Full Name |
Venture-Captain Master Solail |
Race |
Aasimar (Plumekith) |
Classes/Levels |
Monk (Qinggong Monk) 19 |
Gender |
Male |
Size |
Medium |
Age |
147 |
Alignment |
Lawful Good |
Deity |
Jaidz |
Location |
Absalom |
Languages |
Ancient Osiriani, Auran, Azlanti, Celestial, Cyclops, Draconic, Giant, Jistka, Senzar, Sphinx, Sylvan, Taldane (Common), Tekritanin, Thassilonian, Tien, Undercommon, Vudrani |
Occupation |
Venture-Captain |
Strength |
11 |
Dexterity |
34 |
Constitution |
18 |
Intelligence |
15 |
Wisdom |
26 |
Charisma |
7 |
About Master Solail
(Statistics include effects of barkskin and Fighting Defensively.)
Aasimar (Plumekith) Monk (Qinggong Monk) 19; AL LG
Medium Outsider (native)
Init +17; Senses darkvision 60 ft.; Perception +33
Exp 55; Fame 112; Prestige Points 10
DEFENSE
AC 63 (+8 armor, +5 deflection, +12 Dex, +7 dodge, +1 insight, +2 luck, +5 monk, +5 natural, +8 Wis), touch 50, flat-footed 44; +4 sacred bonus against attacks of opportunity made with natural attacks
hp 193 (19d8+95)
Fort +25, Ref +31, Will +27; +2 vs. confusion, death effects, enchantment spells and effects, energy drain, necromancy spells and effects, and negative energy; +1 vs. disease, fear, poison, transmutation spells and effects, and Wisdom damage
Defensive Abilities improved evasion; Immune disease, poison; Resist negative energy 5; SR 29
OFFENSE
Speed 90 ft.
Melee +4 agile unarmed strike +29/+24/+19 (2d10+17 plus 1d6 acid/19-20 x2) or
Melee +4 agile unarmed strike +34/+34/+29/+29/+24/+24/+19 (2d10+17 plus 1d6 acid/19-20 x2) with flurry of blows
Ranged n/a
Special Attacks bane (5 rounds/day), blood crow strike (2 ki), cold ice strike (DC 27; 3 ki), flurry of blows, quivering palm (1/day, DC 27), scorching ray (2 ki), stunning fist (20/day, DC 27)
Spell-Like Abilities (CL 19th; concentration +17)
3/day- stilled greater heroism
1/day- heroism, see invisibility
STATISTICS
Str 11, Dex 34, Con 18, Int 15, Wis 26, Cha 7
Base Atk +14; CMB +20 (+40 disarm, +36 sunder, +38 trip); CMD 66 (68 vs. disarm, grapple, and reposition; 72 vs. trip)
Feats Additional Traits, Blind-Fight, Celestial Obedience, Combat Expertise, Combat Style Master, Crane Style, Deflect Arrows, Dodge, Improved Critical (unarmed strike), Improved Disarm, Improved Trip, Improved Unarmed Strike, Medusa's Wrath, Piranha Strike, Pummeling Charge, Pummeling Style, Stunning Fist, Weapon Finesse
Traits Fate's Favored, Quain Martial Artist, Threatening Defender
Skills Acrobatics +21 (+54 when jumping), Climb +9, Diplomacy +23, Escape Artist +19, Knowledge (arcana) +10, Knowledge (history) +11, Knowledge (nature) +10, Knowledge (planes) +10, Knowledge (religion) +11, Linguistics +15, Perception +33, Sense Motive +35, Stealth +37, Survival +12, Swim +7, Use Magic Device +17
SQ abundant step (2 ki), barkskin (1 ki), courageous roar, dauntless, deathless spirit, diamond body, diamond soul, empty body (3 ki), fast movement, ki pool (17 points, adamantine, cold iron, lawful, magic, silver), maneuver training, obedience, purity of body, still mind, truespeaker, wholeness of body (2 ki)
Languages Ancient Osiriani, Auran, Azlanti, Celestial, Cyclops, Draconic, Giant, Jistka, Senzar, Sphinx, Sylvan, Taldane (Common), Tekritanin, Thassilonian, Tien, Undercommon, Vudrani
Prestige Awards Dayfinder, Green Faith, Honorific, Master, Master of Trade, Pathfinder Lodge
Combat Gear oil of daylight (2), potion of fly (2), potion of gaseous form (2), potion of water breathing (2), potion of water walk (2), scroll of freedom of movement (2), scroll of strong jaw (6), snapleaf (2), staff of minor arcana, wand of lead blades (48 charges), wand of obscuring mist (48 charges), wand of true strike (48 charges), alchemical grease (2); Other Gear acrobat slippers, +4 agile amulet of mighty fists, bane baldric (attuned to unarmed strike), belt of incredible dexterity +6, bracers of armor +8, cloak of resistance +5, deliquescent gloves, headband of inspired wisdom +6, cracked dark blue rhomboid ioun stone, 3 cracked deep red sphere ioun stones (Acrobatics, Escape Artist, and Stealth), cracked dusty rose prism ioun stone, cracked incandescent blue sphere ioun stone (Survival), 2 cracked pale blue rhomboid ioun stones (Climb and Swim), 2 cracked pale green prism ioun stones (attack rolls and saving throws), 2 cracked pink and green sphere ioun stones (Diplomacy and Use Magic Device), 6 cracked scarlet and blue sphere ioun stones (Knowledge [arcana, history, nature, planes, and religion] and Linguistics), 3 cracked vibrant purple ioun stones (storing lead blades, obscuring mist, and true strike), dusty rose prism ioun stone, 2 onyx rhomboid ioun stones, scarlet and blue sphere ioun stone (grants ranks in Diplomacy), jingasa of the fortunate soldier, monk's robe, prayer wheel of ethical strength, ring of ki mastery (storing 2 ki), ring of protection +5, rod of balance, Sihedron brand (endurance), stone of good luck, dayfinder, wooden prayer beads (targeted by continual flame heightened to 9th level by Velum Iacet; CL 20th), masterwork climb tool, masterwork lingusitics tool, masterwork use magic device tool, 3 pathfinder chronicles (Knowledge [history, planes, and religion]), 136 gp.
