Maniqa Reyes's page

No posts. Organized Play character for Lindley Court.



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This night i couldnt sleep and i started thinking about a sorcerer specialized in force spell. i read a lot of interesting material in the forum.
Here's some ideas:

1) Normal arcane sorcerer (maybe tatooed) with increased caster level and all things referred to Battering blast. The goal is a +5 CL.

Trait: Magical Lineage (Battering Blast) (-1lvl for metamagic)
Secret of the Impossible Kingdom (Battering blast) (+1CL)

standard sorcerer build with all feats for a blaster:

1) spell focus (evoc) - mage tattoo (evoc)
3) Toppling spell
5) Spell specialization (magic missile and later battering blast)
7) Combat casting (bonus from arcane) - Greater spell focus (EVoc)
9) Intensify Spell
11)Greater spell focus (Evoc)

and so on (help me now until spell perfection)

The second idea is thr real idea but i want to know if all of these will be a)possibile b) efficient

Sorcerer Crossblooded Arcane/Orc (the dark side of the force)

Both Arcana so +1dam/dice with every type of spell and the Arcane arcana.

Only 1 spell to combat: Battering Blast (and some enervation sometimes but its not the point of this build)

the goal here is to maximize that blast:

+1cl from trait
+1cl from orange prism stone
+1cl from mage tattoo (Evoc) (bonus from feat)
+1cl from blooded initiate (bonus from feat)
+2cl from spell specialization (bonus from feat)
+4cl from Spell perfection

+10cl

at liv 20 (cl30) an intensified battering blast (3rd lvl spell thanks to gifted adept) will throw 6 blast for 7d6 each.

42d6+42 (flat bonus from orc bloodline) from the base intensified spell, force damage.

Even if this will not be possibile from the debate about spell perfection and feat bonuses i can still arrive easy to +5cl.

At liv 20 (cl25) the same intensified throws 5 blast for 7d6 + 7 each -> 35d6 + 35 force damage.

I would use blooded initiate only if this is allowed.

Crossblooded arcane/orc will (always human) will mitigate the drawbacks from crossblooded with an hedgehog familiar (+2 will save)
and the 3 spell bonus from the newarcana.

with both this build my idea is to grab BLINK or a Ring of blink and play safer with force spells.
The other interesting things is that i've a +1/dice bonus for every spelldamage i throw, so i can take some elemental spells for area blast and control too with a bit more damage

CMB

Battering blast start a bull rush against every target that takes damage from the spell. if more blasts hit the same target you can roll each bull rush against the same target using the best dice for the check. the CMB is CL + STAT + 10 each blast on the same target after the first.

If the cl trick is regular and assuming a charisma of 30 (20 base 6 item 4 increments) = +10

at lvl 20 = CL 30

damage 6 blast 7d6+7 each = 42d6 +42
CMB "the best of six rolls" + 90 (30CL + 10 CHA + 50 for 5 additional blasts)

at lvl20 = CL 25 (caster level trick not allowed)

damage 5 blasts 7d6+7 each = 35d6 +35
CMB "the best of FIVE rolls" + 75 (25CL + 10 CHA + 40 for 4 additional blasts)

I need some help with maths, impressions about the Xblooded arcane/orc (i think i will use the +5CL way).


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you are right :( my fantasy is knocking on the door, laughing at me :) i've something to work on during this days :P

Fey Foundling + EH Fey(SYlvan)... uhm... a child born from the love of a Fey and a Human. Born in a forest where he lived under the protection of an aasimar cleric of erastil.


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Haaalllo! my group love bleach (and me too) and they asked me for shinigami class. I'm lazy man (or busy sometimes) and i try to mix material from books instead of create something totally new.

I pointed on somethings:

Shinigamis fight with their weapon, an expression of their spirit and tipology.. they have different styles of play: pure combat, healing, magic attacks, magic blocks etc...

It would be crazy and at the same time fantastic creating all these things but (again) i'm a lazy master and i'm also afraid about creating something to much OP.

So i decided to use the Monk as base class but i dont allow multiclass
Monks can play without armors very well, ki is quit near to my idea of reiatsu. They are the most various class with all archetypes and style feats.
Someone can specilize in healing, someelse in boasting ky, or in his weapon etc...

About the weapon i think this: a Shinigami is proficient only with his own weapon that is a sort of Black Blade of the bladebound archetype, a unique weapon that could manifest in the form of a weapon choosen with the shikai ability (only Martial weapon) and has his own ki, personality and intelligence.
This weapon counts as unarmed attack as prerequisite for feats and style feats.

The idea is to create an big number of possibilities of characters.
All archetypes, the style feats, meshed up with Quinggong monk.. In this way they can create any sort of shinigami.

The weapon damage:

- The base damage of the sword (unreleased) will be 1d4 with the appearence of a wakizashi

- Shikai (2nd level): When they release the real form of the weapon the damage will be the unarmed damage of a monk of the same level and the weapon takes the her real appearence

- Bankai: the damage of the weapon is the same of the shikai but 1 size bigger. About Bankai: In this way i taked time to create personal quests for the bankai. It would be near the 10 lvl and for that level i want to create specific abilities tied up to the type of weapon choosen, the style feat used and the background of my characters.

what you think about this?? :)
Any suggestion is gold.

Last thing: i didn't ask you about the balance of these things for this reason -> all of them want to play this sort of character so i think they have the same possibilities and the same starting point. If the group will be to much/less powerful i will adjust the CR of the encounters. This is only for the fun of my group and not for optimization. The question is if this could be a good idea or i'm totally mad :) bb