Fire Snakes

Mark Norfolk's page

Goblin Squad Member. Organized Play Member. 337 posts. 1 review. 1 list. 1 wishlist.


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I've been running a few AP's (currently doing Abomination Vaults) so I do use Golorion. But as a long-in-the-tooth gamer, Spelljammer, Lolth, Menzoberanzan, Ravenloft and the city of Sigil are all lurking in the background in my head canon, weather they get used or not.


The vague Kingdom is running Pitax, has forged alliances from the Numerian border into the old cyclops kingdoms to the east. It's presence would probably stop Brevoy from splitting and it's control over a fair chuck of the Sellen would affect trade to the south. It's a big impact for a vague kingdom.

But maybe the default approach is that Kingmaker failed? A blank slate of a wilderness left after the settlements of the region now exist in a bubble? Maybe there is a crazy NPC running convinced he's the rightful King of the Kellids, and an even madder spellcaster with an evil cyclops orb for an eye?


1 person marked this as a favorite.

Cue the wierdness of being resurrected but still having a corpse (maybe a resurrected necromancer can animate his original skeleton)?

and maybe I'm missing something - but wouldn't telport be much easier?


2 people marked this as a favorite.

A filter by sourcebook too, so a GM can limit stuff to the books he owns.


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"But the faithful will be healed with my Cata-tonic!"


Disappointing of course but the update gives a lot to look forward to. And not like I'm going to be running it soon anyway. Better it's done right than rushed through.

Stay safe everyone.


5 people marked this as a favorite.

Purely anecdotal of course, but as a retailer I get the impression that most gamers buy the rules for a D&D/Pathfinder/CoC/Shadowrun etc, take it home and have fun with their friends, with no concept of this, or other forums or the perceived inadequacies of their game of choice. They play it as is and have a good time.

Like savages.

I would hypothesis that the 'many gamers' label belongs to this group. Those poor, poor fools.


I'm in!


Problem solved! Tried a different 'un-zipper'.


2 people marked this as a favorite.

The 'desperadoes make off with a super starship' is giving me a 'Blake's Seven' vibe.


It feels so close!


Hmm. I seem to be having problems - the download gives me a zip file but extracting it doesn't actually result in anything my pc recognizes (and just one file once extracted - not many).

I did a test download on some others in 'my downloads' and that was fine. Any ideas?


I'm in with the BP movie an'all but that leap off the crashing car...

He leaps up off the car....then in a nice slo-mo shot he's tumbling above the car (travelling at the same speed)... then he descends....and lands on a car 20 feet in front!

Great shot...but physics, man!

I know, superhero movie, but it bugs me.


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I am a 50 year old - and I like it a lot.


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Nah. She was a cliché. A trope. The free-wheeling loner kid who says "Hey. It's me. Deal". Same old same old. YMMV of course...


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Leia in the centre...


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Yep. I'm afraid I'm not a fan of fresh faced yoofs driving billion dollar war machines. In PR1 the pilots were grizzled veterans - which seems more appropriate. I must be getting old(they all looked pretty young to me)and cynical (the marketing men have got involved in the script writing stage).

I am a fan of giant robots punching giant monsters in the face - that was the target market for Pacific Rim - so I'm not adverse to childish things....so I'll still go and see it.

Hey - it's just my opinion - and with the trend now for trailers to mislead slightly, the movie may focus on different things...


On the hex map some of the hexes are not aligned perfectly with the rest of the grid.


Hmm. It seems more power ranger-y, kids doing the fighting, which I'm not a fan of...

Maybe they're trainees and the jaeger dueling is simulation.


I had to turn that off after 10 seconds.


jemstone wrote:
some good stuff...

..but the Master didn't regenerate into the likeness of Tremas (corny anagram alert) but stole his body. Antony Ainley was always Nyssa's father, it's just that for 99.9% of his tenure he was possessed by the Master.

And legends of the Old Time... if you're going to treat the tv series, the novels (especially the Virgin books) and the comic strips all as canon you're going to get in a right old mess. I mean, forget UNIT dating....

The Virgin book writer's guide specifically stated that the Doctor was not 'The Other'.

Next you'll be telling me he's 'more than just a Time Lord'....


Preferred this to D2 and I haven't seen Minions (and strangely have no desire to).

I thought Bratt was good villain (though Vector was better - would like to see him return). I laughed out loud at some of the gags and enjoyed some eighties nostalgia with the music.

Didn't think much of Dru though, and the minions could've not been in the movie at all for all they did. Lucy and the girls plot also seemed kind of tacked on.


RIP Roger Moore. My top Bond.

My favourite Bond movie is Live and Let Die. Written for Connery but played oh so much better by Moore in the role.


1 person marked this as a favorite.

