Full Name |
Max Angel 2 |
Race |
Aasimar |
Classes/Levels |
Sharpshoot Soldier 1: Spd:30, EAC:15 KAC:17 SP:5/8, HP:11/11, RP:4/4, Fort:3, Ref:3, Will:2, Perc:2, Darkvision |
Gender |
M |
Size |
M |
Age |
25 |
Special Abilities |
Themeless |
Alignment |
NG |
Deity |
Phrasama |
Location |
Castrovel: The Wild |
Languages |
Common, Castrovelian |
Strength |
13 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
12 |
About Max Angel 2
Race
Ability Modifiers +2 Cha
Hit Points 4
Size and Type
Planar scions are often Medium, and all are outsiders with the native subtype.
Darkvision
Aasimars and tieflings have darkvision to a range of 60 feet.
Celestial Radiance
As a standard action, an aasimar can shed light, causing light within 10 feet of him to increase two steps, up to bright, and light for 10 more feet beyond that to increase one step, up to normal. This lasts for 1 minute, but the aasimar can dismiss it as a swift action. Magical darkness can decrease the light level in this area only if it’s from an item or creature of a level or CR higher than that of the aasimar. An aasimar can use this ability once per day, plus a number of times equal to half his CR or level.
Celestial Resistance
Aasimars have resistance 5 to acid, cold, and electricity.
Skilled
Naturally eloquent and perceptive, aasimars gain a +2 racial bonus to Diplomacy and Perception checks.
Class and Theme
Key ability Dex
Sharpshot Fighting Style
Sniper's Aim, reduce cover bonus ac by 2
Themeless: Takes diplomacy
Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 rank, 3 dex, 3 trained: 7
2. Athletics: 1 rank, 1 str, 3 trained: 5
3. Diplomacy: 1 rank, 1 cha, 3 trained, 2 racial: 7
4. Piloting: 1 rank, 3 dex, 3 trained: 7
5. Perception: 0 rank, 2 racial: 2
Feats
Level 1: Weapon Focus Heavy Weapons
Equipment
1. Agitator, Ember: 330 Credits: Damage 1d8 F; Range 60 ft.; Critical burn 1d4 Capacity 20 charges; Usage 1 Bulk 2; Special boost 1d4 (used 1 charge)
2. Assault Hammer: 95 Credits: Analog. 1d6 blunt.
3. Hidden Soldier Armor: 465 Credits: EAC 3, KAC 5, Dex 2, penalty 2, -5 spd, 1 upgrade, 2 bulk
4. Radiation Clothing: 10 Credits
5. Industrial Backpack: 25 Credits
6. Credstick: 475 Credits
Attacks
1. Agitator Ember: 5 to hit. 1d8 fire, range 60, critical 1d4 burn, boost 1d4.
2. Assault Hammer: 2 to hit. 1d6+1 blunt.
XP: 0.50