The vague Kingdom is running Pitax, has forged alliances from the Numerian border into the old cyclops kingdoms to the east. It's presence would probably stop Brevoy from splitting and it's control over a fair chuck of the Sellen would affect trade to the south. It's a big impact for a vague kingdom. But maybe the default approach is that Kingmaker failed? A blank slate of a wilderness left after the settlements of the region now exist in a bubble? Maybe there is a crazy NPC running convinced he's the rightful King of the Kellids, and an even madder spellcaster with an evil cyclops orb for an eye?
Purely anecdotal of course, but as a retailer I get the impression that most gamers buy the rules for a D&D/Pathfinder/CoC/Shadowrun etc, take it home and have fun with their friends, with no concept of this, or other forums or the perceived inadequacies of their game of choice. They play it as is and have a good time. Like savages. I would hypothesis that the 'many gamers' label belongs to this group. Those poor, poor fools.
I'm in with the BP movie an'all but that leap off the crashing car... He leaps up off the car....then in a nice slo-mo shot he's tumbling above the car (travelling at the same speed)... then he descends....and lands on a car 20 feet in front! Great shot...but physics, man! I know, superhero movie, but it bugs me.
Yep. I'm afraid I'm not a fan of fresh faced yoofs driving billion dollar war machines. In PR1 the pilots were grizzled veterans - which seems more appropriate. I must be getting old(they all looked pretty young to me)and cynical (the marketing men have got involved in the script writing stage). I am a fan of giant robots punching giant monsters in the face - that was the target market for Pacific Rim - so I'm not adverse to childish things....so I'll still go and see it. Hey - it's just my opinion - and with the trend now for trailers to mislead slightly, the movie may focus on different things...
jemstone wrote: some good stuff... ..but the Master didn't regenerate into the likeness of Tremas (corny anagram alert) but stole his body. Antony Ainley was always Nyssa's father, it's just that for 99.9% of his tenure he was possessed by the Master. And legends of the Old Time... if you're going to treat the tv series, the novels (especially the Virgin books) and the comic strips all as canon you're going to get in a right old mess. I mean, forget UNIT dating.... The Virgin book writer's guide specifically stated that the Doctor was not 'The Other'. Next you'll be telling me he's 'more than just a Time Lord'....
Preferred this to D2 and I haven't seen Minions (and strangely have no desire to). I thought Bratt was good villain (though Vector was better - would like to see him return). I laughed out loud at some of the gags and enjoyed some eighties nostalgia with the music. Didn't think much of Dru though, and the minions could've not been in the movie at all for all they did. Lucy and the girls plot also seemed kind of tacked on.
We started Kingmaker not long after book 1 was released. Just now getting to the end of book six. So if you can get 'book 7' out by September that would be great :-) For other information - modules with a level 1 or 2 increase. A good read but easy to run. Interesting background but easy to plug into an existing campaign. Available in print form through normal bricks and mortar shops. I'm sure that doesn't sound too hard to do.... Cheers
+1 for high level stuff. And more than four characters. And assuming those are not 15 point buy noobs. I would ask for sub-system support but the Kingdom rules get too clunky at later levels and I plan to just switch to good old Birthright if my group wants to continue. Themes - planar travel, space travel, flying ships, artifacts, city destruction, dragons (and another request for kaiju)... Cheers
Saw it yesterday and really enjoyed it. It does what it says on the tin. Spoiler:
Loved the after credits scene, from the "are you just going sit there in the dark bit to the cave painting. Think I saw Rodan, Mothra, Godzilla and Gidorah. Kong's fight scenes were well done. Nicely animated although I wasn't that fond of the Skullcrawlers as a monster. Actually surprised that John Goodman's character didn't make it. Peeves: why oh why do pilots of whatever aircraft seem to fly straight towards giant monsters instead of doing the obvious thing and fly away or, you know, up? And the heroic sacrifice that wasn't. Much like the native american soldier in Predator the build up to a brave sacrifice, a "no greater love hath man" moment was ruined by it's complete non-consequence.
