Lieutentant Pavo Voc

Tensen Corem's page

57 posts. Organized Play character for mechaedd.


Full Name

Tensen Acribald Corem

Race

Human (Taldane)

Classes/Levels

Slayer 1

Gender

Stats:
  • 14/14 HP
  • AC: 17, FF: 15, T: 12
  • F: +4, R +4, W+1
  • Per: +5, SM: +5
  • Init +2
  • Current temp mods:
  • Age

    23

    Alignment

    N

    Deity

    Shelyn

    Location

    The Gilded City of Oppara

    Languages

    Taldane

    Homepage URL

    Chronicles!

    Strength 16
    Dexterity 14
    Constitution 14
    Intelligence 12
    Wisdom 12
    Charisma 11

    About Tensen Corem

    Base Statistics: HP: 14 (1d10+4) | Fort +4 (2+2), Reflex: +4 (2+2), Will: +1 | AC: 17/12/15 (+2 Dexterity, +5 Armor) | BAB 1
    Class Abilities: Favored target (+1), track
    Traits: Charming, Weathy Dabbler (Prestidigitation, Mage Hand)
    Feats: Power Attack, EWP: Ripsaw Glaive (Gnomes of Golarion)
    Gear: 439 gp, 4-Mirror Armor (45 gp), Ripsaw Glaive (30 gp), Dagger (1 gp), Ranger's Kit (9 gp), Sap (1 gp), Pellet Grenade, Iron Holy Symbol of Shelyn

    Attacks: Ripsaw Glaive (+4, 1d10+4 or +3, 1d10+7) or Sap (+4, 1d6+3 or +3, 1d6+5)
    Special Move Action can Favored Target, move action can spin blade

    Skills: Acrobatics (2+1+3)
    Bluff (1+0+3)
    Climb (Str) (3+1+3)
    Knowledge (local) 1+1+3
    Perception (1+1+3)
    Sense Motive (1+1+3)
    Stealth (2+1+3)
    Swim (3+1+3)
    Survival (1+1+3)
    Skill Ranks per Level: 6 + 1 + 1 (+1 favored class)

    Ripsaw Glaive:
    The blade of this glaive is serrated and mounted on an axle. A heavy cord is wrapped around the axle; when pulled (a move action), the blade spins rapidly for a number of rounds equal to your Strength bonus. While the blade is spinning, it deals +2 damage; otherwise, treat this weapon as a glaive. Re-wrapping the cord around the spinning mechanism is a full-round action that provokes an attack of opportunity.

    Ripsaw glaive 30 gp 1d8 1d10 ×3 — 12 lbs. Slashing reach, see text

    Favored Target V2 (Ex):
    At 1st level, a slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, a +1 bonus on weapon attack and damage rolls against it, and a +1 bonus to DCs of slayer class abilities against that opponent. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
    At 5th, 10th, 15th, and 20th levels, the slayer’s bonuses against a studied target increase by +1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may lose this connection to a studied target as a free action (allowing him to study another target in its place).
    At 7th level, the slayer can study an opponent as a move or swift action.

    Stuff for next chronicle (not applied to character profile):

    Tweaks to make wrote:
  • Adjust Alignment to NG, maybe. Maybe just keep pushing NG. Seems like not-a-bad person.