Matteo Falcone's page

Organized Play Member. 33 posts. No reviews. 1 list. No wishlists. 10 Organized Play characters.




Old posts and a recent discussion lead me to question the reading of belts and headbands with stat bonuses. This is NOT an upgrade issue, but one of expiration of stat abilities derived from an item. EG, a Belt of Mighty Constitution reads:
*.Treat this as a temporary ability bonus for the first 24 hours the belt is worn.*
To me this reads as : the temporary increase and the magic of the belt fade after 24 hours of being worn (even when sleeping, unconscious,dead, etc).
There are a few item with this sentence in the descriptor. What came up in the recent discussion with a couple of very experienced GMs is that the effects become permanent after 24 hours of the PC wearing the belt and if your PC removes the belt, the 24 hours restarts the countdown to permanent. It never fades in power.
Also, if the abilities (as implied in other messages) are permanently added to the PC abilities (no longer dependent upon the belt being worn)after 24 hours, then simply buying a stock of, for example, Belts of Constitution would inevitably make you a Constitution monster.
So, how valid are these claims?
Moreover, what is the correct reading for PFS where no one is there to mark the time that you wear your 24 hour item? Essentially, this makes a 24 hour item permanent by default.