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Take this: A kineticist gnoll that can gather air. No problems here. The player makes CON the highest stat, and select his heritage as a great gnoll, giving him 4 + 8 + 10 = 22 HP at level 1. The problem is that he gather air, and a ranged air elemental blast has **120** ft. range increment. Give them a good AC, go very far and hide them if possible and you can deal damage without worrying too much about dying soon. You can give this character the cavalier archetype at lvl 2 and the Impressive Mount feat at lvl 4 and you're gonna be unstoppable, as long as your mount don't go too near or too far away.

Suggestions to solve it:

The most obvious is to reduce the range of the ranged air blast, the second most obvious (but hard to justify in narrative) is to give kineticists less HP per level, and the less obvious is to make either the gather element activity or the elemental blast activity (but not both) take two actions instead of one. Other suggestions are welcome