
Meckerdrache |
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The Battle is over.
I'm a little bit disappointed because i didn't challenged my group enough. With all my build-up to this moment (NPCs told them their good bye, feeding interested players lore about Dahak, dramatic music and soundsets and so on) my players thought that not all of them will make it out of there alive, even saying "Buckle up, it´s time to die" - even when the last pc in this campaign died 10 levels ago. In the end, only our paladin was close to 0 HP.
We had so much fun with this campaign over the last 2 years. We talked about Age of Ashes and our hobby in general for hours after the battle and the epilogue. It was a wonderful experience.
I used both of your hazards. I described the cave as the embodyment of Dahak's hate and so my players guessed right that making the Manifestation angry would make this place dangerous. It was fun to use the Fen and the Well and my players seemed to have fun interacting with it. They even used Aid to help with the prayers of the paladin - the only one legendary with religion. I think the DC of 48 was a little to high even for level 20 PCs.
The damage of the hazards were in a good spot. Dahak needed at least 150 HP more to shine though. And i should have used the push ability of the wing attacks to get the flying fighter and paladin off his back to get some spells off.