Smaar Janderfut

Marius Salvitto's page

14 posts. Alias of Madcaster.


Race

Inactive

About Marius Salvitto

Marius Salvitto
N, Male Human
Conscript 1
Init +6; Senses: Perception +6

Defense
AC: 17 =10 +5 armor, +2 dex
Touch: 12 =10 +2 dex
Flat-footed: 15 =10 +5 armor

HP: 12 (1d10+2)

CMD: 17 =10 +1(BAB) +2(Dex) +4(Str)

Fort: +4 =+2(class) +2(Con)
Ref: +4 =+2(class) +2(Dex)
Will: +2 =+0(class) +2(Wis)

Offense
Speed: 30 ft.

CMB +4 =+1(BAB) +4(Str)

BAB: +1
Melee:
Standard: +5 Tetsubo (1d10+6/x4, B)
PA: +4 Tetsubo (1d10+9/x4, B)

Ranged: +3 Javelin (1d6+4/x2, 30 ft., P)

Spheres of Might
Tradition:
Hammerkrieger - These armor-clad warriors prefer to simply overpower their opponents with pure strength and trusty hammers, rather then feint or hide behind a shield.

Equipment: Armor Training, Hammer Training
Base Sphere: Berserker, Brute

Spheres:
Berserker
-As free action at the start of your turn take -2 penalty to AC, gain 3 temporary hit points until the start of the next turn. +1 THP for every BAB.
-Brutal Strike (exertion) - Attack action; expend martial focus to make a melee attack at your highest BAB vs a target. If successful, the attack deals additional damage equal to your BAB. Additionally, if this attack targets an unattended object, it deals full damage to the object and may ignore hardness equal to your base attack bonus
Each brutal strike may be modified by a single (exertion) talent.

Bone Breaker (exertion) - attack with melee or thrown weapon. -1 to attack and damage rolls for as long as the battered condition lasts. This penalty increases by -1 at 4 base attack bonus and every 4 base attack bonus thereafter. This penalty stacks with itself up to 1/2 BAB (minimum 2).

Brute
-Manhandle: Successfully perform a bull rush, drag, reposition, or overrun combat maneuver, apply the effect of one (manhandle) talent. (Manhandle) talents cannot be applied to maneuvers performed as a free action.

-Grab - As a swift action, you may attempt to grab a target as a melee touch attack. A grabbed target gains the battered condition for as long as you maintain the grab. In addition, a grabbed target cannot move away from you unless you release the grab (a free action that can be taken even when it isn’t your turn), or they succeed at an Escape Artist or Strength check made as a move action with a DC equal to your martial ability DC. The target may also simply choose to move and drag you along behind them; when they use a move action to move, they can make a drag combat maneuver against you as a free action that does not provoke an attack of opportunity.

You need at least one hand free to perform a grab, and if you have multiple hands free, you may grab up to one target per hand that is within your reach as part of the same swift action. Whenever you perform a trip, drag, bull rush, or reposition maneuver with multiple grabbed targets, you may apply your maneuver against all of your grabbed targets, including any (manhandle) talents applied to that maneuver, but suffer a -4 to your check per target beyond the first.

Drop (manhandle) - make a free trip with no AoO
Quick Force - perform bull rush, drag, or reposition as a move action. Must have movement remaining in a round in order to move with the target, such as 5-foot step.

Statistics
Str 18 (16 +2 race)
Dex 14
Con 14
Int 12
Wis 14
Cha 8

Traits:
Enduring Stoicism - +2 trait bonus on all saving throws against spells or effects with the fear or emotion descriptors; +1 to Intimidate checks

Proficiencies:
Simple weapons, Hammer Training
Light, medium, heavy armor
Bucklers

Feats:
1[character]: Power Attack
1[human]: Improved Initiative
1[conscript]: Extra Martial Talent

Skills:
6 per level =4(class) +1(Int) +1 (human)
+1 favored class @ lvl 1
+2(background)
7+2 total

+8 Climb* 1 +4(str) +3(class)
+4 Intimidate 1 -1(cha) +3(class) +1 (trait)
+5 Kn. (dungeoneering) 1 +1(int) +3(class)
+5 Kn. (local) 1 +1(int) +3(class)
+6 Perception 1 +2(wis) +3(class)
+6 Survival 1 +2(wis) +3(class)
+8 Swim* 1 +4(str) +3(class)

Background:
+5 Kn. (history) 1 +1(int) +3(class)
+6 Profession (soldier) 1 +2(wis) +3(class)

*ACP -4

Class skills:
Climb (Str), Craft (Int), Handle Animal (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Survival (Wis), Swim (Str)

Bonus class skills: Diplomacy (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (history) (Int)

Languages: Common, Dwarven

Racial features:
+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Class Features:
1[conscript]: Bonus feat, bonus talent, combat specializations, combat training

Gear/Possessions
Scale mail (AC+5, MDB+3, ACP-4, ASF 25%, 30 lbs.) 50 gp
Tetsubo (1d10/x4, B, 10 lbs.) 20 gp
5 Javelin (1d6/x2, 30 ft., P, 2 lbs. each) 5 gp

(adventuring stuff)

Carrying Capacity: Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Current Load Carried 50 lb.

Money: 30 GP

Appearance
Marius is tall and bulky, with shaven dark brown hair and short beard. He has blue eyes and a scar crossing his forehead, nose and left cheek.

An impossible foe
An impossible foe? Bah, there's no such thing as an impossible foe. If you have the right weapon and hit the thing hard enough - well, anything can be beaten to death.