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![]() Brenog Breuner wrote:
Psst Brenog, you do realize we have barricaded the door you just walked through right? Might I suggest taking a window and letting your crossbow handle the introductions? BTW gm how many windows and where? Any chance for a map of this fine fixer-upper of a dwelling? Keeping clear of the open windows Marius stands ready to lend aid to anyone that falls. ![]()
![]() Common knowledge, empire 52%. 1d100 ⇒ 41 Success! "&*#$^(" cries marius using a word you are pretty sure his tutors didn't teach him. (but then again he is studying philosophy.)
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![]() Laurenor wrote:
"To the east. It is some way yet. I am not sure how far as I am not sure exactly where we are at the moment." ![]()
![]() "Peace friend elf. You are safe and free." The voice comes from behind you and you turn to see a young human in a black robe sitting beside the driver of the wagon you are reclining in. "We are travelling to black lake. You are welcome to join us or not as you feel best but I would welcome the opportunity to travel with you." The human extends a hand. "I am Marius late of the Academy in Averheim." Spent 100xp to buy Heal skill. Is this correct? It was one that I had a choice of as a student but I chose search instead. ![]()
![]() Tzeentch the Changer of Ways wrote:
Exactly what I was going to do. Thank you. ![]()
![]() Tzeentch the Changer of Ways wrote: I am sorry about this guys :( I'd forgotten the Difficulty setting on this encounter is supposed to be Challenging rather than Standard. If I had removed a Gor and an Ungor it would have been a lot easier while still remaining difficult w the Beastly champion. I really like the adventuring group we have right now and I was eager to see your team get to Black Water. GM may just have to take drastic steps... Well there are those other guards....perhaps one finds a bow? Btw who is next up? I got lost in the spraying blood.![]()
![]() Seeing his companions beset Marius commends his life to Sigman and turns towards the Champion, drawing his dagger as he runs. "This is a very bad idea Marius..." he says under his breath. Charge on Champion WS 29 +10%charge +10% two on one =49% Think that is right anyway. Hit? 1d100 ⇒ 53. "Oh dear." ![]()
![]() Tzeentch the Changer of Ways wrote:
24 hour rule. He still has some time. Hate to meake the player feel unwanted. ![]()
![]() Eradico Pravus wrote:
THANK YOU!!!! ![]()
![]() Tzeentch the Changer of Ways wrote:
Cool just have to up that strength then. Looks at career advances....Well let's just call that a long tern goal shall we? ![]()
![]() Tzeentch the Changer of Ways wrote:
Well that is good to hear. The wagon must have jammed a wheel in a rut. There is a loud "CRACK" and a scream from the horses and the wagon stops dead. The same could not be said for the occupants or the cargo. Two figures are seen flying through the air on paths that will someday be described in the Principa Mathematica. For now however however we will approxmate with words like, hurtle, tumble, wild, and sickening thud. Agility to land with bones and dignity entact. Ag 31 1d100 ⇒ 52. Oh dear. Fortune point to reroll 1d100 ⇒ 18. Marius stands bewildered amongst the scattered cargo. Wondering what exactly just happened? Champion is up ![]()
![]() Wow that big beast is buff! 21wounds and still up! AAAiiieeee! Marius will make a valiant yet doomed attempt to turn the cart. In the unlikely event I can effect the horses mad career I will attempt to aim them in the direction of the elf. A few tons of horseflesh and wood might pull some of the pressure off. Unskilled drive attempt 1d100 ⇒ 99 Oh dear. Are there critical fumbles in this game? ![]()
![]() Eradico Pravus wrote:
It was really an act of desperation on Marius's part. It was basically hide, attack multiple beastman with a dagger, or do something to change the nature of the conflict. I had no idea or expectation it would actually work only that it gave me the best chance to open up more options. Now I just need to make an unskilled roll at a -20% to keep from wrapping this thing aroung a lamppost. I don't think we will get too crazy. And it's not like WFRP does not have plenty of ways to slap down uppty players. ;7) btw DM reposting initiative order every round is VERY helpful. ![]()
