F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
The Seeker will draw her longsword and move up to a brass draconian and try to slash it
1d20 + 3 ⇒ (5) + 3 = 8
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Also, is there anything keeping us from running away now?
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Are Goldmoon and Riverwind helping?
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Which enemies are left and where is she is relation to them?
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
May his memory be a blessing.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
I am sorry to hear this. Condolenses.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
An aurak or a bozak? Gold or bronze?
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
His roll is right above the one I made yesterday at 7"11 pm/ Did we lose our monk?
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
DM, is it possible to give a post that shows the initiative orders?
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
She shakes her head in disbelief.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
I would suggest traveling to Xax Tsaroth. she says, looking sadly at the remains of Haven.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Maybe Aaargh, can go into the town and let us know what is going on. No one would expect an Aghar of most things. she suggests.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Perhaps we should go to the dead city instead? If that is where the staff came from, and it would put more miles, at least temporarily, from these armies. she suggests.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
The Dragon Queen grows in power. I wonder how the nation of Solamnia fares in these times? she says. I wonder if Haven would be safe place for the Staff?
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Lore wise, has Dalamar taken the Test yet?
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
When we get to Haven, we can discuss what has happened with Elistan, he is one of the leaders of my order. Elistan is a good man. she offers as they make their way towards Haven.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
1d20 + 4 ⇒ (19) + 4 = 23 wisdom check
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Give me a few to catch up, been aloooong couple of days
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Nariel walks along, pondering the group's experience over the last several days and thinking of what these things could actually mean.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
She will approach the Forestmaster and reverently and softly stroke her mane and her nose.
Thank you for this honor.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
She looks up at the unicorn before they leave. Forest Master. forgive my question for its boldness but may I, may I have the honor of touching your face? There is no guile in her voice or her action, only a motive to touch a creature as honored and pure as a unicorn/
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
As she recognizes the name from her studies she takes a deep breath in. This makes perfect sense. The Dark Queen, the Queen of Dragons, has returned and these repitilian creatures must be her devotees. Her constellation is gone from the heavens. This is most dire, but hope remains. We have with us the power of healing from Quen Illumini, Mishakel. But the Platinum Father must also be here. His constellation is also gone. Hope is here, somewhere/
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Hearing what the centaurs have related, she raises an eyebrow as she thinks back to see if she has ever heard anything about this Order of the Draco.
1d20 + 6 ⇒ (8) + 6 = 14 history
1d20 + 9 ⇒ (15) + 9 = 24 nobility
1d20 + 9 ⇒ (14) + 9 = 23 religion
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
No response from the Forest Master?
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
The Solamnic half elf sees the unicorn abd hears her speak to them With tears in her eyes, tears of joy and of hope, she thanks the Forestmaster for her genetosity and hospitalitu
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Seeing the spectral visions approaching Mariel will boldly proclaim We are here by invitation of the White Stag, the stag who led Huma by blessing of Paladine to the dragonlances. We come bearing a long forgotten item, an item blessed and beloved to Quen Illumini, a blue crystal staff.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
She follows, trying, if she can to touch the Stag.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
The White Stag is a sign of the Knight of the Crown, Huma Dragonbane. who cast the Dragon Queen into the Abyss. A Staff that brings healing and the sign of the gods, we need to follow it she says as she hastens to keep up.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Is the minotaur still with us?
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
1d20 + 6 ⇒ (19) + 6 = 25 history
1d20 + 9 ⇒ (18) + 9 = 27 nobility
1d20 + 9 ⇒ (8) + 9 = 17 religion
I am not sure which skill might be more appropriate to figure out if she knows what the white stag is
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Sorry catching up, busy few days at work
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Perception 1d20 + 6 ⇒ (15) + 6 = 21
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Perhaps Riverwind can help to scout ahead to ensure we do not meet any new threats on our way? she suggests as she follows the group.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
She sheathes her sword and gathers her belongs, ready to move out.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Is there a map or is this theatre of the mind?
She will go close to Goldmoon and draw her longsword
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Is there an initiative order? It seems like people are just posting actions.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Thanks for playing with us Orlin.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
I am not sure if those not on duty were woken up
1d20 + 3 ⇒ (16) + 3 = 19 initiative
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
Before she turns in for the night she will ask Goldmoon about what she knows about the Staff and where it came from.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
She should have elven vision which is a mix of low light and dark vision, correct, per the DL Campaign setting.
F AC 14, touch 10, flat-footed 14 (+4 armor) hp 65 (7d8+9) Fort +6, Ref +2, Will +9; +2 vs. enchantments Immune sleep
How many days to Darken Wood and from there to Haven?
We forget that the Staff was not given to us. Lady of the Que-Shu what would you like to do? she asks looking at the Plainsmen.
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