Stronfeur Uherer

Margrym Sees Through Shadow's page

3 posts. Alias of michaelane.


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Margrym is lawful because he has been raised with the disciplined training needed for a shaman of the Spire Clan. As a shaman, Margrym has rituals he is required to conduct and codified behaviors he must adhere to. Additionally, the vision of his mentor to enter the lands of the outsiders to help forestall a doom that threatens all of Varisia provides him with a specific duty he is tasked to see through. All of that defines the lawful part.

As for the good-evil axis, I don't see neutral between good and evil meaning that the character performs equally good and evil acts. The Spire Clan are the diplomats of the Shoanti and work for unity among the tribes. He has been raised to look out for the best interests of the Shoanti and not specifically the forces of good or evil. Although I think for the purposes of this AP that those will be pretty closely aligned with good.

Margrym should work very well within the group. His mentor's vision basically gives him a mission that requires him to work with outsiders (who might ordinarily not be supported by the Shoanti) for the greater good of his people and Varisia. As a shaman of the Spire clan, he is naturally predisposed to being a peacekeeper and should work actively for peace within the group. But, he will also be a bit of a fish out of water at first too which should present some interesting roleplay potential.


Hello, applying with Margrym Sees Through Shadow, a dwarf raised among the Shoanti and recently sent to Sandpoint following visions of his shaman.


I've posted Chavakala for your consideration for Curse of the Crimson Throne. Here is Margrym Sees Through Shadow for your consideration in Rise of the Runelords.

Background:

Cold, black rain beat on the small band of Shundar-Quah as they made their way through the foothills of the Kodar Mountains. The Kodars are deadly at night, but a terrible vision the night before had woke Garek Night Song, the quah's elderly shaman. Time was of the essence. Something or someone waited in the mountains.

Garek could sense them getting closer and closer to something and then suddenly they stood on the edge of a terrible battlefield. Dead dwarves and hill giants lay scattered across the rough ground. And there, in the midst of all the carnage was a young dwarf sleeping against a rock, with a mountain lion standing watch over him.

Upon awakening, the young dwarf recalled nothing of the horrific battle. In fact, he could remember nothing at all, except for his first name - Margrym.

On that fateful night, Garek Night Song adopted Margrym into the Shundar-Quah. Margrym grew up among the Shundar-Quah much like the other young Shoanti with the important differences of his size, his age, and his mysterious companion Night Whisper.

When it came time for his rite of passage, Margrym was sent to the Lyrune-Quah, the Moon Clan. Initial acceptance among the Moon Clan was difficult. Margrym found the bow simply impossible to learn. But, gradually, the young clansmen he was paired with learned that Margrym and his mountain lion companion, Night Whisper brought a different set of skills and became a welcome addition to any hunting party.

That reputation was cemented late one night when his hunting party was stealing through the Cinderlands along the Yondabakari River. Margrym's sharp hearing caught the sounds of battle from the shore ahead and creeping forward the small party found a similar party of Sklar-Quah beset by a band of orcs and a hill giant. Leaving the orcs to the arrows of his brothers-in-arms, Margrym and Night Whisper rushed to the aid of the Sklar-Quah fighting desperately against the giant. Moving swiftly into flanking positions, the dwarf and mountain lion attacked the giant together and a fortunate blow from Margrym slew the giant with a deep blow to its shoulder that nearly severed its neck.

That night and all the next day, the Lyrune-Quah camp rocked with celebration. The next morning, the Moon Clan's shaman came to Margrym and told him it was time for him to take The Black Walk.

Unsurprisingly, amidst the tunnels, lonely and lacking Night Whisper for the first time in his life, the vision that appeared next to him was a mountain lion. Margrym emerged from The Black Walk having earned his full name from the Lyrune-Quah shaman - Margrym Sees Through Shadow.

Shortly after the ceremony, Margrym returned to the Shundar-Quah. Garek Night Song had passed away, but Margrym joined a new shaman and began training as a shaman of the Spire Clan. Training that ended only a short time ago during the once-a-decade pilgrimage that Shundar-Quah shamans make to Spindlehorn on the eastern shore of the Storval Deep. There, while in commune, Margrym's mentor experienced a vision of a great doom that threatened not only all the Shoanti people, but all the peoples of Varisia. But, the vision also showed that there was hope and that the Shundar-Quah needed to send the fierce lion south into the lands of the outsiders to a town named Sandpoint.