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2 posts. Organized Play character for Ted Easterly.


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Dark Archive

ChibiNyan wrote:
EDIT: I realize boosting them too much will create a "Rocket Tag" effect. But that is the consequence of having so few slots. If something can only be used once or twice a day, people expect it to be REALLY GOOD. Expectations lower when its more abundant, like the old Spell Points. Also they should be compared with how Martial damage has changed for new edition, and let me tell you that it's probably improved, not weakened along with spells.

Not sure if I missed any useful discussion on this point, but it seems damage spells in the playtest are fairly well balanced on a per-action model. Rather than bump the numbers higher, I'd prefer see the per-day restriction go the way of barbarian rage rounds.

Maybe even follow it so completely that spellcasters must wait a number of actions equal to the spell level they just cast before using a non-cantrip again. With the typical 10 round duration on the longer combat buffs, losing a few rounds to cooldown (not going to sugar coat this) will make the over-buff playstyle ineffective.
I haven't thought out this model much past the time it took to post it, so I'm sure someone can crunch numbers can come up with better details.

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Dustin Knight wrote:
One more scenario with a named kitsune NPC? I think it's the only non-boon race in PFS scenarios to only have one named NPC.

Only one NPC who has admitted to being a kitsune...

Spoiler:
The Decemverite are all foxes!!!