We started Kingmaker not long after book 1 was released. Just now getting to the end of book six. So if you can get 'book 7' out by September that would be great :-)

For other information - modules with a level 1 or 2 increase. A good read but easy to run. Interesting background but easy to plug into an existing campaign. Available in print form through normal bricks and mortar shops. I'm sure that doesn't sound too hard to do....

Cheers
Mark


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+1 for high level stuff. And more than four characters. And assuming those are not 15 point buy noobs.

I would ask for sub-system support but the Kingdom rules get too clunky at later levels and I plan to just switch to good old Birthright if my group wants to continue.

Themes - planar travel, space travel, flying ships, artifacts, city destruction, dragons (and another request for kaiju)...

Cheers


Saw it yesterday and really enjoyed it. It does what it says on the tin.

Spoiler:

Loved the after credits scene, from the "are you just going sit there in the dark bit to the cave painting. Think I saw Rodan, Mothra, Godzilla and Gidorah.

Kong's fight scenes were well done. Nicely animated although I wasn't that fond of the Skullcrawlers as a monster.

Actually surprised that John Goodman's character didn't make it.

Peeves: why oh why do pilots of whatever aircraft seem to fly straight towards giant monsters instead of doing the obvious thing and fly away or, you know, up?

And the heroic sacrifice that wasn't. Much like the native american soldier in Predator the build up to a brave sacrifice, a "no greater love hath man" moment was ruined by it's complete non-consequence.

Cheers


Understood - just getting the message out.

Cheers
Mark


Still having problems with your website I'm afraid. Have purchased Ultimate Factions (and have receipts from the site and Paypal) but it's not shown up in 'My Downloads'!!!!

More details on a PM.

Any help?

Cheers


That's Friday. As in 0001 GMT yes?

Actually, make 0001 New Zealand time....

Cheers
Mark


Bluenose wrote:
Snowblind wrote:
The house-rules I am using work as normal up to 80ft and then go -4 for each doubling of the distance, with a -2 for halfway between each doubling. So that would be -8 at 80, -10 at 120, -12 at 160, -14 at 240, -16 at 320, -20 at 640 (or 1/8 miles), -24 at 1/4 miles, -28 at 1/2 miles, -32 at 1 mile, and so on. Sniping at 1/4 of a miles is the equivalent of sneaking normally 40ft away. Also, if I just calculated it right, you would get a -138 penalty to see the sun, and a -160 penalty for seeing the nearest star from earth. That seems reasonably sane AFAICT.

Andromeda galaxy, 2.5Mly, -220 to see, easily visible if you know where to look.

Proxima, -160 to see, invisible to the naked eye of any human.

It can't be based just on distance. That way gets silly.

Andromeda - unless you have the right telescope you can't tell it's a galaxy - can you?

Some sort of Perception chart is required* - taking in to account object size, distance, effects that give bonuses and penalties, details you can actually make out. Shouldn't be too hard.

*Or the GM can just call it there and then.

Cheers
Mark


Not seeing anything to indicate Chewie doing nothing but just walking into the background - the way I rationalised it was that he was feeling pretty pissed at Leia and was blanking her....

..Han had written off Ben/Kylo and Chewie would have known that and understood his reasons why. Leia piles on the emotional pressure to 'save' their son, indirectly putting Han in a position to be killed by Kylo. Chewie probably didn't feel like hugging it out...

Cheers
Mark


It does sound more like 'Golarion Faction Member's Guide' rather than a generic 'Adventurer's Guide'...


The Man from UNCLE, The Protectors, The Magnificent Seven, Hussle.

RIP :-(


Classifying the Arcane spells in to the Warhammer colours (plus High,Death etc) would need to be done, I think.

Most people in Warhammer are low level while a few individuals reach high level. These sorts of characters probably represent specialised prestiege classes.

A bit of work but most certainly doable.

Cheers
Mark


Yes. I'd thought he was part of some super-soldier program.

Cheers
Mark


Yep. One-sided flip-mats are a no-no.


Thanks - copied. A useful item that will certainly help. But it doesn't look at themes or concepts of high level play. I going to give it a good read though, even if it touches on some stuff I covered anyway...

Cheers
Mark


Little Red Goblin Games wrote:
So we pulled Legendary Levels about 2 years ago because it no longer meet our quality standards. We do have a revised version that we are working on for post 20th level play.

Might be just in time for when my group get to the end of Kingmaker!.

Off on a tangent, I did like the concept of Legendary Classes in Dragon, back in the 3.0 days. The class was a super-prestige class where there was only one person of that class (The Barbarian King, The Snow Queen - that kind of thing). They only did a few though.

I guess the whole thing boils down to what sort of high-level stuff you want - each group is different. Maybe we do need multiple rule sets for epic-level to cater to all tastes. Multi-planar, godhood, plain old DPR, narrative or whatever.