Cheers
Bluenose wrote:
Andromeda - unless you have the right telescope you can't tell it's a galaxy - can you? Some sort of Perception chart is required* - taking in to account object size, distance, effects that give bonuses and penalties, details you can actually make out. Shouldn't be too hard. *Or the GM can just call it there and then. Cheers
Not seeing anything to indicate Chewie doing nothing but just walking into the background - the way I rationalised it was that he was feeling pretty pissed at Leia and was blanking her.... ..Han had written off Ben/Kylo and Chewie would have known that and understood his reasons why. Leia piles on the emotional pressure to 'save' their son, indirectly putting Han in a position to be killed by Kylo. Chewie probably didn't feel like hugging it out... Cheers
Classifying the Arcane spells in to the Warhammer colours (plus High,Death etc) would need to be done, I think. Most people in Warhammer are low level while a few individuals reach high level. These sorts of characters probably represent specialised prestiege classes. A bit of work but most certainly doable. Cheers
Little Red Goblin Games wrote: So we pulled Legendary Levels about 2 years ago because it no longer meet our quality standards. We do have a revised version that we are working on for post 20th level play. Might be just in time for when my group get to the end of Kingmaker!. Off on a tangent, I did like the concept of Legendary Classes in Dragon, back in the 3.0 days. The class was a super-prestige class where there was only one person of that class (The Barbarian King, The Snow Queen - that kind of thing). They only did a few though. I guess the whole thing boils down to what sort of high-level stuff you want - each group is different. Maybe we do need multiple rule sets for epic-level to cater to all tastes. Multi-planar, godhood, plain old DPR, narrative or whatever. Cheers
Distant Scholar wrote:
...which seems to have been expunged from existence! Cheers
As a GM getting to the end of Kingmaker I was pretty keen on monitoring it at early levels. At higher levels these things (most things even) can be ignored. Every now and then I call for an 'encumberance audit' just so things aren't getting out of hand but when the extra-dimensional containers start turning up you can pretty much forget about it. ...although (anecdote alert) there was one situation on another game years ago where the party wanted to take a dragon's hoard home and the ded wyrm's head as a trophy. I thought it was worth running the numbers and the result was the party piling all the loot (and head) on to a carpet and taking a corner each to make their way back out the dungeon. Cheers
That I agree with. Eleven was hardly casual about the end of his time (sticking to the Moffat era). Melancholy, nostalgic, discarding his bow tie knowing he wouldn't find them cool any more. The off-hand way he disposed of the male incarnation of the Time Lord General was quite at odds with the way we've seen regeneration. Cheers
Rynjin wrote:
.... it was dull wasn't it. Plus Clara's death was 'flat' without all the normal 'companion is leaving' emotional content, so we knew it wasn't for keeps. People were being irritatingly cryptic 'just because'. Me's plan hinged on Rigsy calling Clara and on other alien refugees not figuring it out and the Doctor not figuring it out and.... ...well, I just didn't like it. Cheers
Laurefindel wrote:
Doesn't 20th Century Fox still own the distribution rights? Regardless of of what I think of not-so-true-blue Rupe, not having those strient chords at the start seems wrong somehow. Cheers
I go for stuff that will enhance the current campaign (specifically Kingmaker ATM) and it does irk me when promised product does get pushed back for more spells and monsters (how long 'til Mythic Muppets ;-) ?). Spells and Monsters? No, no, no! There are so many of these, just by Paizo and I don't have all their books for those. One caveat (if I may single one out) is the Codex Draconis line. It's a shame they didn't get round to the metallics. Then again I think I have all I need. If a player want's to take a character in a particular direction and a product covers that then I will take the plunge on that too. Exalted Domains and SGG's witches supplements have proven useful. A different way of doing a core mechanic, if it appeals draws me in too. More specifically Making Craft Work and Ars Metamagica are staple rules in my campaign. I'm looking forward to someone working on a new approach to flight. To single out publishers I guess Rogue/Super Genius and Legendary tend to do the sort of thing that appeals (when they get round to doing them ;-)). Cheers
About Heinrich UlsterPatient File
Doctor Heinrich Ulster
Feats brew potion*, throw anything*, bleeding attack (+1d4), improved unarmed strike, weapon focus (bomb), point blank shot Skills (8 skill) craft (alchemy) +12 (+16 to create), disable device +11, heal +11, knowledge (arcana) +12, knowledge (nature) +12, perception +11, survival +11, use magic device +9 Special Abilities: alchemy, bomb 3d6 (9/day), brew potion, mutagen (10 min/level, +4 to physical, +2 natural, -2 mental), throw anything, discovery (infusion), poison resistance +4, poison use, feral mutagen, swift poisoning, discovery (precise bombs (3 sq)) Extracts 5/4 per day (DC 14)
Prepared extracts: a Cure Light Wounds extract into my preserving flask the night before we rest, and prepare 2 extracts of shield, 1 extract of comprehend languages, 1 additional cure light wounds and 1 long arm plus 1 lesser restoration and 2 animal aspects Traits: alchemical adept, Pugnacious (You gain a +1 trait bonus on attack rolls when threatened by two or more enemies. In addition, once per day you can gain one of the following effects as an immediate action: You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round.) Languages: Common, Varisian, Skald, Sylvan Possessions (x gp) studded leather (25 gp), club (walking stick), dagger (2 gp), alchemist's kit (40 gp), Treasures: Ring of Protection +1, +1 returning dagger, belladonna (100ea) x4, bloodroot (100ea) x6, flayleaf (10ea) x10, malyass root paste (250), a small bottle of powder (rage powder) Purchases: 4,811 gp, Stat Math:
Bloody Knuckles
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