Manticore

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I will definately give the book a look through. Thanks Jack


BltzKrg242 wrote:

Be prepared for players to sit there like complete tools.

Game over.

I don't think my group would have any trouble adjusting to a "freeform" style. I actually just ran the Idea past them and they seem really interested. I made it a point to explain in detail how the game would take place. I'm not saying you didn't it just seems like there was some misunderstanding with what you were planning on running and what they expected. Generally my group is mostly RP oriented. The combat is fun for them but their motivation is generally character development; so it may just boil down to different play styles with different groups being whether freeform will work or not.

I'm pretty sure I'm setting myself up for a little extra homework but it's cool I actually enjoy that stuff.


DarkLightHitomi wrote:

Get good at adjudicating on the fly and telling your rules lawyer to bring a bucket of chill pills. Freeform games work best when the constrictions dont get in the way of your ideas.

I enjoy my group greatly because we have no rules lawyers so no problem there. We have one power gamer (nothing wrong with that just not my personal preference) and the others are mostly RP oriented. So no one really argues with me over little things.

I was thinking about making up various little towns before game day and just plop em down as I need em.

I’m thinking freeform won't be as difficult as I first thought.


good point. I had thought something along those lines. When I say I prep alot I mean that I make a lot of Badies that can be changed and chucked in their quickly as well as stating out cities with lots of npcs to interact with. Story is important but It doesn't bother me if they get around something creatively in fact I usually reward them if they do.


So I'm currently working on a pathfinder conversion of The Dark Sun Campaign setting and I've been mulling over something new to me, the Idea of allowing The PCs to decide what direction to take the campaign. Decisions all made in game of course. Here is how I’d try and accomplish it; whatever they decide to do/be mercenaries, dune traders, rebels etc. I'd try and build an appropriate adventure around said direction and make it heroic and compelling. I am good on the fly and generally prep a lot before games, though you can never be sure what to expect sometimes.

Ok since I'm done rambling on my Question to you is have you ever tried running a freeform game like I described and if so were there any unique curveballs your players tossed your way? Additionally if you have pointers about running a freeform game they’re always welcome. My main concern is players wanting different things, but my group generally gets along and works together well.