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One option I had considered was letting another adventuring party finish the last part of Wake of the Watcher.
I introduced another party as potential allies and sources of NPCs should I ever need them for later. So I have considered running most of the adventure as written but when they get to the last parts it is already done and there is one survivor who has been barely hanging on for two weeks.
The reason I want to use a timeline is to create a sense of urgency. The Whispering Way is not a bunch of beginners out for a sunday conspiracy. They mean to release the Whispering Tyrant and bring about the demise of life as we know it.
Then for Wake of the Watcher, yeah releasing an elder god onto Golarion is going to alter things a bit in the not so good way.
I suppose I could eliminate the sense of urgency and use the Dark Rider captured and tortured for two weeks bit.
ok rant time :)
I so seriously hate item crafting. It introduces an needless sense of wasteful consumerism and lack of respect for magic into the game. Sure its fantasy, but in real life items such as masterwork swords were rare and passed down through the generations. You didn't go to Swords-R-Us to get a wonderful masterwork sword of the week. I want to play a game of high adventure and thrilling excitement... not merchants and ledgers. UGGGGGGGGGGGGG
hehe rant over :)