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The PCs have just cut through all of M'deggog's most powerful defenders like a hot knife through butter. I have a couple of rules related questions about the final encounter I would like to ask. One of my players reads the boards so I thought I'd ask questions here instead (he will know its a spoiler if I post in this forum). 1. The PCs have not opened the secret door yet. Would clairaudience allow M'deggog's to target spells and abilities in the bush devil's room from inside the secret room? I'm thinking about having him drop black tentacles in the other room then start trying to dominate and feeblemind PCs before they can get in and start targeting him. 2. Assuming M'deggog survives long enough, if he uses his body thief ability to inhabit the corpse of the bush devil the PCs just killed and use it against the PCs, does it regain its full hit points or would he have to arrange for healing before he could use it effectively? 3. If M'deggog casts black tentacles just inside his secret room such that half the area should be in the bush devils room, is there any rule that says those tentacles shouldn't appear? I ask 1 and 3 because it seems obvious to me that the smartest thing for him to do (short of packing up his lab and leaving) is to keep the PCs from being able to make contact with him. He's seen several of the previous fights in the dungeon and knows how quickly the PCs were able to put down some very tough defenders. Once they do get in and kill his vessel, if he survives the daze round, he can dimension door out and use one of the other corpses to carry on the fight -- hence question 2. If he waits for the PCs to get into the room and they can act without disruptions, I expect him to go down extremely fast. ![]()
Has there been any official ruling on how experience should be handled when the PCs have NPC allies in the party? Specifically, I'm running Serpent's Skull and the PCs are running around with several NPCs helping them (about all I feel I can say without spoilers). Should I divide the XP among the PCs only or give each NPC a share? In 3.0, I remember giving the NPCs a share (and included them in the average party level) but the current rules don't seem to mention NPC allies in terms of experience. I suppose I should add that my reading of the rules is that I should only divide between the PCs but I'm wondering if that's wrong. ![]()
I apologize if this isn't the right spot for this. I've grown curious about the Vancaskerkins lately. This post is going to contain disparate information about them gathered from multiple APs and a forum post followed by idle thougths and speculation. Some might consider these spoilers for RotRL, CotCT or SD so view appropriately. Potential AP Spoilers and rampant speculation: In PF#1, Orik's background doesn't say anything about his family or his age. In PF#7, Verik's background mentions that he left "several brothers" behind but the only one he misses is Orik, who is older. It seems to imply that he left Riddleport before Orik because it mentions that he heard Orik had left Riddleport. I find both of these things a bit odd when considering what is said in SD. His description mentions that he's in his early 20s. In PF#13, Saul's background gives us a lot of information. It mentions both Orik and Verik. It tells us that Verik refused to help Saul cover up evidence of Orik's crime and fled Riddleport after Orik fled. It also seems to imply this took place soon after the murder. It refers to Verik as his "other" son, implying that they are the only two sons he has. It mentions Saul murdering his third wife (implying he had two before her) Bertrida. It also mentions that Saul spent "several years" rebuilding his fortune. In the Second Darkness players guide, Lavender Lil's background mention she has taken refuge for the last year (which seems at odds with the statement under #3 about "several years". We also get the story of how Orik murdered Falk Zincher, little brother of the powerful crime boss Clegg Zincher. In the upcoming AP#61, we are going to be introduced to Natayla. All we know so far is that she is a rogue Pathfinder and she "also happens to be a member of the Varisian criminals known as the Sczarni." James Jacobs comments in this post comments that Saul is of Chelaxian descent and that he only has two sons "that he knows of". Soooo... Idle thoughts: 1. I wonder who Saul's other two wives were and what happened to them. He murdered at least one wife, after all... One wonders if this might have something to do with why Verik wouldn't help dad get rid of the evidence. 2. For that matter, which wife (if any) was Orik and Verik's mother? 3. We don't actually know yet if or how Natayla is even related to Saul and his sons. I note that nothing was said about whether Saul had any daughters or not. If Natayla is a member of the Sczarni and she is Saul's daughter, that implies she is Varisian. Since James Jacobs said Saul is of Chelaxian descent, could that mean that one of his previous wives was a Sczarni? Hopefully, we'll find out a lot more in August. 