![]() Tzeentch the Changer of Ways wrote:
[ooc]There are no rules for being run over by a wagon? Odd. Oh and how exactly do you want our combat posts to go? Should we wait until everyone with a higher initiative has posted before we post? Should we wait until you ask us for our action? Should we include stat/skill values in the post or is that clutter? I want to make things easy for you so please let me know. Also please assume I know nothing of the system and be painfully clear. I once ran across the 'woodlice rule' for explaining things. If you explain it to three woodlice and two understand it then you were clear enough. Not critizing at all just trying to keep everything painfully clear. .Speaking of painful am I only heading for the big guy or is there a chance I can catch some of the small fry 'neath my chariot wheels? ![]()
![]() assuming I will still be alive on my initiative Marius watches in horror as the beastmen charge. His concious mind is frozen but his deep memory grabs a desperate straw. He in in a wagon. A fully loaded wagon, with panicing horses. Pointed roughly at the lead beast. The driver seems stunned. That lever there is the brake. Without thinking, because thinking would unleash the fear Marius climbs onto the seat next to the driver. One foot kicks the brake free as he takes the reins from the horrorstruck driver. The horses now free follow the dictates of millions of years of evolution. When a predator is near, run. Marius hauls hard on the reins keeping the horses pointed towards the champion. In his mind he is remembering the daring chariot tactics of Darius the second. If he can keep control he just might be able to seperate the enemy forces or even run over one or two. And no Marius does not have drive. A couple of rolls if you need them, 1d100 ⇒ 50, 1d100 ⇒ 90. ![]()
![]() The figure looks at the stranger with wild bloodshot eyes.
He blinks....again...and starts to look more human. "More" He crokes and this ladelfull he drinks. The figure takes a deep steadying breath, only wincing slightly at the noise. "Thank you Brother Ottmar. I do not know you but I will tell you now, Nevet go to a party put together by Jakob Muller." "Now where are my books. If Jakob absconded with my Agricola.....Ah (ow) Here it is. I must have packed at some point in the evening." Remembering he is not alone. "Please forgive my poor manners. I am Marius Fenwick researcher for Professor Algemanerr and currently an article of baggage." ![]()
![]() Creak Something about the Melendev sequence... Creak no solved that. Something about lake strata... Creak did I drink what was in that bottle of Dr. Polonski. Creak why did I let Jakob throw me a going away party? Creak How did my tutors find out...Jakob. Creak Wait...going away! Need to pack! A disheveled figure sits up suddenly in an open freight wagon. "Must pack!" the figure looks about wildly. "Aaaoooow" he clutches his head and collapses back into the cart. Creak ![]()
![]() Tzeentch the Changer of Ways wrote: Hmmm...well I will rule that if your character would like to BEGIN with another book on his knowledges, I would rule it a free transaction, but I would refrain from purchasing anything JUST yet. the real task of inevntory equipment will come later. Also, Marius did you choose to start with a dagger/hand weapon/spear/or bow and 10 arrows? I have opened up the starting weapon slots to anything under ten gold or equal to :) went with just a dagger. Marius is not much of a fighter. ![]()
![]() Slaanesh Lord Pain & Pleasure wrote:
I think I will take that reroll. And I am unilaterally changing hair color to black to match my avatar. New age roll 1d100 ⇒ 89 ![]()
![]() Slaanesh Lord Pain & Pleasure wrote:
It is a choice but not one I took. So
Set two
Choosing Hardy and Sixth Sense. Adjusting sheet. Height: 1d10 ⇒ 6 plus Human Male standard 5'4" Weight in Pounds: 1d100 ⇒ 85 (I'll tell u) Hair Color and Eye Color: 1d10 ⇒ 5 Hair. 1d10 ⇒ 5Eyes Number of Siblings: 1d10 ⇒ 1 roll Star Sign: 1d100 ⇒ 20 Age in Years: 1d100 ⇒ 93 Birthplace is by default Averland, but What kind of Area were you Born in, 1d10 ⇒ 10 roll
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