Toishihebi

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Well I assumed you wanted a lot of goblins a hord if you will. the brood master summoner has to divide up the eidolon hit dice between multiple creatures of their choosing so each one has a low number of hit dice and hence low HP. If you wanted to only have say two goblin body guards (at least for the first few levels) then I'm sure the archetype still works.

Just my opinion.


I don't see any reason why your small sized bipedal eidolons (goblins) count not ride your summoned creatures. That being said they would likely take penalties in that their mounts would not be combat trained and they would not have saddles.

As far as evolutions and feats you probably want weapon proficiency for flavor unless you want your goblins to bite people to death, which is an option.

You could maybe get them team work feats with the natural feats and evolution points. But by level five you could have at most four goblin eidolons with you and they would not have much HP.

I think I would instead talk to you game Master about getting some option of goblins added to the summon monster list instead. This way you could have a cool and useful eidolon maybe it looks like a Bargest to keep with the goblin theme. Further more then you could throw around you summons and not have to worry about their health or them getting killed. If they are open to adding goblin to the summon monster list in some balanced way then I would try the master summoner archetype instead.

http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/paizo-summ oner-archetypes/master-summoner/

Hope that helps.


Don't forget your defense pick up the defiant armor enchant (undead) to keep those undead from hurting you, because the longer you are alive for the more damage you do.

http://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-spec ial-abilities/defiant


My two copper, the item swarm suit would grant dr5/- against the swarms and it only costs 20 gold. If they are aware of what they are fighting they should prepare for it.These kinds of preparations would significantly change the difficulty of the encounter.
Perhaps this is off topic, my apologies.


This is what you need.
http://www.d20pfsrd.com/feats/combat-feats/ki-diversity-combat-faction

Select crane wing.


No I do not believe you can make two attacks with two points of Ki. This is because using Ki points is a swift action and you can only take one swift action in a turn.

If you can find a way to take two swift action I imagine you might be able to.

I still think monk ninja is a cool mix.


Contrary to normal advice you want to have as little Constitution as possible as when you become a ghost you are undead and have no Constitution score, If this is point buy get you self some points by having as low a Con as possible. (Assuming you want to die and play a ghost)

Also Charisma will be very important as it will determine your Hp as a ghost. As a ghost you gain a deflection bonus equal to your Charisma. All the saves of your ghost powers are Charisma based.

Lastly and this should not be a problem make sure your will saves are good because that is the only thing stopping command undead and control undead from working on you.

Feats to consider
Flyby Attack - for delivering those touch attacks etc.
Ability Focus - If there is one ability you think you will use a lot.

Those are my thoughts off hand, good luck and have fun.

Death From Above- +5 to hit is nice, but it would not stack with Flyby attack.


The only thing I can think of feat wise is pinpoint targeting.
http://www.d20pfsrd.com/feats/combat-feats/pinpoint-targeting-combat---fina l
Other options I would consider play a castor use spells and magic missile.
Take two weapon defense on any character you play it may be two feats but It will be more AC then any other feats would give you.

By the way Two-weapon defense does not work with natural weapons or unarmed attacks, so you would not have to worry about that.

In part the house rules seem crazy so I agree with Imbivatus and Fuzzy however if there are other house rules that counter balance this one you probably don't have to worry too much about negating a shield bonus.


I Understand 'Killing' is just returning him to his Tomb.
Just a Guess I don't particularity enjoy killing god power level creatures either as the combat tends to be just plain odd. My question was more of a curiosity to see how others would build to defeat Cthulhu.


The book Dragons Revisited by Mike McArtor has information on dragon hordes and liars but it only covers the basic dragons. It also covers some dragon behavior and how it varies between dragons. That is the closest resource I can think of.


http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-one s/great-old-one-cthulhu

Well last night my friends and I made our plan on how we would want to kill Cthulhu. So we made a 7 person party of level 20 PC's with Paizo content only.

We found a way to kill cuthulhu without any character being killed or downed or being turned insane.

What are your thoughts on Killing Cthulhu? What kind of Party would you use? Are their certain items that are just necessary?

P.S. Rules as written I don't think Vorpral weapons are technically death effects so they might work for killing Cthulhu.

Anyhow thoughts?


http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-one s/great-old-one-cthulhu

Well last night my friends and I made our plan on how we would want to kill Cthulhu. So we made a 7 person party of level 20 PC's with Paizo content only.

