Estril

Marvin Rogers's page

238 posts. Alias of drbuzzard.


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Ok, populated an alias.

Here's the stuff to make it easier to look at.

crunch:

Marvin Rogers
Male undine swashbuckler 1 (Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Bestiary 2 275)
NG Medium outsider (aquatic, native)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 14 (1d10+4)
Fort +3, Ref +6, Will +3
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Offense
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Speed 30 ft., swim 30 ft.
Melee rapier +6 (1d6+1/18-20)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (2)
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Statistics
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Str 12, Dex 18, Con 16, Int 12, Wis 16, Cha 15
Base Atk +1; CMB +2; CMD 16
Feats Weapon Focus (rapier)
Traits employee
Skills Acrobatics +6, Bluff +3, Craft (ships) +3, Diplomacy +6, Perception +7, Profession (sailor) +7, Sense Motive +7, Swim +11
Languages Aquan, Common, Elven
SQ amphibious, swashbuckler finesse, water sense[ARG]
Other Gear chain shirt, rapier, 180 gp
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Swim (30 feet) You have a Swim speed.
Water Sense Blindsense 30 ft. against creatures in contact with the same body of water.

background:
As the song goes, Marvin is the son of a son of a sailor. His dad, Thomas, had a fling with a Marid, and Marvin was the result. Mother had business back on her home plane and left them while Marvin was still an infant.

Thomas, with Marvin in tow, kept up his profession as a sailor. The Andoran maritime service is always quite busy, and they actually still do a bit of privateering against Chelaxian slavers. Marvin learned to be an expert in all aspects of life on a ship both sailing and maintenance of the vessel. His ability to breathe water made repairs below the waterline much easier. The crew took him on as a mascot of sorts teaching him what they knew, and this included work with a rapier.

After years of service on a variety of ships Thomas and Marvin finally ran into some poor luck and their ship was smashed by a dragon turtle on the Arcadian ocean. Marvin, bceause he could breathe water was the only survivor. He was knocked out in the attack, but woke under water.

Able to survive in the ocean without much trouble, he did eventually find a passing vessel and was able to return to Andoran. However his love for sailing was no longer there. He sailed for a while for the Bountiful Venture Company, but when an opportunity to work in a new colony came up, he leapt at the chance.

Now he’s on the Peregrine. While he is a colonist(soldier), he does help out with the sailing since there’s never enough hands for the jobs that need to be done.


Male Undine Swashbuckler 1

The slayer also gets better HP and another good save. The rogue only having good reflex is a huge weakness especially at high level.


Male Undine Swashbuckler 1

I don't know that I'd call it gestalt since ACG doesn't actually give you nearly as much as gestalt. You give up things from each of the classes being hybridized. It's kind of a beggar's gestalt. (which is not to say I dislike the classes, many of them are quite good- slayer in particular is a reason to never play a rogue again).


Male Undine Swashbuckler 1

Would it have to be 2 of the ACG classes or could you add other things?


Male Undine Swashbuckler 1

I'll need to know if this is going to require sneaky or just direct action. That will determine what build I'll look into.


Male Undine Swashbuckler 1

I would have no trouble opposing Chelish rule.

You're definitely trying to spoil me with 25 point and gestalt.

Just glad I finally got the gestalt add on to Hero Lab installed. That really does simplify stuff.

I appreciate the offer Binx. I can take on a few more games (so many of my current ones are stalled or nearly so).


Male Undine Swashbuckler 1

I'm not fond of playing evil characters, and working for Cheliax would be that (even if my alignment wasn't personally evil). I would pass.


Male Undine Swashbuckler 1

Yes, do let me know.

I prefer games starting higher than first, just so you know .


Male Undine Swashbuckler 1

I'd be up for another game.

I can skip the card draw.


Male Undine Swashbuckler 1

Been fun, but if we can't get a full group going forward, we should probably end it.


Male Undine Swashbuckler 1

A week from today. It is always the last Thursday in November.


Male Undine Swashbuckler 1

Oh, then we're still dirt poor. Nevermind, will need to fix my build back to poverty.

5th level WBL is supposed to be 10500 so we're definitely not going to be up to par.


Male Undine Swashbuckler 1

7300 x 5= 36500 /4 = 9125

I'll make my purchases with that and get the new build up.


Male Undine Swashbuckler 1

I'm waiting to find out how much stuff we have before I post my final build. The build is done up, but equipment has a large effect, so I need to know about that.


Male Undine Swashbuckler 1

I will be away for a few days and posting may be sporadic. Bot me as needed. I will be back online regularly on Wednesday next week.


Male Undine Swashbuckler 1

WBL for 5th level is 10.5K, I rather expect we're well below that.


Male Undine Swashbuckler 1

Nice work on the loot list.

I will have to see how much coin we have for buying stuff. There's not much stuff which actually appeals to me on the list.

If I have enough cash I'd like to magic the my bow up to +1 and add adaptive. I would also like to get a mithril chain shirt (and make it magic if I can afford it).

Leveled up to 5th, but I'm waiting to update my profile for when I figure out what gear I will have available. No point in doing it twice.

Took iron will, and upped my strength to 12. That's really all the significant changes (other than normal advancement of skills). Also, my freebooter's bane increases to +2 which is nice.


