I'm looking to see if there's any published material to support rules for tactical combat using a hex-based combat map. All the material I've found online references D&D 3.5, and while I understand there are many similarities, I don't know if it's appropriate to simply port it over.
Essentially, I'm trying to convert my gaming group from D&D 5e to PFRPG 1e. We made the decision that this would be an excellent opportunity to try out hex-based combat. The downside is that I can't verify the correct token sizes for various creature types (I.E. how many hexes should a large creature take up), and (as stated) every reference I pull up is both written for D&D 3.5 and also references a facing variant rule.
Am I missing something simple in the Core Rulebook? Any clarification would be really appreciated.