
PFS 2 GM ZD |

Discuss here.
Go to the presentation link in my header and feel out the information on slide one and then place a token on slide two with preferred marching order.
Just a little heads up. There may be a small chance of a delay. The scenario did not drop for me on Wednesday. I'm in the process of getting it worked out though.

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Boons:
Faction: Envoy's alliance champion
General: Traveler of the Spirit Road
Untyped: Cryptid Scholar, Team Player
Pathfinder training:
Spells x3: Skill: Herbalism lore. Items: Scroll of Soothe (x2)

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Boons:
Faction: Verdant Wheel (unless his is a Vigilant Seal) scenario
Slottless: Engraved Wayfinder
General. Traveler of the spirit road (0/3)
General 2: Touched by the Storm 0/3
General 3: One-who-waits. 0/3

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Anjo has to purchase the Verdant wheel champion boon and he will purchase the Advesary Lore Vigilant Seal boon and choose Undead.

PFS 2 GM ZD |

The only tag on this scenario is Metaplot, so slot what you want.
Our sixth player has not joined us yet and no one is on a waitlist per se, so we will continue on.
With that said, it looks like with the current list we are at 16 challenge points.
levels 1,2,2,3,3
Challenge Points: 2+3+3+4+4=16
16 challenge points with 5 players, according to the guide, is low tier.

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One Boon slotting correction:
Going with Resist Corruption instead of Touched by the Storm

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Actually, I was quite aware. I just chose to ignore the warnings. :D

PFS 2 GM ZD |

Sorry for posting so late today. Walked into a mountain of paperwork at work, I just made it it summit 30 minutes ago.

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Yeah, no worries. This is why I play PbP, things just wait. :)

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FYI, I'll be out until Sunday. If I am holding up combat, Anjo will move out of the range of the haunt and to keep 30ft distance from his prey.

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So....on the climbing down. What is preventing us from tying a rope around someone and lowering them down via rope and eliminate the climb check?
Also, for Natural Medicine, its says that I can gather herbs for a +2 bonus. How many attempts does that bonus last? Or in other words, how many herb applications can I gather before descending down into the hole?

PFS 2 GM ZD |

To your first question, nothing really. I would have to figure out some strength checks.
For your second. I'll say you able to gather enough for 4 more applications of Natural medicine.

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I was thinking of using our animal companions to help out but I don't have a concrete idea of that happening.

PFS 2 GM ZD |

Aktuh, as much as I like the willingness to help other players with the heal checks and speed along the game. The delivery could be better.
I doubt it is your intention to game the system, however, the practice of rolling, spoilering and then asking if other want the rolls, has raised a concern.
I feel asking if anyone would like healing and once they agreed to it, roll the checks would be more agreeable. Or, like Raznik, just roll the checks and pray for the best.

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No problem, I'll just wait for others, then.

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Just to clarify, my second shot got the +1 and missed with a 17?

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A little confused on the map as the spores and some of us are in the black of the wall. Are the spores above us in height? How much room is to the side of the passage?

PFS 2 GM ZD |

The fungus is hanging from the ceiling, 15 feet , so imagine a five foot space between you and it above you.
The black is actually solid wall. I just placed the fungus tokens in the black so they would not be overlapping the PC's pawns.
And I believe the others did so with there flying companions. To show that they are above as well.
3d environment on a 2d platform is rough.

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Ah. Those are the companions. Okay, thank you for clearing that up.

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@Aktuh - Every time you use Devise a Stratagem, you can use Known Weakness to try and get the +1. Unlike the Ranger version, the Investigator version does not have limit on how many times it can be used against one creature.

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Thanks for the hero point. And I'm ok with a short break from posting. Happy anniversary to you GM!

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People celebrating anniversaries makes Aktuh all emo, but I'm happy for you.

PFS 2 GM ZD |

When the PCs are trying to discover important information while challenged by a time limit or other interesting twist, the research subsystem is just the right thing to lend their efforts more urgency and weight.
In the research subsystem, PCs accumulate Research Points and learn new information or gain other benefits upon reaching specific thresholds. Use this subsystem if the PCs face a time constraint, rival research group, or other form of external pressure or condition that could end the PCs’ efforts early. Otherwise, you can simply use the rules in the Core Rulebook, since the PCs are free to keep rolling until they uncover everything there is to find.
In this subsystem, time passes in rounds spanning several hours to a day of research. Each round, the characters use the Research exploration activity to gain Research Points (RP). As time passes and the party earns more RP, they gain knowledge and rewards, but also might face consequences or events. Some of these events might interrupt the round with a different kind of encounter (disrupting the Research activity), such as a social encounter with an intelligent book or a combat encounter with a guardian.
Crit Success: 2 RP
Success: 1RP
Crit Failure: lose 1 RP