4. If Verik has "several brothers" but Saul only has two sons, that would seem to imply that Verik's mother had several boys but only one (Verik) or two (if Orik isn't Verik's half-brother) with Saul. That may mean she wasn't even Saul's wife or that she had multiple kids before she married Saul if she was his wife. I wonder where she is. 5. If Verik had "brothers" (plural), then that implies he has at least one other brother out there besides Orik, though he may not carry the Vancaskerkin name. I wonder about him. 6. I have to wonder if Riddleport is really safe for anyone named Vancaskerkin or connected to them or if there was a diaspora to safer parts after Clegg Zincher's wrath was aroused. You could potentially run into Vancaskerkins just about anywhere. 7. James Jacobs' comment about how Saul only has two sons "that he knows of" makes me wonder if Saul just left a few illegitimate children around here and there or if there is something more to it than that. (I imagine that's exactly what James intended. :) ) 8. We also don't know anything about Saul's siblings. It could be he had siblings whose offspring could provide for a whole host of Vancaskerkins to populate APs for the foreseeable future. 9. We don't really know how long ago Orik committed his murder. SD implies it was "several years" in Saul's background but a single year in Lavender Lil's. I'm inclined to think it was more like 3-5 years, giving Saul time to suffer in the slums then build his fortune slowly, Orik time to wander around Varisia before falling in with Nualia and Verik time to join the Korvosan guard and then climb the ranks. ![]()
When I look at the list of factions that might sponsor an expedition, I suspect my players might not want to work with any of them for various reasons. Has anyone had this happen and how did you handle it? I've been considering adding a couple of extra castaways to the first module who have connections that can help provide alternate sponsorship if the PCs reject all of the "standard" factions. Has anyone tried something like that and, if so, how did it work out? ![]()
What kind of play aids people have found useful for running Souls for Smuggler's Shiv and the other modules in the AP. By play aids, I mean miniatures, flip-mats and things like that. I have the jungle map pack and two different ship flip-mats (the Paizo one and one made by another company that shows the same ship both floating and sunken). Thanks. ![]()
I've been considering running the Serpent's Skull AP, but I must admit I'm getting a bit discouraged reading some of the threads here. Other than the first module, it sounds like the rest of the AP has a fairly bad reputation. It sounds like it is a railroaded hack and slash "grindy" affair for a lot of the AP. I get the impression that the AP may not be "bad", but it's not really all that great either. Furthermore, it sounds like it will take a lot of work by the DM to fix things. Is this an accurate assessment? Edit: please don't think I'm trying to insult any of the authors or anything like that. I'm not. I'm just trying to see if my "read" of what others who have actually run the AP and commented on it is accurate. ![]()
I'm looking for art I can use for NPCs in fantasy games. It isn't that hard to find stuff you can use for PCs, but that tends toward thin, healthy, attractive young people. I'm looking for pictures that don't fit the "type" and those seem to be pretty rate. I know there are some in the GMG. Any recommendations where I can find more? ![]()
A question related to a possible future campaign: If you were a slaver with a load of slaves acquired in a manner that is, uh, let's say "less than legal" in the place where they were acquired, where would you sell them? I expect Okeno and Katapesh are the obvious answers in the eastern part of the map, but what about the west? Say with slaves, er, acquired, in Varisia (as an example, it could just as easily be elsewhere)? (The idea here is that there is an operation -- I have not decided where yet -- that occasionally kidnaps travelers and sells them to a slaver who hauls them off somewhere they can be sold without a lot of awkward questions being asked and without anyone caring if the slaves protest that they were captured illegally. Preferably somewhere that none of these slaves are likely to ever show back up to make trouble for the operation, yet close enough that transportation won't eat all the profits and safe enough that some "meddlers" or even local authorities won't make a nuisance of themselves. I'm expecting this to be by sea, but I suppose it doesn't absolutely have to be. I'm also assuming that such a slaver won't want to pass too close to Andoran for obvious reasons and that makes a trip to Okeno and Katapesh awkward.) I should add that I'm a player in a RotRL campaign right now (finishing book 2 tomorrow, I expect) so I'm trying to avoid spoilers for that AP if I can. ![]()
Has anything been published about those two big islands off the west coast of Cheliax? Have they shown up in an adventure path or anything like that? I assume they're part of Cheliax and that they're probably rather rebellious like the rest of the area, but I was wondering if they'd actually shown up somewhere. Thanks. |