Shavaran

Maulium's page

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The Exchange

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I might use both races on my prehistoric campaign =D full credits to you my friend!

The Exchange

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DM_aka_Dudemeister wrote:

Aw I was proud of that name:

Talzia
Wondria
Yestria.

oh, it is =D

I'm just trying to think of something more personal...

hmmm...

De paso, si sabes español estaría feliz de que sugieras un nombre en este bello idioma =D

The Exchange

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DM_aka_Dudemeister wrote:

If it's a solo campaign, I'd recommend throwing some helpful NPC companions. Let her command them, but you should still control their voices and decisions, but during combat allow your player to make the rolls for these companions.

Alternatively each adventure gives an opportunity to introduce new boon companions:

The Cursed Queen in adventure 1.
Mad Hatty, A Summerlander (half-orc or human), An Autumnlander (gnome or clockwork) and A Winterlander (dwarf of dark elf) in adventure 2.
Elves, Guards, Travellers and Dwarves in adventure 3.
Swanheath citizens, or the emmissaries in adventure 4.
The Queen and soldiers and perhaps old NPC friends in adventure 5.

In any case let me know what you think, I may have been influenced by Kingdom Hearts somehow as well.

Dudemeister my friend! you are now regarded as a trusted ally =D

The Exchange

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Turin the Mad wrote:
The dice tell many tales of weal and woe. Some are obituaries for those fallen attempting to KILL THE BAD GUYS AND LOOT THEE BODIES!!! Most are the tales of those whose corpses are looted and buried in shallow graves.

=D like your style!

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GeneticDrift wrote:

This version seems very reasonable.

The half chr to AC won't be overpowered at low levels and at mid to high levels it will be a greatly enjoyed buff.

Charming gaze seems weak at first look, but it does duplicate a spell and scales the dc up. So it is good.

If you feel the race lost some of its beauty you could add the cantrip daze as a spell like ability useable 3 times a day. She is that beautiful.

You my friend are now regarded as a trusted ally =D

The Exchange

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Half-nymph (Version 7)

Original Nymphs where minor godesses, beautfiful creatures of nature asociated with the stars, the montains, the rivers, the oceans, the arts, and so on (like the Dryades, Nereids, Aurae, Muses, Menead). The following heritage of the nymphs is far inferior. Still the half-nymphs are true to the nymphs heritage specially in their beauty and cunning. Magic and magical inspiration comes natural to them, so they are able spell casters (gonna add some special feauters for favored class).

Half-Nymphs would look otherwise as normal human, but they are far more beautiful in a way that surpasses the other earthly kin's and steps into the divine. A half-nymphs scent is delightful, her demeanor tends to be graceful and charming, and her mind quick and witty. They are specially good at convincing others to do their bidding and are hard to convince thereselves. Most of them wine up being capricious and selfish, but still they feel atracted to innocence and a purity of essence. They favor liberty above all (or almost all), and will feel inclined to reward anyone who aids her stay free.

Racial Traits
• Medium: Half-nymphs are Medium creatures and have no bonuses or penalties due to their size. (0 RP)
• Normal Speed: Half-nymphs have a base speed of 30 feet. (0 RP)
• Low-Light Vision: Half-nymphs can see twice as far as humans in conditions of dim light. (1 RP)
• Nymph immunities: Half-nymphs get a +2 racial saving throw bonus against enchantment spells and effects.(1 RP)
• Unearthly grace: A half-nymph adds ½ of her Charisma modifier as a deflection bonus to her Armor Class and CMD if she wears no armor. (RP 5)
• Delicate figure: Half-nymphs are beautiful and cunning, but they are also frail.
+2 charisma, +2 intelligence, - 2 constitution. (0 RP)
• Beautiful voice: Half-nymphs add a +1 to “talked” usage of the bluff, perform, and diplomacy skills checks (feint and playing instruments don’t count). They also take a penalty of -2 on “talked” usage of intimidate checks. (1 RP)
• Languages: Half-nymphs begin play speaking Common and Sylvan. Half-nymphs with high Intelligence scores can choose any languages they want (except for demonic languages like Abyssal). (2 RP)
• TOTAL: 10 RP

Racial Feats
• Harmonious melody:
o A song passed among generations of nymph’s that makes opponents regard you as more charismatic.
o Prerequisites: Cha 13, half-nymph.
o Benefit: Half-nymphs can sing a beautiful song 3 times per day that affects all non-nymph creatures within a 60-foot spread. This is done as a standard action. The song gives her a bonus of +1 on charisma checks against the creatures that listen to the song of all charisma based abilities including spells, skills, and nymph traits like unearthly grace and charming gaze. The effect lasts for one hour times the character level. Once a creature is affected by harmonious melody, it can’t be affected again for 24 hours. It’s a sonic effect and based on language.
• Charming gaze:
o Meeting your beautiful eyes causes humanoid creatures the urge to assist you.
o Prerequisites: Cha 13, caster class, caster level 3, non-lawful, half-nymph.
o Benefits: A half-nymph’s gaze can charm any creature meeting her gaze and within 30 feet. She can do this as a free action once per day. An affected creature can attempt a DC Will to resist the effects. If the save fails, the opponent acts as if affected by a charm person spell. A half-nymph can suppress this ability as a free action. The save DC is Charisma-based.