Matteo Falcone's page

Organized Play Member. 33 posts. No reviews. 1 list. No wishlists. 10 Organized Play characters.



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Two facets of this come to the fore:

1. That a player, especially a new player or one trying the PC class for the first time, should not be required by a GM or other players to create a character based on their expectations. This process makes each new player a robot or a puppet. Circumstances and experience in play will draw out worthwhile PC development or perhaps discourage the character design that is too inefficient. PFS is about character building with creative and diverse players. Simply asking of the new player, "What will be fun for you?" may work best and then guiding them toward choices.

2. That a GM or other player giving best advice is not a bad thing, it just can get overbearing, even to the point of bullying, which should not be tolerated at a PFS table. Bullying in my view implies threat of exclusion or ridicule by a GM or other players. Often out of game suggestions on improving charater development work best. PFS is not played only by 'professional' gamers. PFS is about team building with the resources you have at the table.


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My current level 1 PFS is a human heal monkey without Heal Domain. Not efficient, but as a Luck/Travel-Exploration PC, I intend to have fun. His current favorite quote about himself: Not in the face! Not in the face!

I have found that I enjoy games more where efficiency is not the goal. You can do all the linear regression models you want to find Pareto optimalization, but what the heck. I play for theraputic social reasons, not to demonstrate that math works.

Just sayin'.