Snorter wrote:
Yes, that's pretty much what I was trying to say only you bring the absurdity of it out much better than I did. RPG villains remind me of Dr. Evil sometimes... Quote:
Ashiel wrote: If they say that the GM will just change the game to allow them all to survive and succeed, tell them you don't want to play a game where success is engineered by Deus Ex Machina. There's always Deus Ex Machina involved. It's what makes your opponents in virtually every encounter come conveniently packaged in groups that happen to have an "appropriate" CR for your APL as determined by the designers of the game. I don't really think it's any more or less "Deus Ex Machina" if the GM ends up adjusting what counts as an appropriate encounter for the party based on their capabilities. (That goes both ways, by the way. I don't see anything wrong with the GM scaling down encounters for unoptimized PCs OR scaling up encounters for optimized PCs.)
I am reminded of this story: http://paizo.com/threads/rzs2lmgf?Best-lines-from-playerscharacters#15
bugleyman wrote:
In the interest of education, I'd like to point out that there are people who go hunting with handguns. It isn't as common as hunting with a rifle or bow, but it is not rare either. Handgun hunters generally use large revolvers and single-shot pistols made specifically for hunting, not semi-automatic handguns (though I know there are exceptions). I have fired two handguns designed for handgun hunting. Both were large pistols that fired a single, high-powered cartridge and then took several seconds to reload. Either would be an absolutely terrible choice of weapon for anyone wanting to go on a shooting rampage.
A couple of quick thoughts about paladins while I wait for the gaming group to arrive: 1. I think a lot of the problem is uncertainty involving interpreting the code for certain situations. The actual character has most likely trained for years in their religion and how to be a paladin. You would expect that most established religions would have a significant body of work about how to behave properly according to their religion, including both actual scripture and copious scholarly works interpreting that scripture. In addition, paladins would probably have further training about their particular code, including further scholarship about interpreting the code for various situations as well as plenty of examples of how various paladins handled different situations as lessons in what to do and what NOT to do. The player and the DM have none of that. That creates an uncertainty the character may not have even if the player and DM do have it. 2. I think it is also problematic that the class really only allows one punishment -- "falling" for everything from the most trivial violation of the code to the most grievous offense. One would think that there might be more minor punishments for more minor breaches of a code (like, say, failing to perform a ritual properly) with falling being reserved for more heinous offenses (like slaughtering innocents).
I disagree with the description of higher levels as being like a superhero game. I liken it to some sort of fantasy version of black ops. Substituting magic for technology, it seems like parties at that level are more like a fantasy SEAL Team trying to slip into a bad guy's lair with a wide array of cutting-edge magical spells and devices and a compact but lethal arsenal of the latest magical weaponry intent on causing as much death and destruction as they can (except the treasure, of course). They often seem to prefer to try to catch the bad guy unaware (literally asleep or in the bath, if at all possible), substituting scry-buff-teleport for spy satellites and stealth choppers to conduct surprise raids. They try to stay hidden as as much as possible and utilize brutally effective tactics to keep the enemy off guard and control the battlefield (aided by their array of magical tricks, of course). They never EVER give the bad guys a fair fight if they can possibly avoid it. (And the bad guys don't tend to survive to become recurring villains like they do with superheros). I am not making a judgement call on anyone's play style here, just observing how games at that level seem to play out to me.
I have a friend who requested a D&D bachelor party. He was part of my old gaming group in college and his wedding was going to represent the first time since graduation that the core members of that group got together in one place. He wanted a D&D game with the old gang. He could get falling down drunk any time. He hadn't been able to play D&D with his old friends in years and he wanted to do it again one more time.
Matthew Winn wrote:
This. This seems like a perfect niche for paper minis. They're cheap and can be produced in large numbers. It seems way more realistic than hoping someone will do preprinted plastic commoners and the metal ones out there are relatively expensive compared to paper, especially in the numbers needed for a town scene, not to mention taking a lot of time and effort to paint. I would definitely buy paper commoners. Just make sure we have a large variety so the town square isn't full of dozens of copies of the same three people. :) The other problem with using PC minis to populate the town square is it means the whole town is populated with healthy, fit, mostly good-looking young adults. The town evidently has no old people, no kids, no fat people, no balding people, very few ugly people (and those that are ugly all tend to be non-human), no pregnant women, no people who are missing a limb (unless you have some pirate minis then you get lots of peg legs or hook hands), few of them are dressed like someone who has an ordinary day job and just about everyone in town is armed to the teeth.
