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Marduzi Lovarya's page

256 posts. Alias of michaelane.


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Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Would like to wait for Will a little longer, but since this entire group seems to be present, I would consider picking GMing up if he doesn't come back. However, if I do, it will likely continue to be slow-paced. I GM a couple other games and find with work and other interests that GMing for me is realistically 1-3 posts a week.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Probably still working through work and family. I know the last couple weeks have been pretty hectic for me with work. Next week will be too - two pitches! Lots going on.


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Greetings Dax


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Hearing the chaos of battle from the caravan ahead, Marduzi spurs Smoke forward to see what has attacked. I've really got to read up on those rules :) Sounds like we just need the one caravan roll for attack rather than carrying out individual combat.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

No worries Will. We'll be ready when you are.


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi seems to be in particularly good spirits as the caravan heads out, happy to be on the road again. Together with Smoke, he assumes a familiar role of an outrider for the caravan, ranging ahead and occasionally to the sides and back to watch for any dangers approaching.
Need individual Survival and Perception for us Will or do you do it for the full caravan?


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Cool! Welcome back and glad to hear you had a great time. Good luck in tomorrow's big reveal!


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Yeah, good luck Iralynash. We'll miss ya.


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Nice work guys. Really appreciate you diving into those rules. Definitely happy to help check things for that later trip. It might make for some good black humor if we wind up eating the horses, but I'd rather make it safely :)


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Yeah, looks good and good catch on Smoke. I have nothing for you right now.


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

I'll vote Efficient Consumption or Lucky Caravan too.

Marduzi is most likely a Scout. He could be a Driver, but it would be a little off taking the cavalier off his mount. Guard would work too. I can add a rank to Knowledge (Geography) later if Rommin doesn't take the Guide role.

I'll get the current gold up tomorrow.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi grins and raises a tankard to Ruhk while wondering what carapace means.


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Thanks for the heads-up Will. We'll adapt our pace to yours. Enjoy the vacation!


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

And so go the strange relationships between wizards and witches :)


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

That sounds right. I'll do another update once we deal with the crystals and the last chest. That should catch us up.


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

"Yes, I believe we've cleared out all of the threats, but you might want to hire some guards when you go. We fought a number of large spiders near the entrance and something like giant clear bladders in the water where we found the crystals. Here." he points to the map. "Not to mention the goblins and other things in the swamp."
Diplomacy to assist 1d20 - 1 ⇒ (20) - 1 = 19


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Happy New Year!

Will - for that other chest (the one from the cave), do you want us to play out selling it or treat it as a no gold item?


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

My turn for some blatant self promotion ;-)

Finalists for Valhalla Calling are up and you might recognize one of the names. Hint, he has the same initials as Marduzi :)


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

"Heh, about all I know if that you never take the first offer. If you've come to your senses, I'd much rather have you and Kelistra speak. My skill lies in helping us prepare for a journey. There were always others in the caravan better suited to the finer points of negotiation."

"Kelistra, you raise an interesting idea about trade though I worry we may be going from nowhere to nowhere. Unless we pass through Riddleport where would we trade the glass?"


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi shakes his head as he leaves Savah's with Malcolm, "Negotiation Malcolm. Merchants like Savah actually get a kick out of it. I think we'd better set you to working on that ballad with Kelistra so you don't give the map to the Glassworks out of sentimental pity for the lives lost there when the goblins came marauding a few years ago."

When he sees Kelistra he grins, "I think Malcolm is so smitten he has forgotten all of his sense. When you need a break from that ballad mind coming with me to the Glassworks to see what we can get for the crystals and information about where to find them. I'm sure we could use a little more gold to help prepare for this journey."


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

No problem at all guys. So, we'll bring back the masterwork longbow and shuriken for Azmythe.

You guys can let me know if anyone does want the +1 short sword. Otherwise, we'll sell it.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Items that are available to be claimed
- Desnan Candles (4) = would sell for 10 gp total
- Dust of Weighty Burdens = would sell for 1800 gp for 10 applications or 180 each and we have two so would sell for 360 gp
- Skyrockets (2) = would sell for 50 gp total

Items with Multiple Claims
- Tsutami's Sword: Azmythe, Malcolm
- I would suggest you guys try to work this out in character and if you're unsuccessful that you roll for it OOC.