Cheers
Mark


Distant Scholar wrote:
The NPC wrote:
There was a 3rd party option for epic/mythic. It came out before mythic, but for the life of me I can't remember what it was called. I think it had a red cover.
Are you thinking of Legendary Levels, by ... Little Red Goblin Games, maybe?

...which seems to have been expunged from existence!

Cheers
Mark


As a GM getting to the end of Kingmaker I was pretty keen on monitoring it at early levels. At higher levels these things (most things even) can be ignored. Every now and then I call for an 'encumberance audit' just so things aren't getting out of hand but when the extra-dimensional containers start turning up you can pretty much forget about it.

...although (anecdote alert) there was one situation on another game years ago where the party wanted to take a dragon's hoard home and the ded wyrm's head as a trophy. I thought it was worth running the numbers and the result was the party piling all the loot (and head) on to a carpet and taking a corner each to make their way back out the dungeon.

Cheers
Mark


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But don't read the spoiler-free review at "ComicBookMovie.com". The review may be spoier free - but comments by the f****wits underneath aren't. :-(

Cheers
Mark


That I agree with. Eleven was hardly casual about the end of his time (sticking to the Moffat era). Melancholy, nostalgic, discarding his bow tie knowing he wouldn't find them cool any more. The off-hand way he disposed of the male incarnation of the Time Lord General was quite at odds with the way we've seen regeneration.

Cheers


1 person marked this as a favorite.
Rynjin wrote:
Mark Norfolk wrote:
Face the Raven definitely the low point of the series.
Wat

.... it was dull wasn't it. Plus Clara's death was 'flat' without all the normal 'companion is leaving' emotional content, so we knew it wasn't for keeps. People were being irritatingly cryptic 'just because'. Me's plan hinged on Rigsy calling Clara and on other alien refugees not figuring it out and the Doctor not figuring it out and....

...well, I just didn't like it.

Cheers


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That series ended pretty well with two good episodes. Face the Raven definitely the low point of the series. And while I liked one or two episodes from the last series more than some in this one, it was an improvement overall.

Cheers
Mark


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Laurefindel wrote:
Werthead wrote:
baron arem heshvaun wrote:
We also see the female pilot Jessika Pava.

Played by Jessica Henwick who was in GAME OF THRONES last year. Unusual for a STAR WARS actor to be playing a character with the same name.

Quote:
Should we guess the plot?

FANFARE

TITLE CRAWL

SPACESHIP FLYING INTO SHOT

STUFF GOING DOWN ON A PLANET (PROBABLY A DESERT ONE)

ACTION STUFF

WOAH LIGHTSABRE/FORCE REVEAL

ESCAPE FROM PLANET

STUFF IN SPACE

CUTAWAYS TO VILLAINOUS PLOTTING

"I've got a bad feeling about this."

EXPOSITION

PLAN ON HOW TO DEAL WITH BAD GUYS

SPACE BATTLE/GROUND BATTLE/BOTH

THREEPIO/ARTOO COMEDY PRATFALLS

BIG EXPLOSION/DEATH OF SECONDARY VILLAIN WHILST PRIMARY VILLAIN SURVIVES FOR SEQUELS

EVERYONE HIGH-FIVES/GIVES MEDALS TO/IMPREGNATES HEROES APART FROM CHEWBACCA, WHO IS IGNORED BECAUSE OF SPACE RACISM.

END CREDITS.

Will the fanfare play now that Disney owns the franchise?

Doesn't 20th Century Fox still own the distribution rights?

Regardless of of what I think of not-so-true-blue Rupe, not having those strient chords at the start seems wrong somehow.

Cheers
Mark


Oh I understand. Sales talk and I'll probably use some of the Mythic stuff myself. It's hard not to be impatient about something your keen on though. Very glad to here things are moving along.

Cheers
Mark


Can't wait for these products. I get disheartened with Legendary annoucing more Mythic stuff... maybe it gets in the way of the 'Ultimates' or maybe it doesn't, and I know some people must like it but.... aaarrrggghh.

Sorry. Got that out my system.

Cheers
Mark


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I go for stuff that will enhance the current campaign (specifically Kingmaker ATM) and it does irk me when promised product does get pushed back for more spells and monsters (how long 'til Mythic Muppets ;-) ?).

Spells and Monsters? No, no, no! There are so many of these, just by Paizo and I don't have all their books for those. One caveat (if I may single one out) is the Codex Draconis line. It's a shame they didn't get round to the metallics. Then again I think I have all I need.

If a player want's to take a character in a particular direction and a product covers that then I will take the plunge on that too. Exalted Domains and SGG's witches supplements have proven useful.

A different way of doing a core mechanic, if it appeals draws me in too. More specifically Making Craft Work and Ars Metamagica are staple rules in my campaign. I'm looking forward to someone working on a new approach to flight.

