Cleric 1 [ HP 10/10 | AC 13/FF13/T10 | Fort +4, Ref +0, Will +6 (+2 against poison, spells, spell-like abilities) | Init +0 | Perception +8, Sense Motive +7 ]
Gender
Male
Size
4 ft 3
Age
65
Alignment
LN
Deity
Anubis
Languages
Common, Dwarven, Osiriani, Ancient Osiriani
Occupation
Mortician
Strength
11
Dexterity
10
Constitution
14
Intelligence
14
Wisdom
16
Charisma
13
About Marodais
Male Dwarven cleric of Anubis
LN medium humanoid (4 ft. 3, 192 lb)
current stats:
STR 11 : +0
DEX 10 : +0
CON 16 : +3
INT 10 : +0
WIS 16 : +3
CHA 9 : -1
AC 14; Touch 11; FF 14
hp 10/10
Fort +5; Reflex +0; Will +6;
(+2 against poison, spells, spell-like abilities)
Domains Death (Anubis), Repose
Init +0; Senses Perception +8 (darkvision 60 ft.)
Defense AC 13; Touch 10; FF 13
hp 10/10
Fort +4; Reflex +0; Will +6;
(+2 against poison, spells, spell-like abilities)
Offense Speed 20 ft. (never modified by armor or encumbrance)
Melee flail +0 (1d8)
Cleric spells prepared
1st - Bless, DOOM, Domain: Cause Fear
0 (at will): Guidance, Detect Magic, Create Water
Statistics Str 11, Dex 10, Con 14, Int 14, Wis 16, Char 13
Base Atk +0; CMB +0; CMD 10;
(+4 CMD resisting bull rush or trip while standing on ground)
Feats Selective Channeling
Traits Indomitable faith (+1 on will saves), Tomb Raider (+1 on Knowledge (Dungeoneering) and Perception, Perception becomes class skill
Special Abilities Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 Points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (Minimum 1) or until stopped with a DC 15 heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (+3) - thus, 6 times.
Gentle Rest: Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier (=3). You can use this ability a number of times per day equal to 3 + your Wisdom modifier (=6).
Channel Energy (Su): Channel energy with 1d6 positive energy, selective channeling (1 target can be excluded).
Marodais' tireless efforts to practice and study the ancient burial rituals taught to the mortals by Lord Anubis have left their mark on hin. His skin appears grey-ish even in daylight, while at night or underground it has a downright deathly pallor. Frequent exposure to preservational fluids have added a leathery aspect to his skin, and there seems to be always a slight smell of some chemical substance about him.
He is currently wearing dark studded leather armor with brass studs. On his right side he carries a flail with an angular metal head. On his left side he carries a wooden sceptre with a black jackal head with metal ornaments.
On his head a thin wooden mask with the features of a jackal is fixed with straps and can be quickly put over his face.