Numenera ala Fabian (Inactive)

Game Master Fabian Benavente

Follow along with a group of heroes discovering the Ninth World


The Nightmare Switch
The land of Seshar is a dry desert crisscrossed with artificial waterways created in days long past. The village of Redstone lies upon one of these waterways, flourishing due to its brisk trade in stone quarried nearby and its extremely capable clave of three Aeon Priests.

But something went wrong.

You were hired by Deymish to accompany him to deliver medicines ordered by the Aeon Priests. You are traveling on his boat, an 30-foot wooden trow with a synth sail that—even fully loaded—glides along the waterways seemingly effortlessly.

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The Steadfast and the Beyond Map

Seshar Map

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The heroes of the game: FORTHCOMING
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HOUSE RULES

SPECIAL MOVES
# of Step Penalty (# is added to attack roll) // Effect
1 Hinder, Distract, Specific body part, Knock back, or Move past
2 Strike held object or Knock down
3 Disarm, Impair, or Stun

Example: in order to disarm a level 4 creature, the attack roll would have to beat a level 7 difficulty task (level 4 creature + level 3 for disarm). And the attack would only do the move (i.e., not damage and move).

CHARGE: (move short distance and melee attack)
- the attacker adds a 2-step penalty to his attack; and
- the attacker receives a 1-step penalty on his speed defense for the next round.

IMPAIRED: The PC may do a ‘mental action’ as long as he has points left in his INTELLECT pool.

CYPHER CAPACITY
You can exceed your cypher cap by up to 2 cyphers. But, instead of only getting free GM interventions on rolls of 1, the GM gets free interventions on rolls of 1 + (amount exceed cap.)
Example: if you are a nano with cap of 3 and carried 5 cyphers (exceed by 2), anytime you rolled a 1, 2, or 3 , the GM would get a free GM Intervention.

The GM also rolls each morning on the Cypher Danger Table (core pg. 279) but each excess cypher will count as 15 points instead of 10 points.

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NUMENERA PBP GENERAL:

Game format
Players and DM post on the Discussion tab leaving the Gameplay tab for the turn recaps where all the information is put in a chapter-like post with additional information such as OOC information, maps, pictures, health status, etc.

Game and turns
The game will be run this way: I will post a turn on the Gameplay thread and you will all respond to it on the Discussion thread. I expect you all to write at least one to two paragraphs per turn. I will then post a turn recap on the Gameplay thread with all your responses incorporated and will describe the results, add something to it setting up a new situation where your input is needed, and then wait for your responses again on the Discussion thread. I will try to this 4-5 times a week. These are for turn recaps but I check the boards at least once a day (more like several times) and questions or small comments may be issued throughout the day.

This turn recap will also have OOC information such as health status, ongoing effects, maps, and general information to help you in your responses.

You will have 24 hours to respond once the turn recap has been posted.

Turn replies
I expect the vast part of your responses in character; if it is not then please add OOC in front of any comment, question, etc. (or you may use the ‘comment’ format .)

I want you to write about ‘intended actions and intended results’. For example, you may want to say, I shoot him with my crossbow, roll the appropriate dice, and describe how your enemy is hit (if the dice went your way). But none of this has happened yet unless you see it come out on a turn recap because there may be unforeseen circumstances not known to the player. I encourage you to describe as best you can your actions.

There are two types of turns: regular and combat. It is strongly encouraged to involve other PCs and NPCs in your responses to regular turns (sometimes even combat turns) by ‘tagging’ them (asking them questions, requesting them to do something, etc.); this gets the ‘roleplaying juices’ flowing and makes for a much better game.

General play
I expect you all to be mature and play in character as much as possible. For example, if I describe an NPC that is part of an organization and your character has no way of knowing that, then I do not want you, the player, to fill in for the character and use that knowledge. We, as players, know a lot of things that our characters do not, so please keep that in mind. For example, when I describe an action that a character does alone without being seen by the other characters, we will all know about it and enjoy it (hopefully) but I don't want your characters to take any actions based on that knowledge.

I’ve hosted and played in lots of PBEM games (this is the sixth PBP I’m hosting but I’ve played in a few) but I want to adapt to what you all like, so things may change. I strongly encourage you to ask questions, send comments, and suggestions. I need to know what you like and what you don't like so we may adjust accordingly.