Madge Blossomheart

Mayve Tearwrought's page

51 posts. Alias of fnord72.


Full Name

Mayve Tearwrought, Apókryfes Istorikós

Race

Human

Classes/Levels

Wizard 7

Gender

Female

Size

Medium

Age

25

Alignment

LN

About Mayve Tearwrought

Mayve Tearwrought CR 7
Human Wizard 7
LN Medium humanoid (human)
Deity:
Initiative +9, Perception +8
Languages (10) Common, Celestial, Draconic, Abyssal, Sylvan, Giant, Elven, Dwarven, Undercommon, Infernal
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Combat Statistics:

DEFENSE
AC 17 (touch 14, flat-footed 13)
hp (7d6+14)
CMD 17
DR
Immune
Resist
Vulnerable
Fort +8, Ref +9, Will +11
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OFFENSE
Speed 30 ft.
Melee
Dagger +4 (1d4+1) 19x2 10ft P/S
Quarterstaff +4 (1d6/1d6) x2 B
Ranged
+1 Lt Crossbow +7 (1d8+1) 19x2 P
Base Atk +3; CMB +6
Atk Options
Special Actions:
Shift (Su) 15' LoS, No AoO, swift action as Dimension Door, 10/day

SPELLS:
Spells per Day: 4/7/5/4/3/0/0/0/0/0
4th Lvl: Black Tentacles*, Dimension Door*, Shout
3rd Lvl: Fireball, Fly, Spiked Pit*, Summon Monster III*
2nd Lvl: Acid Arrow*, Create Pit*, Flaming Sphere, Invisibility, Web*
1st Lvl: Expeditious Retreat, Feather Fall, Grease*, Hydraulic Push, Magic Missile, Obscuring Mist*, Silent Image
Cantrips Detect Magic, Light, Ghost Sound, Mage Hand


--------------------------------------
Abilities:

Attributes Str 13, Dex 16, Con 15, Int 23, Wis 14, Cha 20

Feats: Craft Wondrous Item, Extend Spell, Improved Familiar, Improved Initiative, Scribe Scroll, Spell Focus (Conjuration), Craft Wand
Weapon Proficiency: Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff
Armor Proficiency: None
Traits: Lore Seeker: The secrets of ancient fallen civilizations intrigue you, particularly the magical traditions of its highly mystical culture. You gain a +1 on Knowledge (arcana) checks, and Knowledge (arcana) is a class skill for you. If you cast arcane spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus. (Black Tentacles, Spiked Pit, Web)
Reactionary: +2 initiative

Favored Class: Wizard: HP: Skills:5 Spells:2

Skills (2 class + 5 Int + 1 race + 7 FC): 63
Total, Ranks, Attribute, Class, Other
Acrobatics (Dex) +7, 1+3+0+3 Familiar +3
Appraise (Int)* +10, 1+6+3+0
Bluff (Cha) +12, 7+5+0+0
Climb (Str) +1, 0+1+0+0
Craft (Alchemy) (Int)* +12, 1+6+3+0 mwk kit
Diplomacy (Cha) +5, 0+5+0+0
Disable Device (Dex)t +3, 0+3+0+0
Disguise (Cha) +5, 0+5+0+0
Escape Artist (Dex) +3, 0+3+0+0
Fly (Dex)* +10, 4+3+3+0
Handle Animal (Cha)t +6, 1+5+0+0
Heal (Wis) +2, 0+2+0+0
Intimidate (Cha) +5, 0+5+0+0
Knowledge (arcana)*t +14, 4+6+3+1 Trait +1
Knowledge (dung)*t +14, 5+6+3+0
Knowledge (eng)*t +10, 1+6+3+0
Knowledge (geog)*t +10, 1+6+3+0
Knowledge (hist)*t +10, 1+6+3+0
Knowledge (local)*t +10, 1+6+3+0
Knowledge (nature)*t +14, 5+6+3+0
Knowledge (nobility)*t +10, 1+6+3+0
Knowledge (planes)*t +14, 5+6+3+0
Knowledge (religion)*t +14, 5+6+3+0
Linguistics (Int)*t +12, 2+6+3+0
Perception (Wis) +8, 4+2+0+2 +2 Familiar, arms reach
Perform (Oratory) (Cha) +4, 3+4+0+0
Profession (Wis)*t +2, 0+2+3+0
Ride (Dex) +5, 2+3+0+0
Sense Motive (Wis) +8, 4+2+0+2 +2 Familiar, arms reach
Sleight of Hand (Dex)t +3, 0+3+0+0
Spellcraft (Int)*t +16, 7+6+3+0
Stealth (Dex) +6, 3+3+0+0
Survival (Wis) +2, 0+2+0+0
Swim (Str) +1, 0+1+0+0
Use Magic Device (Cha)t +6, 1+5+0+0

Special Abilities:

Arcane School Power: Shift (Su): Teleport swift action as dimension door, no AoO, range 15’ LoS, usable 10/day

Spells: DC 17+ spell level
Arcane School: Conjuration(Teleportation)
Opposed Schools: Abjuration, Necromancy

4th Lvl: Black Tentacles*, Dimension Door*, Shout
3rd Lvl: (6) Spiked Pit*, Summon Monster III*, Fireball, Lightening Bolt, Fly, Haste
2nd Lvl: (9) Acid Arrow*, Create Pit*, Web*, Darkness, Elemental Touch, Flaming Sphere, Gust of Wind, Invisibility, Ghoul Touch,
1st Lvl: (17)Burning Hands, Grease*, Mount*, Obscuring Mist*, Comprehend Languages, Hypnotism, Hydraulic Push, Magic Missile, Shocking Grasp, Color Spray, Magic Aura, Silent Image, Ray of Enfeeblement, Enlarge Person, Expeditious Retreat, Gravity Bow, Feather Fall
Cantrips: (22) Abjuration, Acid Splash*, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Spark, Ghost Sound, Haunted Fey Aspect, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation

SPELL BOOKS
Book of Harms
The leather wrapping of this book is of an indeterminate type, and gives off a faint and unpleasant scent, as of charred meat. The writing inside is in a jagged hand, and many notes on the ash-smudged pages indicate its previous owner sought ever more damaging magic. A glittering rune in the cover’s center is shaped vaguely like a lightning bolt.
Protection[b] Average lock (DC 25)
Oppositional schools Divination, transmutation
Value 485 gp (860 gp with preparation ritual)
[b]Spells

3rd (2) fireball, lightning bolt
2nd (5) acid arrow, darkness, ghoul touch, gust of wind elemental touch,
1st (7) burning hands, color spray, hydraulic push, hypnotism, magic missile, ray of enfeeblement, shocking grasp
Cantrips (15) Abjuration, Acid Splash, Daze, Dancing Lights, Flare, Light, Ray of Frost, Spark, Ghost Sound, Haunted Fey Aspect, Bleed, Disrupt Undead, Touch of Fatigue, Arcane Mark, Prestidigitation.
Preparation Ritual
Harmful Surge (Su) You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizardevocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way.
Pages Used: 38/100

Mayve’s Book of Arcanity
4th (3) Black Tentacles*, Dimension Door*, Shout
3rd (4) Spiked Pit*, Summon Monster III*, Fly, Haste
2nd (4) Create Pit*, Flaming Sphere, Invisibility, Knock, Web*
1st (12) Protection from Evil, Grease*, Mount*, Obscuring Mist*, Comprehend Languages, Magic Aura, Silent Image, Enlarge Person, Expeditious Retreat, Gravity Bow, Feather Fall, Unprepared Combatant
Cantrips (18) Acid Splash*, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Spark, Ghost Sound, Haunted Fey Aspect, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
Pages Used: 61/100

Familiar:

Improved Familiar
Resolute Monkey
LN Tiny Animal
Init +9 Senses Low-light vision; Darkvision 60 ft; Perception +5
DEFENSE
AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size, +4 natural armor)
HP
DR 5/chaotic
Resist 10 Acid, Cold, Fire
Spell Resistance12
Fort +4, Ref +5, Will +7
OFFENSE
Speed 30 ft, climb 30 ft
Melee bite +7 melee (1d3-4)
Ranged+5
Space 2 ½ ft Reach 0 ft
Special AttackSmite Chaos 1/day, swift action, +Cha mod to dam, until target dead or rest
STATISTICS
Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5
Base Atk +3; CMB +0; CMD 6
Feats Weapon Finesse, Alertness
Special Improved Evasion, Share Spells, Empathic Link, Deliver touch spells, Speak with master, Speak with animals of its kind
SkillsAcrobatics +10, Climb +10, Perception +5; Racial Mod +8 Acrobatics


Warhorse:

Sadeek
N Large male animal
Initiative +4 Senses low-light vision, scent; Perception +8
DEFENSE
AC 18, touch 13, flat-footed 14 (+4 Dex, -1 size, +2 natural, +3 barding)
HP 19 (2d8+10)
Fort +8, Ref +7, Will +3
OFFENSE
Speed 50 ft
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft Reach 5 ft
STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs trip)
Feats Endurance, Run
Skills Perception +8;

Combat Trained: Attack, come, defend, down, guard, heel.