Male Undine Swashbuckler 1

You're saying we're level 5 now? OK, I'll work on leveling.


Male Undine Swashbuckler 1

Don't we have anyone with intimidate?

"Oh just kill him already. He's not going to talk. "


Male Undine Swashbuckler 1

Marvin, not being suitable for human interaction, will cover the door.


Male Undine Swashbuckler 1

I'm down a little bit (4)


Male Undine Swashbuckler 1

Same routine.

rapid shot, deadly aim, prone target
to hit: 1d20 + 2 ⇒ (11) + 2 = 13 miss
to hit: 1d20 + 2 ⇒ (16) + 2 = 18damage: 1d8 + 3 ⇒ (4) + 3 = 7


Male Undine Swashbuckler 1

Shoots at the prone cleric.

rapid shot, deadly aim
to hit: 1d20 + 2 ⇒ (8) + 2 = 10
to hit: 1d20 + 2 ⇒ (11) + 2 = 13

to no avail


Male Undine Swashbuckler 1

will save: 1d20 + 5 ⇒ (18) + 5 = 23


Male Undine Swashbuckler 1

fort save: 1d20 + 6 ⇒ (20) + 6 = 26

Marvin will step back from his assailant (5') and shoot.

rapid shot, deadly aim

to hit: 1d20 + 6 ⇒ (5) + 6 = 11 miss
to hit: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d8 + 3 ⇒ (1) + 3 = 4 probably a miss though


Male Undine Swashbuckler 1

Can't tell if I can see a target.

point blank shot, rapid shot, deadly aim (target has cover)
to hit: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d8 + 3 ⇒ (4) + 3 = 7
to hit: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Undine Swashbuckler 1

Marvin will take position as indicated.


Male Undine Swashbuckler 1

Not that it comes as a news flash, but Marvin will maintain station in rear guard.


Male Undine Swashbuckler 1

Get the loot and check out the next area I suppose. Not really sure what remains to be explored.


Male Undine Swashbuckler 1

perception: 1d20 + 10 ⇒ (17) + 10 = 27 includes +1 to find traps


Male Undine Swashbuckler 1

Will be out of town and fairly non networked, so bot me as needed. Will be back on Sunday night.


Male Undine Swashbuckler 1

Marvin, as usual, is bringing up the rear.

"You want me to check it for traps?"


Male Undine Swashbuckler 1

Marvin will resume his usual post.


Male Undine Swashbuckler 1

Still here, just waiting for something to do that doesn't involve me being fried by negative energy.


Male Undine Swashbuckler 1

"Doesn't seem safe to go in there and I can't do anything about what's trapping it so, unless the hocus pocus crowd has a solution, we might as well move on. "


Male Undine Swashbuckler 1

"I got no idea. Not sure if it even can be disabled from out here. You're welcome to give it a looksee Triba. Maybe we can lasso the statues from out here or something. "


Male Undine Swashbuckler 1

"Hmm, not exactly sure what to do about that. "

and he will see if he can spot what tripped the trap, or if there is any reachable way to disarm it.
perception: 1d20 + 10 ⇒ (11) + 10 = 21


Male Undine Swashbuckler 1

Is it possible to take 20 on a disable device to open it?


Male Undine Swashbuckler 1

"I'm OK at it, but I'd feel better if we used a rope. I do have one, we just need to secure it. "


Male Undine Swashbuckler 1

Marvin remains checking six.

perception: 1d20 + 9 ⇒ (18) + 9 = 27


Male Undine Swashbuckler 1

I'm sure I know where we are right now. The map does not appear to be updated with our current location.


Male Undine Swashbuckler 1

Shoot some more.

rapid shot, deadly aim, freebooter's bane, inspire courage, point blank shot

to hit: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d8 + 6 ⇒ (5) + 6 = 11
to hit: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 1d8 + 6 ⇒ (6) + 6 = 12


Male Undine Swashbuckler 1

Marvin wil activate freebooter's bane on the target as a move action and fire once with his standard.
deadly aim, point blank

to hit: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d8 + 4 ⇒ (2) + 4 = 6 think it missed though


Male Undine Swashbuckler 1

Marv will be in his customary 'watch six' position guarding the rear from whence they came.


Male Undine Swashbuckler 1

I'm going to be pretty much netless till Sunday, perhaps Monday. Bot me as needed.


Male Undine Swashbuckler 1

Marvin will happily assist. Any assist roll for disable device or perception to spot traps is auto.


Male Undine Swashbuckler 1

"That went well. Gotta remember that trick. "
perception: 1d20 + 9 ⇒ (1) + 9 = 10 derp


Male Undine Swashbuckler 1

Yes, that is the plan. Though since they are actually not a fine swarm, I can do 1/2 damage with arrows.


Male Undine Swashbuckler 1

"Can't we just spike the door shut or something? I mean what do we have to kill a swarm with?"


Male Undine Swashbuckler 1

OK deciding everyone could use some help, Marvin activated freebooter's bane on the northern rat and takes a single shot.

deadly aim, point blank, cover
to hit: 1d20 + 5 ⇒ (5) + 5 = 10 nevermind

but everyone else gets +1/+1 on the northern rat

Weltrath has not participated in any online campaigns.