Harrow Bloodline

Marcus Olgran De Macini's page

35 posts. Alias of Hiram138.


Full Name

Marcus Olgran De Macini

Race

Human (chelish) Inquisitor/6

Classes/Levels

skills:
Bluff+5 /Climb+5 /Dipl.+4 /Dis.+15 /H. Anim.+3 /Heal+7 /Int. +9 /Know.- Dung.+7, Hist.+4, Nat.+7, Nob.+4, Planes+10(+13 vs.Demons), Relg.+11 /Percp.+14 /Prof.- Sold.+8, Tort.+7 /Ride+6 /Sense M.+17 /S. Hand+4 /Spell+11

Gender

Male

Size

Medium

Age

25

Alignment

Lawful neutral

Deity

Asmodeous

Location

Sargava (eventually)

Languages

Common, Infernal, Halfling

Strength 12
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 16
Charisma 10

About Marcus Olgran De Macini

Appearance

Spoiler:
A man of average build. In his mid-twenties. Fit, lean and well dressed. In the latest courtly styles. Even his adventuring clothes are well cut and clean. I have a well groomed goatee and short hair as is the style in Cheliax.

Stats

Spoiler:

Unnamed Hero
Male human (Chelaxian) inquisitor of Asmodeus 6 (Pathfinder RPG Advanced Player's Guide 38)
LN Medium humanoid (human)
Init +10; Senses Perception +14
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Defense
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AC 16, touch 13, flat-footed 14 (+2 armor, +1 deflection, +2 Dex, +1 shield)
hp 33 (6d8)
Fort +5, Ref +4, Will +8 (+3 Trait bonus vs. mind-affecting spells and effects from demons)
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Offense
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Speed 30 ft.
Melee +1 light mace +6 (1d6+2) or
. . mwk cold iron dagger +6 (1d4+1/19-20) or
. . masterwork silver dagger +6 (1d4/19-20)
Ranged +1 repeating light crossbow +7 (1d8+1/19-20)
Special Attacks bane (6 rounds/day), judgment 2/day
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—touch of law
Inquisitor Spell-Like Abilities (CL 6th; concentration +9)
. . At will—detect alignment, discern lies (6 rounds/day)
Inquisitor Spells Known (CL 6th; concentration +9)
. . 2nd (4/day)—bloodhound[APG], hold person (DC 15), knock, communal protection from chaos[UC]
. . 1st (5/day)—bless, cause fear (DC 14), cloak of secrets, cure light wounds, detect chaos, interrogation[UM] (DC 14)
. . 0 (at will)—brand[APG] (DC 13), detect magic, detect poison, guidance, read magic, sift[APG]
. . Domain Law
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Statistics
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Str 12, Dex 14, Con 10, Int 14, Wis 16, Cha 10
Base Atk +4; CMB +5; CMD 18
Feats Alertness, Combat Expertise, Improved Initiative, Outflank[APG], Pack Attack[UC], Warrior Priest[UM]
Traits asmodean demon hunter, aspiring Hellknight (Cheliax)
Skills Bluff +5, Climb +5, Diplomacy +4, Disguise +15, Handle Animal +3, Heal +7, Intimidate +9, Knowledge (arcana) +11, Knowledge (dungeoneering) +7, Knowledge (history) +4, Knowledge (nature) +7, Knowledge (nobility) +4, Knowledge (planes) +10 (+13 on checks related to demons), Knowledge (religion) +11, Perception +14, Profession (soldier) +8, Profession (torturer) +7, Ride +6, Sense Motive +17, Sleight of Hand +4, Spellcraft +11, Stealth +11, Survival +9
Languages Common, Halfling, Infernal
SQ monster lore +3, solo tactics, stern gaze +3, track +3
Other Gear mwk leather armor, mwk buckler, +1 light mace, +1 repeating light crossbow, crossbow bolts (20), masterwork silver dagger, mwk cold iron dagger, barbed pentacle of asmodeus, hat of disguise, profane seal signet, belt pouch, candle (10), flint and steel, holy text[UE], masterwork backpack[APG], mess kit[UE], soap, spell component pouch, trail rations (5), guard dog, dire collar, guard dog, dire collar, light horse (combat trained), bedroll, bit and bridle, feed (per day), manacles of cooperation, military saddle, saddlebags, silk rope (50 ft.), torch, waterskin, 51 gp, 5 sp
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Special Abilities
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Bane (+2 / 2d6, 6 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
Inquisitor Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Attack Ally's attack allows you to take a 5-foot step
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Touch of Law (6/day) (Sp) Treat all d20 rolls as 11 for 1 rd.
Track +3 Add the listed bonus to survival checks made to track.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
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Raised in an orphanage run by the church of Asmodeous. They put us through a strict physical regimen. Where we honed our bodies to be quick, silent, and deadly. We were taught the law and how to circumvent it. It was during this training the I began to suspect something was amiss. I started to use the training I received to spy on the Mother Superior and the rest of our teachers. I soon learned that the Mother Superior and our teachers were secret followers of Calistria. They were hoping to train us as assassins. To kill important officials. In an effort to disrupt the government. I took all my evidence to the local Hellknight detachment. After giving them the evidence and testifying under magical scrutiny. They sent a detachment to capture the heretics and bring them to justice. In the ensuing battle the orphanage caught fire and burned to the ground. Killing the cultists and my friends. My friends died because others can not live in an ordered society but seek only to destroy everything around them.

I was taken into the Hellknight garrison and there I was trained as a squire. I was apprenticed out to a signifier. He taught me about the sacredness of law and order. I learned about the true faith of Asmodeous. How to handle a mace. I never stopped practicing the skills I learned at the orphanage. My master saw in me potential to be a great asset for the temple and society. My first task was to infiltrate the guard force in Kantaria. After several years. I was able to root out a cult dedicated to Cayden Cailean. Alerting the hell knights to the time and date of their gathering.

As a reward I was given semi-autonomy to continue rooting out heretics. I have been traveling around Cheliax inspecting villages for signs of taint.

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