This is Nyerkh's reply to the other thread. I'm not sure how to delete a thread that has more than one post.
While one use per wand per day seems pretty restrictive, there is additional space for archetypes or feats to enable a character to get more out of their wands.That would be seriously cool.
Why not allow "Wand Use" like a skill.Untrained - 1/day
Trained - 3/day (1 +2)
Expert - 5/day and so on.
And you could improve your training when you train your regular skills.
Instead of starting with all tens...
While you can have some highs and lows since everyone is using the same cards they should be more or less balanced.
If you use two decks of cards, use 8 each of 2, 4, and 6. (This may be a little too high)
Just take the stats of a small starship weapon, say it mounted on a trailer, that you can "borrow" from a nearby military base. of course the target will have to be in atmosphere on your side of the planet. You could probably use the captain roll and the gunner roll, maybe if you were near an external power source the engineer could tap into it. I don't see a role for the pilot, I doubt that heavy a weapon could be fired while moving.
NPCs are not touched by the gods. They don't heal fast. They're not used to combat. There is something special about players characters. They are pawns of the gods and while an occasional NPC character might be similar to a PC, the majority of townsfolk are not. When they look down from Mount Celestia, the gods try to keep the pieces in play. They are not interested in people who don't want to adventure.
Above someone mentioned prisons. Are those still a thing in this universe? By this time maybe justice is much swifter and you only have to hold a prisoner long enough to get them to a justice machine.
Yes, but in other games the players have almost always been some kind of humanoid species. This is really the first time we can have some of the other creature types.
Your right, this would definitely be a house rule.
Now that with have non-humanoid character races, if a Barathu (aberation) Technomage casts Daze does it affect humanoids, or does it affect it's own type aberations? And if so does it then require Dazew Monster to affect humanoids?
edit: I can't spell.
I think the DM should make a more storytelling approach.
Really shouldn't piss off something like that.
One of the things that came out odd. A player owned a tavern/brewery before the book came out. Liked the details the book added and wanted to add a bedroom so she could sleep there too.
So we started trying to figure the resource point system and as soon as she saw the cash option, pulled out the old money pouch and paid for it on the spot.
Unless you tightly control the money in your world, I don't see many people using the point system.
Don't start at the beginning of the adventure, start somewhere with them already together.
I had a group start with two of the players hanging from the remains of a rope bridge and a troll throwing rocks at the rest of the players.
They pretty much stayed together for the rest of the adventure after, having to fight together to stay alive.