Items Claimed
- Brass brooch stamped with the mark of a knight's shield - worth 75 gp (Ruhk, 75 gp)
- Cloak of Resistance: Marduzi (500 gp)
- Ring of Climbing: Iralynash (1250 gp)
- Ring of Protection +1: Malcolm (1000 gp)
- Paired long hairpins with a red pearl at one end: Ruhk? (300 gp)
- A gold-and-ivory fan depicting a gecko walking amid cherry blossoms (with map scrawled on back): Azymythe (50 gp)

Consumables Distributed
- +1 animal bane arrows (3): Ruhk
- +1 animal bane arrows (3): Rommin
- Potion of CLW (2 doses in single bottle): Marduzi
- Scroll of fire breath and snapdragon fireworks: Jordan
- Wand of mage armor (12 charges): Jordan
- Wand of magic weapon (8 charges): Kelistra
Note: I rolled the wands and arrows into the consumables. I think the magic weapon definitely should be counted that way since Kelistra is likely to use it on the rest of us. Mage armor and arrows are more arguable, but I'm leaning consumable.

Consumables to Distribute
- Potions of CLW (3)
- Potions of CMW (2)
- Potions of lesser restoration (2)

Total Gold So Far
- 1000 gp (goblins)
- A bundle containing 12 gold pieces
- 329 sp and 112 gp in loose coins
- 2 garnets - worth 25 gp each
- An ornate chest, beautiful under a layer of filth (crimson and black lacquer, and delicate etchings of cranes and frogs) - worth 150 gp
- Masterwork Longbow (187 gp, 5 sp)
- Masterwork Shuriken (6) - 50 of them are worth 310 gp, so 6 are worth about 37 gp, but only sell for 18 gp
- Skeleton's armor = chainmail = 150 gp = sells for 75 gp
- +1 short sword = 2310 gp = sells for 1155 gp
- +1 dagger = 2302 gp = sells for 1151 gp

Assuming no last minute claims on any of those items, that makes it 3943 gp and 4 sp for a share of 438 gp and 1 sp each with 5 sp left over :) That assumes I counted right and there are nine of us :)

So, with that in mind and the claims (other than the sword) counted:
Azmythe (+388 gp)
Halvor (+438 gp)
Iralynash (-812 gp)
Jordan (+438 gp)
Kelistra (+438 gp)
Malcolm (-562 gp)
Marduzi (-62 gp)
Rommin (+438 gp)
Ruhk (+63 gp)

Still to be Role Played
- Rock crystals from amoeba cave - visit Glassworks
- Large jade and cherry wood chest from cave - need to be appraise


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Will - I've definitely got shopping on the list once we know about some of the unknowns (like the loose coins)


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Rommin - check out Will's post #1182. She turned over everything to us except for the letter.

Actually, Marduzi will help out with the tasks in town and then go hunting if time permits before Sandru's return, so...

"So Malcolm, want to visit Savah and see if we can get that sword repaired? Then I think we should see about visiting the Glassworks again."


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Well, no reason to sell/trade the fan then. We can always buy some paper and make a map or even just give them instructions.

I think one of the things we'll need to do in town is get the sword appraised and fixed. Then we'll know what we have with that. BTW, has anyone detected magic on the broken sword.

Marduzi is happy to help with some of these in town errands before helping with the hunting. He's experienced with caravaning so it would make sense for him as a character to help prepare. I'm not sure he's the best candidate for dealing with the Glassworks since he isn't very intelligent, but he could certainly draw up a map given his talent at Survival.

The sword repair is probably up his alley and he'll definitely be looking at helping with some of the provisioning for the journey once we know the balance of cash (though much of that will probably await Sandru too).


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Think that's a good idea Kelistra. Soon as we know the count on the coins in the bag(s), I'll do an initial tally. There would still be a couple items for us to size up, but we should have a pretty good idea once we know about those.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

"That sounds like fun. I'll spend some time here in town too helping prepare for Sandru's return and our journey, but some time hunting would be a good break!"


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

We're going to need to get a few items counted and/or appraised
Plus we add 1000 gp from the Sheriff for the goblins
Rock crystals from amoeba caver - need to determine what they're worth
The ornate chest from the goblin village - need to appraise
Six masterwork shuriken - 50 of them are worth 310 gp, so 6 are worth about 37 gp, but only sell for 18 gp
Skeleton's armor = chainmail = 150 gp = sells for 75 gp
Skeleton's sword still needs to be appraised (I think), did that detect as magic?
Large jade and cherry wood chest needs to be appraised
+1 short sword = 2310 gp = sells for 1155 gp
+1 dagger = 2302 gp = sells for 1151 gp
wand of mage armor = 180 gp = sells for 90 gp
wand of magic weapon = 120 gp = sells for 60 gp
ring of climbing = 2500 gp = sells for 1250 gp
fireworks = depends what type they are: Desnan candle (5 gp each), Paper candle (1 gp each), skyrocket (50 gp each), starfountain (500 gp each). I suspect we have Desnan candles, but I'm not sure
Need to count the bags of coins
Need to see what is in the heavy wooden box

I would suggest that the potions of healing and restoration be treated as group consumables.