To single out publishers I guess Rogue/Super Genius and Legendary tend to do the sort of thing that appeals (when they get round to doing them ;-)).

Cheers
Mark

Race

HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

About Heinrich Ulster

Patient File
Name: Heinrich Ulster
Occupation: Itinerant chymist
Height: 5' 6"
Weight: 126 lbs
Hair: Receding, brown
Eyes: Dishwater Gray
Disposition: Confused, prone to fits of screaming rage.
Prognosis: Imbalance of the humors. Potentially psychotic.

Doctor Heinrich Ulster
N Male Human Alchemist 6
Init +2; Senses Perception +9
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 17, touch 13, flat-footed 15 (+4 armor, +2 dex, +1 deflection)
hp 38 (6d8+6FC)
Fort +5, Ref +7, Will +7 (additional +4 vs poison)
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee club +6 (1d6+2) or +1 returning dagger +7 (1d4+3)
Ranged bomb +7 (3d6+3 fire, Reflex DC 13 for half splash)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 14, Dex 14, Con 10, Int 17, Wis 14, Cha 10
BAB +4; CMB +6; CMD 18

Feats brew potion*, throw anything*, bleeding attack (+1d4), improved unarmed strike, weapon focus (bomb), point blank shot

Skills (8 skill) craft (alchemy) +12 (+16 to create), disable device +11, heal +11, knowledge (arcana) +12, knowledge (nature) +12, perception +11, survival +11, use magic device +9

Special Abilities: alchemy, bomb 3d6 (9/day), brew potion, mutagen (10 min/level, +4 to physical, +2 natural, -2 mental), throw anything, discovery (infusion), poison resistance +4, poison use, feral mutagen, swift poisoning, discovery (precise bombs (3 sq))

Extracts 5/4 per day (DC 14)
1st (5) - comprehend languages, cure light wounds, enlarge person, reduce person, tears to wine, shield, long arm
2nd (1) - animal aspect, lesser restoration, bull's strength

Prepared extracts: a Cure Light Wounds extract into my preserving flask the night before we rest, and prepare 2 extracts of shield, 1 extract of comprehend languages, 1 additional cure light wounds and 1 long arm plus 1 lesser restoration and 2 animal aspects

Traits: alchemical adept, Pugnacious (You gain a +1 trait bonus on attack rolls when threatened by two or more enemies. In addition, once per day you can gain one of the following effects as an immediate action: You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round.)

Languages: Common, Varisian, Skald, Sylvan

Possessions (x gp) studded leather (25 gp), club (walking stick), dagger (2 gp), alchemist's kit (40 gp),

Treasures: Ring of Protection +1, +1 returning dagger, belladonna (100ea) x4, bloodroot (100ea) x6, flayleaf (10ea) x10, malyass root paste (250), a small bottle of powder (rage powder)

Purchases: 4,811 gp, potion of remove disease (750 gp), potion of lesser restoration (750 gp), 1st level Boro Bead - 1,000 gp, Preserving Flask, 1st level - 1,000 gp, Mithril Shirt - 1,100 gp
------------------------------------------------------------------------

Stat Math:
Str 14 (5 points)
Dex 14 (5 points)
Con 10 (0 points)
Int 17 (5 points +2 racial +1 4th level)
Wis 14 (5 points)
Cha 10 (0 points)

Bloody Knuckles
CN Male Human Alchemist
Init +2; Senses Perception +7
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 18, touch 13, flat-footed 14 (+3 armor, +2 dex +2 natural, +1 deflection)
hp 32 (5d8+5FC)
Fort +4, Ref +6, Will +3
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee club +7 (1d6+4) or dagger +7 (1d4+4) or unarmed +7 (1d3+4)
FERAL MUTAGEN: 2 claws +7 (1d6+4) and bite +7 (1d8+4)
Ranged bomb +6 (3d6+2 fire, Reflex DC 12 for half splash)
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 18*, Dex 14, Con 10, Int 14*, Wis 14, Cha 10
BAB +3; CMB +7; CMD 19
Feats brew potion*, throw anything*, bleeding attack (+1d4), improved unarmed strike
Skills (8 skill) craft (alchemy) +7 (+10 to create), disable device +6, heal +6, knowledge (arcana) +7, knowledge (nature) +7, perception +6, survival +6, use magic device +4
Special Abilities: alchemy, bomb 1d6 (3/day), brew potion, mutagen (10 min/level, +4 to physical, +2 natural, -2 mental), throw anything
Extracts 2/day (DC 14)
1st (5) - comprehend languages, cure light wounds, enlarge person, reduce person, tears to wine
Traits: accelerated drinker, alchemical adept
Languages: Common, Varisian, Skald, Sylvan
Possessions (x gp) studded leather (25 gp), club (walking stick), dagger (2 gp), alchemist's kit (40 gp)