Thaago wrote: The elements have quite good 1st level feats actually. Plus the feats can be spent on familiar, weapon, and flexible blasts. The feats gained from dedicated/dual gate must come with the relevant elemental tag; you can't take the unrestricted options. And I strongly disagree with these "level 1 elemental feats are good" takes I'm seeing in here.
All the Oozemorph Shifter needed to be an actual functioning character was the guy who wrote it to not add the overkill line of "However, she has no magic item slots and she cannot benefit from armor; cast spells; hold objects; speak; or use any magic item that requires activation, is held, or is worn on the body."
Seconding the original post.
That's just not right. Not even a little.
For example, elves and gnomes getting a cantrip as an ancestry feat? Work with that. They don't just gain a free cantrip, they gain a free Multiclass Dedication feat for anything that would grant them arcane/primal cantrips, ON TOP OF some other small bonus, like training in arcana/nature.
Gosh I really hope Drow don't get turned into a heritage feat.
MaxAstro wrote: Common class features that give you uncommon options work the same way. This is obviously the intent, but not how the rule is currently written. Society play is designed to eliminate as much table variance as possible, and that means deciding things in advance that the DM would normally decide for you.In this case, because the class does not at any point actually grant access to those Uncommon options, you cannot, by the rules of Society play, select them. It doesn't matter that in some cases you only select a Common feat that grants an Uncommon reward, you haven't been given access to the Uncommon option, and that means you can't take more than one of them. And because you can't take more than one of them, there are some classes in the game that, as per the currently written rules of the game and Society play, are not legal for play at all.
Again, not arguing this is how it SHOULD work, because that would be ridiculous. Playtest rules just need a fix before the real launch, this is what playtests are for.
No, they're pretty on the dot here.
Part of the point of a playtest is to find these sorts of issues and fix them, not to say "yeah but it's obvious it's not supposed to *actually* work that way" like there's nothing wrong.
They probably just wanted to avoid using the word "sex" in the book.
I'd say the bigger problem is the feat isn't described as learned type of disguise like "If I wrap my chest just right it really flattens down, and then I add a bulky shirt on top..." and rather retcons in an aspect of your character: "What do you mean? I've always had slightly pointed ears, yeah. Got some... distant elven blood in me. Honest."
For example, the Ranger in the playtest only gains Trackless Step at 5th level.
Nature's Edge at 9th level? Again, it's thematic, but not really a "9th level" benefit. Bump it down to 5th, it's not like a Rogue can just dip Ranger and Sneak Attack everything that sets foot in vaguely defined shrubbery.
Heritage feats should be something that changes what you are at a base level.
Edit: Another example would be Elves and "I can hear a bit good I guess."
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