One method we've used with another PbP group is to total up the "sell" value of all of the items and determine a "share" value for each character. Then people claim items based on that price (the "sell" value). We can roll to break any items claimed by multiple characters. That money is deducted from your share. If you don't have enough, you go negative for a little while until we have a chance to balance it out.

We can also just stick with claiming items and try to balance it out in character (and if necessary OOC) if anyone seems to be getting too far ahead.

BTW, if we go this method, I would make sure we deduct accordingly for some of the items claimed earlier like the cloak Marduzi has.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

"500 miles. Well that's a good bit further than Riddleport." He grins at Koya, "Can't have a caravan without a fortune teller...or an outrider. You can count me in. I've been itching to get back on the road. What can I do to help get ready?"


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi nods to Koya and smiles again as the pair make their way into the Rusty Dragon. He listens, intent on Ameiko's words, as she translates the message from her grandfather. From the table where Marduzi sits, he can see Koya also listening and as Ameiko finishes, Niska's words come back to him and answer Malcolm's question. I'm glad I was able to help the Sheriff with the goblins, because it looks like that journey is about to begin. "It's Brinewall isn't it Ameiko? It sounds a little familiar, but I'm afraid I can't place it. Definitely not on the Riddleport to Korvosa route."


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Great idea Kelistra. Probably someone who can actually write (like Jordan once he can pick up a pen again).


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi smiles as Malcolm, Jordan, Ruhk, Shalelu, and Rommin walk into the Rusty Dragon. He's just finishing a tasty breakfast of eggs and bacon spiced with some delicious Tien herb. On the table before him is a huge sack which he raises and then lets fall with the "ching" and "chunk" that only hundreds of coins could make.

If you all want to play out the scene with the sheriff, we can just retcon that last bit. I think we're probably all ready to move on with Ameiko.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Congrats Will!


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AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

It would make sense to me for it to have been a "per goblin" reward too, but both Jörmungandr and Will appear to be treating it as "per ear." That's why I thought I would check.

1. Reward was originally posted "per ear"

Jörmungandr wrote:
The board has an open message on it indicating that Sandpoint has reinstated its bounty of ten gold pieces for each relatively fresh goblin ear and a bonus of three hundred gold pieces for the individual or group that can kill the goblin's leader and bring proof of his demise to the sheriff.

2. Will totaled our ears from the first fight and gave us 9 ears. We fought four and there was a fifth already dead from the sinspawn (presumably the source of the missing ear although the little buggers have been known to lose them on their own).


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Here's a little further breakdown on things. Probably need to get clarification on a few of them:

Goblin Ears
We can probably just resolve this when we get to the sheriff, but I think we need to determine if the bounty is per ear or per goblin and whether all of the goblins in the village actually had two ears if it is per ear.

Gold
I think once we resolve the rest of the items and the ears, we can come up with a game plan for distributing gold.
A bundle containing 12 gold pieces
329 sp and 112 gp in loose coins

Items to Sell
2 garnets - worth 25 gp each
Rock crystals from amoeba cavern

Unclaimed items that we need to determine how Ameiko wants to handle
The ornate chest from the goblin village
Six masterwork shuriken
Paired long hairpins with a red pearl at one end worth 150 gp each
Skeleton's armor made from overlapping scales and lacquered in intricate red and black patterns (chainmail armor)
Skeleton's short single edged sword, slightly curved with broken hilt
Large jade and cherry wood chest
a short sword - +1 short sword
a matched dagger in fine sheaths - +1 dagger
3 potions of cure light wounds
2 potions of cure moderate wounds
2 potions of lesser restoration
a wand of mage armor (12 charges) (Jordan)
a wand of magic weapon (8 charges) (Kelistra)
a ring of climbing
a dozen tubes of colored paper with fuses - fireworks?
several bags of coins
a small heavy wooden box

I believe the only "claimed" item that has any reasonable connection to Ameiko is the fan and I think while Kelistra expressed disappointment at it being ruined by the map, I think one of the rest of us foisted it on her so its really up to her whether she wants to keep it in the overall found items, keep it herself or ask Ameiko.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Some of the items (toward the end) are from the chest (and Tsutami).

