Rayhan Xobhadi

Smallest Sun's page

69 posts. Alias of rungok.


Full Name

Smallest Sun

Race

HP 17/17; AC 18, touch 12, flat-footed 16; Fort +5, Ref +2, Will +7; Resist acid 5, cold 5, electricity 5;

Classes/Levels

touch of glory (+1): 8/day; Spells: CL 1st; concentration +6; Domains Sun (Day subdomain), Glory; Channel Energy 1d6, 6/day, DC 14;

Gender

Init +2; Senses darkvision 60 ft.; Perception +5;

About Smallest Sun

Smallest Sun
Male archon-blooded aasimar (lawbringers) cleric of Iomedae 2 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
hp 17 (2d8+4)
Sanity 46 (currently 43), threshhold 4, edge 23
Fort +5, Ref +2, Will +7
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +3 (1d3+2) or
. . longsword +3 (1d8+2/19-20) or
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged sling +3 (1d4+2)
Special Attacks channel positive energy 6/day (DC 14 [16 to damage undead], 1d6 [+2 vs. undead]), sun's blessing
Spell-Like Abilities (CL 2nd; concentration +5)
. . 1/day—summon lantern archon
Domain Spell-Like Abilities (CL 2nd; concentration +6)
. . 8/day—touch of glory (+2)
Cleric Spells Prepared (CL 2nd; concentration +6)
. . 1st—bless, protection from evil, shield of faith[D], summon monster I
. . 0 (at will)—balance weapon, detect magic, guidance, purify food and drink (DC 14)
. . D Domain spell; Domains Sun (Day subdomain), Glory
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Statistics
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Str 14, Dex 14, Con 15, Int 12, Wis 18, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats Sacred Summons[UM]
Traits celestial contact, outsider ties, true devotion
Skills Acrobatics -3 (-7 to jump), Craft (alchemy) +6, Diplomacy +8, Heal +8, Intimidate +5, Knowledge (history) +5, Knowledge (religion) +5, Linguistics +5, Perception +5, Sense Motive +10, Spellcraft +6; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Abyssal, Celestial, Common, Protean
SQ overprotective
Other Gear scale mail, light steel shield, longsword, sling, sling bullets (20), backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Iomedae)[UE], mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Iomedae, scroll of Cure Light Wounds (2), 60 gp, 1 sp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Day)
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Sun's Blessing (Su) +2 to channel damage vs. undead and they don't get channel resistance.
Touch of Glory +2 (8/day) (Sp) Grant +2 to a CHA-based skill or ability check.

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Shedding a warm and calming radiance, this orb of light moves with a preternatural silence and otherworldly grace.
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Lantern archon CR 2
XP 600
Male lantern archon (Pathfinder RPG Bestiary 20)
LG Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4
Aura aura of menace (20 ft., DC 13)
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Defense
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AC 15, touch 11, flat-footed 15 (+4 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +3, Will +0; +4 vs. poison
DR 10/evil; Immune electricity, petrification
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Offense
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Speed fly 60 ft. (perfect)
Ranged 2 light rays +3 ranged touch (1d6)
Spell-Like Abilities (CL 3rd; concentration +3)
. . At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only)
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Statistics
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Str 1, Dex 11, Con 12, Int 6, Wis 11, Cha 10
Base Atk +2; CMB -4; CMD 6
Feats Improved Initiative
Skills Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5
Languages Celestial, Draconic, Infernal; truespeech
SQ gestalt
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Ecology
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Environment any (heaven)
Organization solitary, pair, or squad (3-6)
Treasure none
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Special Abilities
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Aura of Menace (20 ft., DC 13) (Su) Hostile creatures must save or take a -2 to attacks, AC, and saves for 24 hours.
Damage Reduction (10/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Fly (60 feet, Perfect) You can fly!
Gestalt (Su) Nine lantern archons can fuse together into a whirlwind of lights.
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Light Rays x2 (Ex) Beams of light overcome DR of any type.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Truespeech (Su) Speak with any creature that has a language.
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