| Matteo Falcone |
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Two facets of this come to the fore:
1. That a player, especially a new player or one trying the PC class for the first time, should not be required by a GM or other players to create a character based on their expectations. This process makes each new player a robot or a puppet. Circumstances and experience in play will draw out worthwhile PC development or perhaps discourage the character design that is too inefficient. PFS is about character building with creative and diverse players. Simply asking of the new player, "What will be fun for you?" may work best and then guiding them toward choices.
2. That a GM or other player giving best advice is not a bad thing, it just can get overbearing, even to the point of bullying, which should not be tolerated at a PFS table. Bullying in my view implies threat of exclusion or ridicule by a GM or other players. Often out of game suggestions on improving charater development work best. PFS is not played only by 'professional' gamers. PFS is about team building with the resources you have at the table.