I apologize if this isn't the right spot for this. I've grown curious about the Vancaskerkins lately. This post is going to contain disparate information about them gathered from multiple APs and a forum post followed by idle thougths and speculation. Some might consider these spoilers for RotRL, CotCT or SD so view appropriately. Potential AP Spoilers and rampant speculation: In PF#1, Orik's background doesn't say anything about his family or his age. In PF#7, Verik's background mentions that he left "several brothers" behind but the only one he misses is Orik, who is older. It seems to imply that he left Riddleport before Orik because it mentions that he heard Orik had left Riddleport. I find both of these things a bit odd when considering what is said in SD. His description mentions that he's in his early 20s. In PF#13, Saul's background gives us a lot of information. It mentions both Orik and Verik. It tells us that Verik refused to help Saul cover up evidence of Orik's crime and fled Riddleport after Orik fled. It also seems to imply this took place soon after the murder. It refers to Verik as his "other" son, implying that they are the only two sons he has. It mentions Saul murdering his third wife (implying he had two before her) Bertrida. It also mentions that Saul spent "several years" rebuilding his fortune. In the Second Darkness players guide, Lavender Lil's background mention she has taken refuge for the last year (which seems at odds with the statement under #3 about "several years". We also get the story of how Orik murdered Falk Zincher, little brother of the powerful crime boss Clegg Zincher. In the upcoming AP#61, we are going to be introduced to Natayla. All we know so far is that she is a rogue Pathfinder and she "also happens to be a member of the Varisian criminals known as the Sczarni." James Jacobs comments in this post comments that Saul is of Chelaxian descent and that he only has two sons "that he knows of". Soooo... Idle thoughts: 1. I wonder who Saul's other two wives were and what happened to them. He murdered at least one wife, after all... One wonders if this might have something to do with why Verik wouldn't help dad get rid of the evidence. 2. For that matter, which wife (if any) was Orik and Verik's mother? 3. We don't actually know yet if or how Natayla is even related to Saul and his sons. I note that nothing was said about whether Saul had any daughters or not. If Natayla is a member of the Sczarni and she is Saul's daughter, that implies she is Varisian. Since James Jacobs said Saul is of Chelaxian descent, could that mean that one of his previous wives was a Sczarni? Hopefully, we'll find out a lot more in August. 4. If Verik has "several brothers" but Saul only has two sons, that would seem to imply that Verik's mother had several boys but only one (Verik) or two (if Orik isn't Verik's half-brother) with Saul. That may mean she wasn't even Saul's wife or that she had multiple kids before she married Saul if she was his wife. I wonder where she is. 5. If Verik had "brothers" (plural), then that implies he has at least one other brother out there besides Orik, though he may not carry the Vancaskerkin name. I wonder about him. 6. I have to wonder if Riddleport is really safe for anyone named Vancaskerkin or connected to them or if there was a diaspora to safer parts after Clegg Zincher's wrath was aroused. You could potentially run into Vancaskerkins just about anywhere. 7. James Jacobs' comment about how Saul only has two sons "that he knows of" makes me wonder if Saul just left a few illegitimate children around here and there or if there is something more to it than that. (I imagine that's exactly what James intended. :) ) 8. We also don't know anything about Saul's siblings. It could be he had siblings whose offspring could provide for a whole host of Vancaskerkins to populate APs for the foreseeable future. 9. We don't really know how long ago Orik committed his murder. SD implies it was "several years" in Saul's background but a single year in Lavender Lil's. I'm inclined to think it was more like 3-5 years, giving Saul time to suffer in the slums then build his fortune slowly, Orik time to wander around Varisia before falling in with Nualia and Verik time to join the Korvosan guard and then climb the ranks.
What kind of play aids people have found useful for running Souls for Smuggler's Shiv and the other modules in the AP. By play aids, I mean miniatures, flip-mats and things like that. I have the jungle map pack and two different ship flip-mats (the Paizo one and one made by another company that shows the same ship both floating and sunken). Thanks.
SterlingEdge wrote:
I'd like to see a general line of "common folk" of various kinds. Barmaids, craftsmen, farmers, etc. Just a general assortment of people of all ages to populate town scenes with. SterlingEdge wrote:
I'd also like to see some "dressing" type stuff.
seekerofshadowlight wrote:
As am I.
So, I found the community use maps and redid my work. Here are the results: Map of Golarion with latitude the same distance apart as on earth per map scale and with the top of the map at 60 degrees (which puts Magnimar at roughly the same latitude as Seattle. http://picasaweb.google.com/lh/photo/SMK59pkwTK7DVM2y-ArOzA?feat=directlink Map of Golarion showing Tropic of Cancer at Mana Fields and Arctic Circle at top of Map. http://picasaweb.google.com/lh/photo/ubq-RdwYslTTWWj-K8DnIg?feat=directlink I'll take them down if Paizo wants. They'll probably come down eventually. |