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Equipment:

Containers:
Handy Haversack 700g 5 lbs crafted, human only
Efficient Quiver 630g 2 lbs crafted, human only
Adventurer’s Spellcraft Sash 25g 5 lbs Sash and pouch combo
Horse, Hvy war w/saddlebags: 300g
Subtotal 1655g 12 lbs

Worn:
Headband of Mental Prowess 3500g 1 lb crafted, wizard only
--+2 Int, +2 Cha, Bluff
Shield, Light Mithral 1003g 6 lbs +1 AC, 0 Arcane/check
Cloak of Resistance +4 2800g 1 lb crafted, wizard only
Ring of Sustenance 2500g ~ lb
Amulet of Natural Armor +2 1400g ~ lb crafted, human only
Ring of Protection +1 2000g ~ lb
Explorer’s Outfit ~ 8 lbs
Quarterstaff ~ 4 lbs
Dagger 2g 1 lb
+1 Light Crossbow 2335g 4 lbs
Subtotal 15540g 20 lbs

Pockets:
Pearl of Power I (2) 700g ~ lb crafted, wizard only
Pearl of Power II 1400g ~ lb crafted, wizard only
Chalk .01g ~ lb
Charcoal 5g ~ lb
Flint & Steel 1g ~ lb
Subtotal 2106.01g ~ lb

Adventurer’s Spellcraft Sash
Powder, Flour (2) .02g 1 lb
Subtotal .02g 1 lb

Efficient Quiver
Crossbow Bolts (20) 2g 2 lbs
Wand, Mage Armor 375g ~ lb crafted, Charges: 49
Wand, Protection Evil 375g ~ lb crafted, Charges: 50
Wand, Unprepared Combatant 375g ~ lb crafted, Charges: 47
Wand, Comprehend Languages 375g ~ lb crafted, Charges: 50
Subtotal 1502g 2 lbs

Handy Haversack Contents:
Book of Harms 860g 3 lbs
Wizard’s Spell book (2) 30g 6 lbs 1 blank
Mwk Artisan Tools (Alchemy) 55g 5 lbs
Scroll Case 1g .5 lb
Crowbar 2g 5 lbs
Trail Rations (3 days) 1.5g 3 lbs
Grappling Hook 1g 4 lbs
Rope, Hemp (1 @ ‘50) 1g 10 lbs
Ink (2) (1 oz vials) 16g ~ lb
Inkpen (2) .2g ~ lb
Parchment (20) 4g ~ lb
Sunrod (5) 10g 5 lbs
Vial, empty (10) 10g ~ lb
Waterskin (2) 2g 8 lbs
Subtotal 993.7g 49.5 lbs

Horse Holding:
Bit and Bridle 2g 1 lb
Barding, Studded Leather 100g 40 lbs
Saddle, Military 20g 30 lbs
Saddlebags 4g 8 lbs 5 ft^3 250 lbs
Subtotal 126g 79 lbs

Saddlebags:
Bedroll .1g 5 lbs
Block & tackle 5g
Courtier’s Outfit 30g 6 lbs
Animal Feed (10 days) .5g 100 lbs
Rope, Hemp (2 @ ‘50) 2g 20 lbs
Shovel .02g 3 lbs
Trail Rations (5 days) 2.5g 5 lbs
Vial, empty (10) 10g ~ lb
Waterskin (5) 5g 40 lbs
Subtotal 55.22g 179 lbs

Total weight carried: 35 lbs LIGHT ENCUMBRANCE

Used Items
Scroll Protect Evil 25g Written into scroll book
Scroll Unprepared Combatant 25g Written into scroll book

Total spent: 21650.95

MONEY
Platinum: 4
Gold: 8
Silver: 10
Copper: 5
Gems: 2 black pearls @ 500g, 7 ambers @ 100g, 1 carnelian @ 50g, 5 agates @ 10g
Total remaing 1849.05g

Starting Gold 23500

Background:

Let me introduce Mayve, wizard extraordinaire. Mayve's grandfather was one of the last court wizards to Emperor Corwin. Raised in a small remote village, her grandfather often spoke of the wonders of the Empire. As such, she has grown to believe the demise of the Empire to be a tragedy. She aspires to find Corwin, or his descendants, and establish a new Empire, in the rosy image presented by her late grandfather.
Mayve is generally friendly in nature, but will not easily abide ill talk of the Empire. Her good nature allows her to make friends easily, and rarely holds a grudge, believing the best of people until proven otherwise. She spent the last few years learning the arcane arts form her grandfather, and with his passing has decided to set out on her own quest. Mayve's belief in the spirit and glory of the Empire engenders a belief system of laws. She carries a very old book of some of the first laws set down by the Empire hundreds of years ago, it was one of her grandfather's prized possessions. There are some laws that she figures are beyond their use and chooses to ignore them.
Mayve brook's no mercy for those that take advantage of others, and will often stop at villages to assist the plight of those less able. She expects that those she helps will accept a return to the laws of the old empire.

Notable NPC's & Locations:

Darien Lamere, wizard, Academy of Wizards, Plaeton, Argona
Lord Brendil Boughhart, Mayor, Green's Crossing
Green's Crossing - village with only bridge across river east of Plaeton
White Tower - mystical tower always visible to north, assumed to be source/salvation of current problems