
Derringer |
Tonight was our first session since the CW nerf. We are 10th level in Shattered Star, which is being run by a very experienced DM (with an ENnie) to his name. I suggested I could try out the new version for the night and he told me "Hell no, it is fine the way it is keep using it."
I am playing a 2 monk (MoMS)/ 8 barbarian. We also have a sorcerer, rogue, gunslinger/ranger, and bard (archeologist). Over the course of the campaign I have had many opportunities to shine but never overshadowed the group. Tonight was no different.
On a number of occasions I did not bother using crane style because it seemed far better for me to rage and grab my longsword with two hands for the extra damage output. During our climactic encounter of the evening, we fought 6 minions and a high level evil cleric. I did go into crane stance while the rogue and I fought a minion with 2 natural attacks and another minion with 4 natural attacks. I did get a few blocks in but was still pounded into negatives by the minions (and the spells and negative energy bursts of the cleric). Upon being healed I switched to raging damage mode with better results.
Throughout the evening the whole group laughed as we jested about how OP crane wing was NOT in each encounter of the night.
A lot of people seem to love the statistical analysis of any given build and I admit that is a valid method to examine things. However, I think a discussion of actual campaign experience can be just as valid.
Has anyone else been in an adventure path with someone who had crane wing? How did it go?