Full Name |
Haleen |
Race |
Human |
Classes/Levels |
Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3 |
Gender |
Female |
Size |
Medium |
Alignment |
CG |
Languages |
Common, Gnoll |
Strength |
12 |
Dexterity |
20 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
8 |
Charisma |
10 |
About Haleen __
Haleen
Female Human fighter 12
None Medium humanoid (human)
Init +5, Senses Perception +3
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DEFENSE
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AC 23, touch 16, flat-footed 17 (+4 armor, +5 Dex, +1 dodge, +3 shield, ), Combat Expertise
hp 122 ((12d10)+36)
Fort +13, Ref +12, Will +6, +2 trait bonus on all saving throws against charm and compulsion effects, +3 Will vs. fear
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OFFENSE
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Speed 30 ft.
Melee +2 rapier +23/+18/+13 (1d6+12/15-20)
Melee cold iron dagger +20/+15/+10 (1d4+4/19-20)
Ranged cold iron dagger (thrown) +20/+15/+10 (1d4+4/19-20)
Melee mace, light +17/+12/+7 (1d6+1)
Ranged masterwork composite longbow (+1) +20/+15/+10 (1d8+3/x3)
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TACTICS
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STATISTICS
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Str 12, Dex 20, Con 14, Int 13, Wis 8, Cha 10,
Base Atk +12; CMB +13; CMD 29
Feats Advanced Weapon Training, Bleeding Critical, Combat Expertise, Critical Focus, Dodge, Fencing Grace, Improved Critical (Rapier), Mobility, Skill Focus (Craft (Armor)), Spring Attack, Weapon Finesse, Weapon Focus (Rapier), Weapon Specialization (Rapier), Whirlwind Attack
Skills Acrobatics +17, Appraise +3, Climb +16, Craft (Armor) +21, Handle Animal +4, Intimidate +7, Knowledge (Dungeoneering) +5, Perception +3, Perform (Dance) +8, Perform (Oratory) +4, Ride +11, Stealth +6, Swim +13,
Traits Anatomist, Birthmark,
Languages Common, Gnoll
SQ armor training, bonus feat, bonus feats, bravery, focused weapon (weapon training 1 blades light), skilled, weapon training, +1 bonus feat,
Combat Gear Wand of Protection from Evil (50 charges),
Other Gear +2 rapier, mithral shirt, cloak of resistance +3, +2 buckler, cold iron dagger, mace, light, masterwork composite longbow (+1), artisan's tools, masterwork, artisan's outfit, noble's outfit, 2323.33 gp
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SPECIAL ABILITIES
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No Racial Subtype You have chosen no racial subtype.
Anatomist You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to confirm critical hits.
Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 3 and increase the maximum Dexterity bonus allowed by your armor by +3
Armor Training ~ Heavy Armor
Background Skill (Appraise, Appraise, Craft (Armor), Craft (Armor), Craft (Armor), Craft (Armor), Craft (Armor), Craft (Armor), Craft (Armor), Craft (Armor), Craft (Armor), Craft (Armor), Craft (Armor), Perform (Dance), Perform (Dance), Perform (Dance), Perform (Dance), Perform (Dance), Perform (Dance), Perform (Dance), Perform (Dance), Perform (Oratory), Perform (Oratory), Perform (Oratory))
Birthmark You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
Bonus Feat Humans select one extra feat at 1st level.
Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex) You gain a +3 bonus to Will saves against fear effects.
Focused Weapon (Weapon Training 1 Blades Light) (Ex) The fighter selects one weapon for which he has Weapon Focus and that belongs to the associated fighter weapon group. The fighter can deal damage with this weapon based on the damage of the warpriest's sacred weaponACG class feature, treating his fighter level as his warpriest level. The fighter must have Weapon Focus with the selected weapon in order to choose this option.
Skilled Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.
Weapon Training (Ex) Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) Light Blades +3 Bows +2
+1 Bonus Feat GM awarded PC with +1 feat.