Ankheg

_Mantis_'s page

22 posts. Alias of kuey.


Full Name

Mantis

Race

Companion Mantis, Giant 2 HD | HP: 9/9 | AC:18 T:12 FF:16 | CMB:+1+1+1 (+5+1+1 grapple) CMD:13+1 (21+1 vs trip) | Saves F:3 R:5 W:1 | Init:+2 | Per:+1 | Spd: 30 climb 30 fly 40 |

Classes/Levels

Conditions: ant focus (+2 Str); ant haul (2h); magic fang (7rd)

About _Mantis_

Mantis CR –
Male giant mantis (Pathfinder RPG Ultimate Magic 37)
N Medium vermin
Init +2; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 18, touch 12, flat-footed 16 (+3 armor, +2 Dex, +3 natural)
hp 9 (2d8)
Fort +3, Ref +5, Will +1
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Offense
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Speed 30 ft., climb 30 ft., fly 40 ft. (average)
Melee 2 claws +1 (1d4 plus grab)
Special Attacks lunge
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Statistics
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Str 10, Dex 15, Con 10, Int —, Wis 12, Cha 7
Base Atk +1; CMB +1 (+5 grapple); CMD 13 (21 vs. trip)
Tricks Attack, Attack, Attack Any Target
Skills Climb +8
SQ animal focus, attack, attack any target
Other Gear mwk wooden armor[APG]
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Climb (30 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Fly (40 feet, Average) You can fly!
Grab: Claw (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Lunge (Ex) A giant mantis's limbs are capable of reaching much farther than normal for a creature of its size. As a full attack action, it can make a single attack with its claws at double its normal reach. When a giant mantis attacks with a claw in this manner
Vermin Focus (Su) As a swift action, gain bonuses from emulated animal(s).

Ant +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Beetle (Su) When assuming this aspect, gain listed enhancement bonus to natural armor.
Centipede (Su) When assuming this aspect, gain listed enhancement bonus to Climb & CMD for some maneuvers.
Cockroach (Su) When assuming this aspect, gain listed enhancement bonus many environmental dangers.
Crab +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & grapple CMB.
Flea +4 (Su) When assuming this aspect, gain listed competence bonus to save vs. disease & Acrobatics to jump.
Fly +2 (Su) When assuming this aspect, gain listed bonus to Perception & Acrobatics to balance or fall safely.
Leech +2 (1 bleed damage) (Su) When assuming this aspect, gain listed competence bonus to grapple CMB & grapple bleed dam.
Mantis +2 (Su) When assuming this aspect, gain listed competence bonus to AoO & grapple CMB.
Moth (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Phasmid +4 (Su) When assuming this aspect, gain listed competence bonus to stealth in forests or plains
Scorpion +2 (Su) When assuming this aspect, gain listed competence bonus to Stealth & grapple CMB.
Spider +2 (Su) When assuming this aspect, gain listed competence bonus to Stealth & saves vs. web.
Wasp +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Worm (Su) When assuming this aspect, gain listed competence bonus to Perception.