Marius is second son to the lesser noble family of the de la Sciapanti in Westcrown. As his father likes to remind him, it wasn't always this way. Back in the day when Westcrown was still capital, the de la Sciapantis commanded respect even from the greatest houses for their political acumen and military might. It all came to nothing when they sided with the wrong side in the struggles following the death of Aroden.
You wouldn't think so though from coming into the family's home. It looks like a museum, old and dusty. His father a pale figure, brooding on his council chair in the main hall. His mother long dead. His elder brother dabbling into forbidden magics. Marius and his twin sister seemingly the only people in the house ever to see the sun.
Marius and Flavia grew very close while growing up. They spent a lot of time in the streets of the city, whenever they could escape their mentors. They older they grew, they more they could see behind the facade build up by their father and the staff of house de la Sciapanti. They were noble only in name, with no power behind it. And there was no power to be gained in Westcrown, either, as it all flows from the Queen or the church.
This wasn't much of a problem for Marius. He delighted in his talent with sword and sorcery, relished the freedom given to him due to being overlooked by the powers that are. But it ate at his sister. She was not happy with her lot in life, did not want to marry another powerless old noble scion to raise powerless noble children in a forgotten town. She wanted to be at the heart of the empire, draw strings and move pawns.
When they heard that perhaps the empire might have a more than casual interest in dealing with the zombies in Gillamore, she didn't stop pestering her brother with it till he finaly strapped his sword and went out to respond to the call.
And frankly, the praise from the hellknight felt good to him and there'd be more to be gained down the road. And helping Isger back onto its feet would strengthen Cheliax in return. So he buckled on his well-worn sword and rode down the road to Gillamoor with his new comrades-in-arms.
Motivation:
Marius has no aims to topple the emire. He likes his life, being more or less able to do whatever he pleases, spending it with wine and women. He does take great pride in his ability with the sword and he loves his sister dearly.
And so it is her ambition that leads him into this adventure even though he will enjoy it nonetheless. And he will work towards their success, too.
He values family, honor, loyalty and even though he may not be thrilled by working with devils, he does enjoy the order they bring and thinks them very much the lesser evil. He does not bother to look behind the facade to perhaps have his opinion changed.
Looks:
Marius is a slender boy in his mid-twenties, although his black hair already starts to grey at the temples. Most think it adds a touch of elegance to him so he doesn't mind.
His hair is cut short, offering no distraction from his piercing blue eyes and his aquiline nose. He goes either clean shaven or with some stubble when on the road.
His shirt is made of bright blue silk, his loose trousers of bright scarlet. Around his middle twines a broad yellow sash, over which he wears a sword belt, from which hang a rapier and a long dagger. He is wearing soft boots, reaching up to his knees and a scarf around his neck. His long cloak is of dark blue and his hat broadrimmed and bent up on one side.
male human blade-bound magus 1
LG medium humanoid
Init +6; Senses perception +1
languages common, infernal, draconic, elven
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 dex)
hp 14 (1d8+6)
Fort +4, Ref +4, Will +2
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Offense
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Speed 30 ft
Melee rapier +4 (1d6/18-20x2)
Ranged ---
Attack Options spell combat (-2)
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Statistics
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Str 10, Dex 18, Con 14, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD +14
Feats toughness, weapon finesse
Traits reactionary, magical lineage, masterful demeanor
Skills intimidate +4, knowledge (arcana) +7, perception +1, perform (dance) +1, spellcraft +7, use magic device +4
SQ arcane pool (4)
Spellbook 0 acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
1 color spray, grease, reduce person, shocking grasp, true strike, vanish
Prepared Spells 0 detect magic, light, mage hand
1 color spray, shocking grasp
Combat Gear ---; Other Gear rapier, chain shirt, spellbook, component pouch, light horse, traveling clothes rations (Marius and horse, 3 days), bedroll, ink and pen, riding saddle, saddlebags, sunrod, waterskin, ~10 gp