Wizard

Marcy Angelina's page

No posts. Organized Play character for MIB.


Full Name

Marcy Angelina

Race

Human

Classes/Levels

Priest Mystic

Gender

Female

Size

Medium

Age

23

Special Abilities

Healer Connection, Connection Power, Connection Spell, Healing Touch

Alignment

Neutral Good

Deity

Sarenrae

Location

Verces

Languages

Common, Vercite, Celestial, Ignan

Occupation

Counselor

Strength 10
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 16
Charisma 10

About Marcy Angelina

Marcy Angelina | Female Human | Neutral Good | SP 35/35 | HP 34/34 | RP 7/7 | 40 ft Movement
Priest Mystic 5 | Initiative +2 | Perception +15 |
EAC 19 | KAC 21 | Fort +5 | Reflex +4 | Will +9

Str 10, Dex 17, Con 12, Int 14, Wis 20, Cha 10

Deity:
Sarenrae

Homeworld (Location):
Verces

Languages:
Common, Vercite, Celestial, Ignan, Eoxian, Draconic, Ghibran

Feats:
1. Great Fortitude
1. Skill Synergy [Computers & Perception]
3. Weapon Specialization (Basic melee weapons)
3. Weapon Specialization (Small arms)
3. Mobility
5. Agile Casting

Skills:
- Computers +10, 5 ranks
- Culture +8, 3 ranks
- Diplomacy +8, 5 ranks
- Life Science +6, 1 ranks
- Medicine +12, 5 ranks
- Mysticism +15, 5 ranks
- Perception +15, 5 ranks
- Piloting +8, 5 ranks
- Profession (Counselor) +9, 1 rank
- Sense Motive +13, 5 ranks
- Survival +13, 5 ranks

Theme abilities:
- Theme knowledge (Priest)
Choose a deity or a philosophy whose alignment is within one step (on either the good-evil axis or the law-chaos axis) of your own. Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5. Mysticism becomes a class skill for you, though if it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.

Racial abilities:
- Bonus Feat
- Skilled

Class abilities:
- Connection [Healer]
- Connection Power
Healing Channel (Su) 1st Level Power
You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points and increases by 2d8 at 3rd level and every 3 levels thereafter.
Lifelink (Su) 3rd Level
At the start of each turn, you can choose an ally within 30 feet who has taken Hit Point damage and transfer her wounds to yourself, dealing an amount of damage up to your mystic level to your Hit Points (bypassing any Stamina Points you may have) and healing the ally’s Hit Points an equal amount. This doesn’t require any action on your part. You can’t prevent or reduce the damage you take from lifelink.
- Connection Spell
- Healing Touch (Su)
Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
- Channel Skill (Su)
You gain a +1 insight bonus to skill checks with your connection’s associated skills. This bonus increases by 1 at 5th level and every 3 levels thereafter. [Medicine & Mysticism]
- Mindlink (Sp)
You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.
- Weapon Specialization (Ex)
You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with.

Mystic Spells
Level 0 - Detect Magic, Detect Affliction, Grave Words, Stabilize, Telekinetic Projectile, Token Spell
Level 1 - Command, Life Bubble, Share Language, Wisp Ally, Lesser Remove Condition (Connection Spell) 5/day
Level 2 - Mind Thrust, Lesser Restoration, Mystic Cure (Connection Spell), Remove Condition 3/day

BAB: +3

Items:
- Seeking Laser Pistol, Corona; Atk +6; dmg 2d4+2 Fire, 90 ft
- Semi-Auto Pistol, Tactical; Atk +6; dmg 1d6+2 P, 30 ft
- Bone Cestus, Austere; Atk +6; dmg 1d6 P
- Knife, survival; Atk +6; dmg 1d4 S
- Freebooter Armor, II [+6 EAC & +8 KAC]
- Bayonet Bracket, Light [Seeking Laser Pistol, Corona & Bone Cestus, Austere]
- Synaptic Accelerators (Technology), Mk 1: +2 Wis
- Dragon Gland, Wyrmling (Fire) [Throat]; 3d6 Fire, 15 ft cone, DC 13
- Darkvision Capacitors, Standard [Eyes]
- Speed Suspension, Minimal [Legs]
- Serum of healing, Mk 1 (4)
- Battery (2)
- Flashlight
- Field Ration 1/week
- Hygiene kit
- Tool Kit Navigator's Tools
- Tool Kit Rider’s Kit
- Tool Kit Trapsmith
- Tool Kit Starfinder Armory, Animaltrainer’s kit
- Tool Kit Starfinder Armory, Aura-translation kit
- Tool Kit Starfinder Armory, Broad-spectrum scanning kit
- Travel Outfit
- Industrial Backpack
- Credits (20)

Spoiler:

Intended Build:

Size and Type: Humans are Medium humanoids and have the human subtype.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at 1st level and each level thereafter.

Level Up Stats:
5) +2 Dex, +2 Con, +2 Int, +2 Wis (10, 17, 12, 14, 18, 10)
10) +1 Dex, +2 Con, +2 Int, +2 Cha (10, 18, 14, 16, 18, 12)
15) +1 Dex, +2 Con, +2 Int, +1 Wis (10, 19, 16, 18, 19, 12)
20) +1 Dex, +2 Con, +1 Wis, +2 Cha (10, 20, 18, 18, 20, 14)

Primary Connection: Healer
Secondary Connection: Star Shaman

Connection Power:
1) Healing Channel (Su)
3) Lifelink (Su)
6) Walk the Void (Su) [Epiphanies - Secondary Connection]
9) Expanded Skill Channeling (Ex) [Epiphanies - Diplomacy & Piloting]
12) Channel Bond (Su)

Feats:
1. Great Fortitude
1. Skill Synergy [Computers & Perception]
3. Weapon Specialization (Basic melee weapons)
3. Weapon Specialization (Small arms)
3. Mobility
5. Agile Casting
7. Extra Resolve
9. Spell Focus
11. Spell Penetration