Rolth

Master Yarblek's page

4 posts. Alias of evandariel.


Full Name

Master Yarblek of Nadrak

Race

Human (Varisian)

Classes/Levels

Wizard (Scroll Scholar) 5; Boss: Kheldar

Gender

Male

Size

Medium

Age

29

Alignment

Neutral

Languages

Common, Varisian, Shoanti, Thassilonian, Dwarven, Halfling, Elven, Draconic, Celestial, Infernal, Drasnian Sign Language

Occupation

Boss: Kheldar

Strength 10
Dexterity 12
Constitution 10
Intelligence 22
Wisdom 14
Charisma 14

About Master Yarblek

Yarblek
Human, Varisian
Class: Wizard (Scroll Scholar) 5
Gender: Male
Size: Medium
Age: 29
Alignment: Neutral
Languages: Common, Varisian, Shoanti, Thassilonian, Dwarven, Halfling, Elven, Draconic, Celestial, Infernal, Drasnian Sign Language

STR 10
DEX 12
CON 10
INT 22
WIS 14
CHA 14

Defense:

HP : 30 (5d6)
AC : 11, FF 10, Touch 11 (10 base, 1 dex, 0 armor)
CMD : 13 (10 base, 2 bab, 0 str, 1 dex)

Fort: +1 (1 base, 0 con)
Ref : +2 (1 base, 1 dex)
Will: +6 (4 base, 2 wis)
Special: None.

Special Qualities: None.

Offense:

BAB : +2
CMB : +3 (2 BAB, 1 dex)
Init: +1 (1 dex)
Spd : 30 ft

Special Attacks: None.

Attacks: Dagger, +3, (1d4/19-20/x2), 10ft, S; Crossbow, +3, (1d8/19-20/x2)

Skills:
2 (class) + 1 (favored) + 5 (int) + 2 (background)/level, 50 total.

Appraise +13 (4 ranks + 3 class + 6 int)
Bluff +9 (3 ranks + + 3 class + 2 cha + 1 trait)
Diplomacy +11 (5 ranks + 3 class + 2 cha + 1 trait)
Craft(Alchemy) +10 (1 ranks + 3 class + 6 int)
Know Arcana +17 (5 ranks + 3 class + 6 int + 1 race + 2 scholar)
Know Dungeoneer +11 (1 ranks + 3 class + 6 int + 1 race)
Know Engineer +11 (1 ranks + 3 class + 6 int + 1 race)
Know Geography +14 (4 ranks + 3 class + 6 int + 1 race)
Know History +11 (1 ranks + 3 class + 6 int + 1 race)
Know Local +17 (5 ranks + 3 class + 6 int + 1 race + 2 scholar)
Know Nature +13 (3 ranks + 3 class + 6 int + 1 race)
Know Nobility +15 (5 ranks + 3 class + 6 int + 1 race) *From Headband
Know Planes +11 (1 ranks + 3 class + 6 int + 1 race)
Know Religion +11 (1 ranks + 3 class + 6 int + 1 race)
Linguistics +14 (5 ranks + 3 class + 6 int)
Profession(Merchant) +13 (5 ranks + 3 class + 2 wis + 3 feat)
Spellcraft +14 (5 ranks + 3 class + 6 int)

Feats:

Skill Focus (Profession): You get a +3 bonus on all checks involving Profession(Merchant). If you have 10 or more ranks in that skill, this bonus increases to +6.

Scribe Scroll: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.

Extend Spell: Double a spell's duration (+1 level adjustment).

Brew Potion: Create magic potions.

Class Abilities:

Spells, Cantrips.
Arcane Bond: Ring. 1/day, cast a spell from spellbook.

Arcane School: Divination. Specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. Each day, a wizard can prepare a spell from his specialty school in that slot.

Opposition Schools: Evocation, Necromancy.

Diligent Student: The scroll scholar adds half his class level to all Knowledge checks of Arcana and Local.

Secrets Revealed: Gains the ability to cast comprehend languages and identify as spell-like abilities (1/day each).

Traits:

World Traveler: You gain a +1 trait bonus on Diplomacy checks. Diplomacy is always a class skill for you.

Extremely Fashionable: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. Bluff is a class skill for you.

Racial Abilities:

+2 Intelligence.
Focused Study: At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

Comprehensive Education: Gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels. This racial trait replaces skilled.

Favored Class (Wizard): +1 skill point, hit point, or spell known.

Spells:

Caster Level: 5, Spell DC 16 + spell level
0th 4+1: Detect Magic, Detect Poison, Message, Arcane Mark
1st 5+1: Ant Haul, Endure Elements, Magic Aura, Alarm, Keep Watch, Detect Secret Doors(D)
2nd 4+1: Locate Object, Whispering Wind, Misdirection, Cat's Grace, Detect Thoughts(D)
3rd 2+1: Nondetectionx2, Insect Scouts(D)

Spellbook:
0th: all.
1st: Ant Haul, Endure Elements, Erase, Disguise Self, Magic Aura, Detect Secret Doors, Mage Armor, Mount, Alarm, Keep Watch
2nd: Cat's Grace, Locate Object(D), Detect Thoughts(D), Whispering Wind, Misdirection
3rd: Nondetection, Insect Scouts(D), Shrink Item

Equipment:

Headband of Vast Intelligence: +2 to intelligence, 5 ranks in Knowledge(Nobility).
Money: 13gp
Owes Kheldar 400gp

Description:

Yarblek is a rangy Varisian merchant (supposedly of Korvosa) and habitual drunkard. He has black hair and a thin, scraggly beard. Yarblek's voice is coarse, his nose is almost always red, and often wears a snug fitting fur (or leather) cap and stained leather clothing, sometimes with a felt ankle-length overcoat. He is very intelligent and savvy. Drosta lek Thun of the minor house Nadrak was a friend and Yarblek was sometimes his personal envoy. He eventually bought Vella, a slave he fell head over heels for, and joined with Prince Kheldar in a merchant venture that put the two of them well on their way to being the richest men in the world.

Yarblek often portrays that he is more drunk than he actually is.

Yarblek and Silk (his name for Kheldar) have an agreement that Yarblek has free rein in the rest of the world as long as he stays out of hard drugs and slavery, and he insists on taking Vella with him everywhere he goes. Vella really shocks the upper crust of society, being basically free but still acting as a slave to Yarblek. Vella is one of Kheldar's followers, and is a knife-fighter.