kadance wrote:
As succeeding on a saving throw against this aura does NOT grant immunity, while within the aura, you continue to make saves every round.
Since the effects stem from the same source, their duration overlaps rather than stacks. Each time a save is failed, use the higher of the remaining duration or the newly rolled duration for each individual effect.
Thank you very much for clearing that up so nicely.
This made for quite a viscious and protracted fight. My players had a tendency to one- or two-hit their enemies (for example Ariadnah), but not with the Star Seed.