We found a way to kill cuthulhu without any character being killed or downed or being turned insane.

What are your thoughts on Killing Cthulhu? What kind of Party would you use? Are their certain items that are just necessary?

P.S. Rules as written I don't think Vorpral weapons are technically death effects so they might work for killing Cthulhu.

Anyhow thoughts?


http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-one s/great-old-one-cthulhu

Well last night my friends and I made our plan on how we would want to kill Cthulhu. So we made a 7 person party of level 20 PC's with Paizo content only.

We found a way to kill cuthulhu without any character being killed or downed or being turned insane.

What are your thoughts on Killing Cthulhu? What kind of Party would you use? Are their certain items that are just necessary?

P.S. Rules as written I don't think Vorpral weapons are technically death effects so they might work for killing Cthulhu.

Anyhow thoughts?


http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/great-old-one s/great-old-one-cthulhu

Well last night my friends and I made our plan on how we would want to kill Cthulhu. So we made a 7 person party of level 20 PC's with Paizo content only.

We found a way to kill cuthulhu without any character being killed or downed or being turned insane.

What are your thoughts on Killing Cthulhu? What kind of Party would you use? Are their certain items that are just necessary?

P.S. Rules as written I don't think Vorpral weapons are technically death effects so they might work for killing Cthulhu.

Anyhow thoughts?


Armor Master
LV 19th
Dr12/-

With stalwart and improved stalwart feats
gets you DR 22/- total if you get at least a +5 dodge from things, so that stalwart works.


So i am making an Archer -Fighter Archetype
At third level you get trick shot.

Trick Shot (Ex)
At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal.

One of those things is not like to others. You may have noticed like myself that feint is not a combat maneuver. Would i still take -4 to feint action even though it is not a combat maneuver.

Thoughts?

Thanks


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Always pack some blunt arrows for those low level skeleton encounters.


Consider Tiefling for just this one feat
http://www.d20pfsrd.com/feats/general-feats/monstrous-mask

A +5 bonus to intimidate if you still want to focus on intimidation.


My Self wrote:
Covent wrote:
This threads last post was in 2013. Why necro it?
You're seriously asking why he necros a thread about necromancy and zombies?

I missed the date I forgot how posts get old.

I like the pun ^


Don't forget about the aid another action for your zombies. Flanking and charging are important too and they work with unintelligent undead.
+2,+2,+2 this can start to really add up. Most people complain that low level undead don't pose any threat to a party.
Also this feat
http://www.d20pfsrd.com/feats/general-feats/charnel-soldiers

Gives a team work feat to all the undead that were created by the same person.

Get the feat that turns flanking bonus to +4 instead of +2

Just something to consider


Here is the link

"Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on."

http://www.d20pfsrd.com/equipment---final/special-materials#TOC-Silversheen


Under the Creature types & Subtypes page on d20pfsrd various undead traits are listed the entry on undead ends with "Five things almost everyone knows about undead" The third entry says this "Undead are invariably evil, as are the means to create such beings". Now non evil characters may be willing to come undead for various reasons but undead themselves are evil.

I would say all Liches are evil, but that is just me.
Just make sure everyone at your table has fun including your DM.


How much would a Mithral Tower Shield Weigh?
We should figure out how much wood weighs in relation to Mithral.
A Heavy Wooden Shield weighs 10 and a Heavy Steel Shield weights 15.

So a Tower Shield which is made out of wood so if we wanted to find how much a steel Tower Shield weighs we need only multiply the weight of the Tower by the weight ratio of wood to steel (1.5).

(45)x(1.5)=67.5 pounds As expected that is a heavy Tower Shield.

If an metal item is made out of Mithral we know it would weight half as much. So we take our metal Tower Shield at 67.5 and divide that in half.

(67.5)/(2)=33.75 pounds a heavy but manageable shield. Notably it weighs less then the wooden shield.
Mithral
Type of Item Item Cost Modifier
Light armor +1,000 gp
Medium armor +4,000 gp
Heavy armor +9,000 gp
Shield +1,000 gp
Other items +500 gp/lb.

It would cost 1000 or perhaps 17000 if it was included as and other item.

However you are still stuck with that Maximum Dex Bonus

P.S. I think Tower Shield Training (Ex) Does not affect the maximum Dexterity bonus as it specifies armor. However i think this is a miss print.

At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus allowed by his armor increases by 2.