10 gp for each relative fresh goblin ear
- Nine ears from fight on road before sinspawn
- First hut, 3 goblins
- Firework shooting goblin
- 2 goblins in watch tower
- 2 goblins by gate
- 6 goblins (I think) in long thin hut
- 2 goblins on rooftop
- Chief and his 2 advisors
- Rommin counted 19 ears, but I count 19 goblin in village plus 9 ears from goblins on road. Not sure if we get one ear per goblin or two?
300 gp for proof of the goblin chief's demise
Cloak of resistance from Walthus (Marduzi)
Finely crafted longbow - masterwork longbow (Rommin)
Six magical arrows - +1 animal bane arrows (Rommin - 3, Ruhk - 3)
A vial of murky red liquid - two doses of potion of cure light wounds (Marduzi)
A tarnished silver ring - ring of protection +1 (Malcolm)
A scroll - fire breath and snapdragon fireworks (Jordan)
A rat's skull
A small cloth bag full of live maggots
An ornate chest, beautiful under a layer of filth (crimson and black lacquer, and delicate etchings of cranes and frogs) - worth 150 gp
A bundle containing 12 gold pieces
2 garnets - worth 25 gp each
A brass brooch stamped with the mark of a knight's shield - worth 75 gp (Ruhk)
Six masterwork shuriken
329 sp and 112 gp in loose coins
Paired long hairpins with a red pearl at one end worth 150 gp each
A gold-and-ivory fan depicting a gecko walking amid cherry blossoms (with map scrawled on back) - worth 50 gp (Kelistra)
Rock crystals from amoeba cavern
Skeleton's armor made from overlapping scales and lacquered in intricate red and black patterns (chainmail armor)
Skeleton's short single edged sword, slightly curved with broken hilt
Large jade and cherry wood chest
a short sword - +1 short sword
a matched dagger in fine sheaths - +1 dagger
3 potions of cure light wounds
2 potions of cure moderate wounds
2 potions of lesser restoration
a wand of mage armor (12 charges) (Jordan)
a wand of magic weapon (8 charges) (Kelistra)
a ring of climbing
a dozen tubes of colored paper with fuses - fireworks?
several bags of coins
a small heavy wooden box


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Hit points 1d10 ⇒ 7 One more!
Smoke 1d8 ⇒ 2 But not for Smoke


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Woo hoo! Level 2! Do you want us to roll for HP or take 1/2 rounded up?

EDIT: All leveled up. I went with 1/2 rounded up, but will roll later if you prefer.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi looks on with surprise as what was hoped to be a welcome discovery suddenly turns. "That didn't go well at all. What could it say that would be so terrible? Or do you think we missed some sort of magic?"


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi presents the sword to Ameiko. "Tsutami bore this sword. He said he used it to protect the Kaijitsu family and that he had protected the family under another name before that. The hilt is broken, but I am sure it can be repaired. And, there is the other chest that we recovered from the goblins as well."


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi sits captivated, trying in vain to recall certain parts of the tale and being thankful for companions who have a better way with words than he.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi sits captivated, trying in vain to recall certain parts of the tale and being thankful for companions with a better way with words than he.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

"Couple drinks, a potion, and some sleep and you'll be good as new Jordan. C'mon, now that we've got a calm corner, let's have someone tell the tale or sing the song." Marduzi helps to bring Jordan, the chests and sword to the corner offered by Ameiko.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi joins Iralynash and the rest of the tavern in the applause and lets Malcolm do the speaking when Ameiko approaches the table.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

"So, a goblin tale and then a suggestion to Ameiko that we have more to tell her when she has a few moments? That sounds like a good idea. A song from you Kelistra or a take from Ruhk? Surely I would fumble the words or forget what we should or shouldn't be sharing." he adds with a smile.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi helps Malcolm with the chest, nods to Ameiko, and gives a good-natured wink to Malcolm, then joins Ruhk at the bar to see about ordering a drink and sitting down to watch Ameiko's performance...and Malcolm's.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

"I agree. We can send a message to the sheriff once we're ready to talk to him."


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

Marduzi groans, "Really Kelistra? There is a strong enough call to duty surrounding the contents of this chest that it causes a skeleton to rise from the dead and guard it for years until it was defeated in an honorable battle and you want to blame our reluctance to use it on guys fawning over Ameiko? I'll tell you what. Here's a compromise. First, I'll take Jordan on Smoke. If Smoke finds the load too heavy, I'll walk. Second, we get one of those potions out and Jordan carries it. If we face a life or death situation on the way back to town, he can drink it. I'm sure our duty is to get the chest back to Ameiko and any associated spirits will understand if we use the items to make sure that happens. Sound good?" While waiting, Marduzi dismounts and helps Jordan up onto Smoke, then checks the horse for the load given that it would now be carrying two chests, Jordan and possibly Marduzi. If this is too much weight or too awkward, Marduzi remains dismounted and leads Smoke by the reins.

GM Will:

Yes, if you don't mind and it sounds like you don't, let's say its strapped to the chest once we figure out what to do about the potions.


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

"Have to say I'm not too comfortable taking any of those items until we talk to Ameiko. Sure the swamp is dangerous, but while I think we need to be careful, I don't think we need everything in that chest to get out."


Stats:
AC 18/12/16 HP 19/19 F+4 R+2 W+0 Init+2 Per+6

"Aye, I think we've established that the Brinestump's reputation is well-deserved over the last couple days. It would be rather ironic if we went through everything we have and then perished after getting bitten by poisonous snakes on our way back to town."

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