Ioun Stones Note The dusty rose prism ioun stone is slotted into Solail's wayfinder. All other ioun stones are implanted into his body.
Manuals and Tomes Solail has read a manual of quickness of action +5 and a tome of understanding +4.
Boons
Kassen's Blessing (1/1; Re-roll a single attack roll, saving throw, or skill check.)
Evenhanded Investigator (You gain a +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials in Absalom.)
You Rescued the Minotaur Prince (You gain a +1 circumstance bonus to any Intelligence or Charisma-based checks in Absalom.)
Resisting the Gossamer King (You gain a +1 bonus to saves against poisons and diseases.)
Heroes of Magnimar (You gain a +2 bonus to Bluff, Diplomacy, and Intimidate checks in Magnimar and allied cities.)
Fighting That Which Lies Between the Stars (You gain a +1 bonus on saves against fear and confusion.)
Insight into the Dark Tapestry (1/1; You gain one bit of useful information about a single aberration.)
Resisting the Blackcove Taint (You gain a +1 bonus on saves against Transmutation.)
An Agent Uncovered (You gain a +2 bonus to Bluff, Diplomacy, and Intimidate with any member of the Pathfinder Society.)
Touching the First World (You gain a +1 bonus on Knowledge [nature] checks when dealing with fey creatures.)
Friends in the Fey Court (You gain a +2 bonus on Diplomacy checks against creatures with the Fey type.)
Cornered Fury (Whenever you are reduced to half or fewer of your total hit points, and have no conscious ally within 30 feet, you gain a +2 morale bonus on melee attack rolls and to Armor Class.)
Time in Dreng's Vault (You gain a +2 circumstance bonus on all Knowledge [arcana] checks.)
Owed a Favor (1/1; You gain a +4 circumstance bonus on all Diplomacy checks during one scenario in Absalom.)
Infernal Capital (1/1; You gain 250 gp worth of precious gemstones of any type for use as spell components.)
Stoic Spelunker (You gain a +1 bonus on saves against confusion and Wisdom damage. 1/1; as a full-round action, you may recover 1d4 points of Wisdom damage, but doing so causes the loss of both boons.)
Battler of Giants (1/1; As an immediate action, gain a +4 competence bonus to one of AC, CMD, or attack rolls until the end of your next turn against all opponents at least one category larger than you.)
Lissalan Library (You gain a +2 on all Knowledge [religion] checks dealing with Lissala and her ancient cult.)
Sihedron Brand (Endurance) (You gain a +2 profane bonus on Fortitude saves and +4 circumstance bonus on all Bluff and Diplomacy checks against worshipers of Lissala. 1/day, gain temporary hp equal to twice your character level for 3 mins.)
Curse Removal (1/1; You gain a remove curse spell at CL 12th.)
World Renowned (You gain a +2 on Bluff, Diplomacy, and Intimidate against the people of Tian Xia and members of the Pathfinder Society.)
Signature Move (You gain a +2 morale bonus on all Disarm CMB checks.)
Venture-Captain (You gain 5 PA for this accomplishment; the next level 1 character you create gains a permanent +2 to one ability score of your choice at character creation.)
Tenure (You gain a +5 bonus on all Knowledge and Spellcraft checks when you have access to the Acadamae's resources.)
Stavian's Secret (1/1; You gain either a +2 bonus on a Knowledge (nobility) check regarding Taldan royalty or a +2 bonus on an Intimidate check against a Taldan citizen.)
Magnimarian Debt (1/1; Spend half the cost in gold or PP of a single raise dead, resurrection, or true resurrection.)
Formidable Renoun (When facing worshipers of Lissala, you gain a +2 bonus on Intimidate checks to demoralize them, and may do so once per encounter as a move action.)
Triumph of the Lantern Lodge (As the culmination of years of service to the Lantern Lodge and Amara Li’s guidance, you receive a permanent +1 bonus to Dexterity.)
Legacy of Toric (1/1; As a full-round action, you may summon a frost giant as though using summon monster VIII [CL 20th].)
Hide of Dragons (Blue) (You may purchase a dragonhide suit of masterwork armor and a masterwork light or heavy shield sized for a Medium creature.)
Runelord's Reputation (You defeated Runelord Karzoug. As a result, your Fame score increases to equal 6 × your character level [as though you had earned maximum prestige in each adventure up to this point].)
Thassilonian Ioun Stone (In your battle against Karzoug and his minions, you encountered several ioun stones from ancient Thassilon that were unknown until you discovered them. Select one of the four ioun stones listed below (onyx rhomboid). You gain the selected ioun stone at no cost.)
Sihedron Reforged (You may now benefit from two shard boons simultaneously and only suffer one of the shard's penalties (your choice). In addition, once per day as an immediate action you may unleash a surge of potent magic that grants a willing ally within 120 feet a +2 insight bonus on all saving throws for 1 round and 2d8+10 points of magical healing.)