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As an aside. I have been tracking everyone's actions and damage in a spreadsheet. Using a pivot table it's really easy to all kinds of statistics. I'll share the totals after its all over.
But...here are some teasers:
Aktuh has used DeviseAS five times and only used the roll twice. The Rangers have had a combined 42 Actions (excludes Companion) and 13 of them have been Hunt Prey, 10 have been Hunted Shot, and 8 have been Command an Animal. We've only used Stride 3 times.
Zallarra has had 15 actions, 8 spent casting Ray of Frost and 2 went unused.
Can't believe I never thought of doing this before.

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@Mindartis - Did you want Anjo to try and heal you? You seem to be down quite a few hit points.

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Yes, please. Mindartis will ask for healing before continuing to aid in the research. Thank you.

PFS 2 GM ZD |

Do not know what is going on with the dice bots, but it can not seem to get to the double digits.

PFS 2 GM ZD |

That is not even the highest DC for this "encounter". However, it was tied to the perception check, which is closed out now.

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Part of the problem is that three of us are Rangers with typical Ranger skills. If we had a Wizard, Cleric, or Bard instead, we would have better chances here. And yeah, the dice aren't cooperating.

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@GM - since PF2 is the land of creative solutions/GM discretion, more so than PF1, can two PCs work together to move the tablets and get a lower DC...like half or something?

PFS 2 GM ZD |

Sounds good to me. Not half, but more manageable.

PFS 2 GM ZD |

Just to break things down for you all. Their are 17 research points left on the board. The map decreases one every round.
You need 24 research points to get the achieve the secondary objective. Getting to 24 research points also grants you two of the treasure bundles.
If you all feel this is unattainable, we could skip the remainder of the research encounter. Right now it feels we are just grinding along slowly and people are getting frustrated.
I understand this frustration, so I will leave the option up to you all. If you feel uncomfortable discussing it here, please PM me and it will be kept there.

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*puts on investigator hat*
If we currently have 7 research points and there are 17 left on the board, we will need to get them all to get the secondary objective. That means we need to get them all, and we need to get them all this round - because when the map decreases next round, the maximum number of points we will be able to attain is 23.
*takes off investigator hat with a flourish*
I don't mind playing it out, but I would request it to be expedited. Anyone who wants to make rolls maybe make 3 at a time or 5 at a time?

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I agree with Aktuh. As much as I want to get every reward from this scenario, I don't think there's anything we can do to achieve that. I'm down with rolling multiple rolls per post to get things moving.

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This seems a very poorly written scenario. The idea of calling out specific "Lore" skills seems somewhat nonsensical. There are seemingly infinite choices and it seems daft for Paizo to expect people to choose ones that they come up with.
It also feels like this scenario exposes some really poor design with the revamped skill system, especially when it comes to Rangers. In PF1, Rangers had K. Geo, Nature, Dungeon. Which is 30% of the total K. checks. In PF2, Rangers get 1 out of the 7 skills allow Recall checks.
Add to those fact, no non-recall substitutes. Sure, the skill choices seem appropriate for the nature of the task, but the scenario seems to be banking on a Bard or Investigator or Wizard being in the party.

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*puts on investigator hat*
If we currently have 7 research points and there are 17 left on the board, we will need to get them all to get the secondary objective. That means we need to get them all, and we need to get them all this round - because when the map decreases next round, the maximum number of points we will be able to attain is 23.
*takes off investigator hat with a flourish*
I don't mind playing it out, but I would request it to be expedited. Anyone who wants to make rolls maybe make 3 at a time or 5 at a time?
I think something is off here.
The total RP based on the Round 1 post is 34
1. - 19
2 - 10
3 - 5.
So if Area 1 gets to 9 points we automatically fail.
ONLY Area 1 loses RP points per round, so we'd need to collect all of A1's points by Round 10. We're in Round 8. I thiink we've collected 2 / 12. That means we'd need 7 points in three rounds. It could be done, but we'd need no failures and probably at least 1 crit success.
EVERYONE who has at least a +4 mod or better needs to focus on A1. if you don't have at least +4, rolling will likely result ina a crit fail and sabotage the effort.

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Zalkarra, do you have a hero point to reroll that one?