Gender

Female

Alignment

CN

Strength 10
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 7
Charisma 13

About Meezdrubell Khuryanosh

Name Mezzdrubell "Mezzy" Khuryanosh
Sex oh yes please!
Race Tiefling
Class Arcanist
Level 1
God
Alignement CN
Init +1; Senses .; Perception -2
Favored Class: Arcanist
FC bonus:+1 HP

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Defense 
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AC , touch , flat-footed (+ armor, + Dex) 
hp  (8/8) 
Fort +1
Ref +1
Will +0
Defensive Abilities 
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Offense 
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Speed 
Melee 

Ranged 

Special Attacks 

Weapon and Armor Proficiencies: Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield.
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Statistics 
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Str 10 Dex 12 Con 12  Int 18 Wis 7 Cha 13
Base Atk +0; CMB +0; CMD  11
 
Feats  
Armor of the Pit (Race)You gain a +2 natural armor bonus.

Traits 
Worldly: You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you're untrained in, you can roll twice and take the better result.

Disdainful Defender: You are resistant to the magic of other faiths. You gain a +2 trait bonus on all Will saves you attempt against divine spells. This bonus does not apply against divine spells cast by a caster who worships the same deity you do.

Skills (2 base+ 4 Int+ 0 FC+0 Race= 6)
Know Arcana +8
Know Planes +8
Know Local +8
Spellcraft +8
Appraise +8
Use magic device +8

Languages Common, Infernal

SQ 
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Equipment & Money 
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Starting Money:150

Combat Gear:
Defense:
Offense:

Other gear:

Spare money:
PP:
GP
SP:
CP:

Other valuables:

Carried weight

Encumbrance:

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Magic 
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Spells
Known:
Cantrips: all
L1 (7): Burning hands, Identify, Cause fear, Color Spray, Grease, Mage Armor,Ray of Enfeeblement

Usable per day (Dc 14+spell level)
Cantrips (4)
L1 (3) Mage Armor, Ray of enfeeblement, Color Spray

Arcane Reservoir (Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Points from the arcane reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.

Arcanist Exploits: By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir.

Acid Jet (Su): The arcanist can unleash a jet of acid by expending 1 point from her arcane reservoir and making a ranged touch attack against any one target within 30 feet. If the attack hits, it deals an amount of acid damage equal to 1d6 + the arcanist's Charisma modifier, plus an additional 1d6 points of acid damage for every 2 levels beyond 1st (to a maximum of 10d6 at 19th level). The target is also sickened for 1d4 rounds. It can attempt a Fortitude saving throw to negate the sickened condition. (DC 12 Fort, Dmg 1d6+1)

Looks & Personality

Background