Intended Build
+2 Constitution, +2 Charisma, –2 Intelligence: Ganzis are passionate, creative, and resilient, but they have difficulty focusing on intellectual pursuits.
Native Outsider: Ganzis are outsiders with the native subtype.
Medium: Ganzis are Medium creatures and have no bonuses of penalties due to their size.
Normal Speed: Ganzis have a base speed of 30 feet.
Darkvision: Ganzis can see in the dark up to 60 feet.
Maelstrom Resistance: Ganzis have acid resistance 5, electricity resistance 5, and sonic resistance 5, and they gain a +2 racial bonus on saving throws against spells of the polymorph subschool.
Skilled: Ganzis gain a +2 racial bonus on Sense Motive and Survival checks.
Ganzi Oddity: Quibble (Su): For most ganzis, the influence of chaos is relatively subtle and manifests as an ability to infect others with entropy and unexpected luck (be it good luck or bad). Once per day as an immediate action, a ganzi can twist probability and alter the luck of a single creature within 20 feet, forcing it to reroll a single d20 roll it has just made. The target must take the second result, even if it is worse. A ganzi can use this ability after the target has rolled but must use it before the GM declares whether the roll was a success or failure. Unwilling creatures can resist a ganzi’s quibble with a successful Will save (DC = 10 + half the ganzi’s level + the ganzi’s Charisma modifier). This is a curse effect.
Languages: Ganzis begin play speaking Common and one of the following: Abyssal, Celestial, or Protean. Ganzis with high Intelligence scores can select any of those languages as bonus languages, along with Aklo, Aquan, Auran, Ignan, Sylvan, or Terran.
Traits:
1. Irrepressible (Faith): Can use CHA modifier vs Will saving throws against charm and compulsion.
2. Seeker (Social): +1 bonus on Perception checks and Perception is always a class skill.
Feats:
1. Fey Foundling
3. Extra Revelation
5. Improved Initiative
7. Skill Focus [Profession (Herbalist)]
9. Toughness
11. Divine Intervention
Mystery:
Pranked
Revelations:
1. Healer’s Way (Su)
3. Channel (Su)
3. Life Link (Su)
7. Master Healing Technique (Su)
11. Lifesense (Su)
Intended Items:
Weapon - +1 Impervious Adamantine Heavy Mace
Armor - +1 Deathless Light Fortification Mithral Agile Breastplate
Belt - Belt of Mighty Constitution
Body - Alabaster Trapping 3,500gp
Chest - Snakeskin Tunic 8,000gp
Eyes - Eyes of the Eagle 2,500gp
Feet - Boots of the Cat 1,000gp
Hands - Gloves of Elvenkind 7,500gp
Head - Circlet of Persuasion 4,500gp
Headband - Headband of Alluring Charisma
Neck - Swarmbane Clasp 3,000gp
Shoulders - Cloak of Resistance
Wrist - Sleeves of Many Garments 200gp
Ioun Stones - Incandescent Blue Sphere (Normal) 8,000gp
Favored Class Bonus: Oracle (+1 Hp per level)