Skywin Freeling

Mandy the Monkey's page

34 posts. Organized Play character for UncleFroggy.


Full Name

Mandy the Monkey

Race

HP 17/17 | AC 18 | F/R/W: 6/8/8 | Perc +6 | 25 feet | Class DC 16 |

Classes/Levels

Acrobatics/Medicine/Stealth/Survival: +6, Athletics: +5, Lore (Circus, PFS): +3, Nature(U)/Religion(U)/Thievery(U): +3 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Gender

2396852-2033 | CG Female Halfling | Acrobat | Monk Lvl 1 | ◆◇↺ |

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 16
Charisma 10

About Mandy the Monkey

Female Halfling Monk
CG, Small, Halfling, Humanoid
Heritage: Gutsy Halfling
Background: Acrobat
Perception: +6
Languages: Common, Halfling
STR 14 (+2), DEX 16 (+3), CON 12 (+1), INT 10 (+0), WIS 16 (+3), CHA 10 (+0)
AC 18, HP 17, F/R/W: +6/+8/+8
Class DC: 16
Speed: 25 feet

PFS Info:

PFS#: 2396852-2033
PFS School: Generalist
PFS School Item: Minor Healing Potion

Skills/Offense:

Please see the Botting Spoiler

Botting:

SAVES / PERCEPTION
[dice=Fortitude]d20+6[/dice]
[dice=Reflex]d20+8[/dice]
[dice=Will]d20+8[/dice]
[dice=Perception]d20+6[/dice]

INITIATIVE
[dice=Init; Avoid Notice]d20+6[/dice]

SKILLS
[dice=Acrobatics(T)]d20+6[/dice]
[dice=Arcana(U)]d20[/dice]
[dice=Athletics(T)]d20+5[/dice]
[dice=Crafting(U)]d20[/dice]
[dice=Deception(U)]d20[/dice]
[dice=Diplomacy(U)]d20[/dice]
[dice=Intimidation(U)]d20[/dice]
[dice=Medicine(T)]d20+6[/dice]
[dice=Nature(U)]d20+3[/dice]
[dice=Occultism(U)]d20[/dice]
[dice=Performance(U)]d20[/dice]
[dice=Religion(U)]d20+3[/dice]
[dice=Society(U)]d20[/dice]
[dice=Stealth(T)]d20+6[/dice]
[dice=Survival(T)]d20+6[/dice]
[dice=Thievery(U)]d20+3[/dice]

[dice=PFS Lore(T)]d20+3[/dice]
[dice=Warfare Lore(T)]d20+3[/dice]

MELEE
[dice=Shortsword]d20+6[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Doubled on Crit[/ooc]
[dice=Shortsword, MAP, Agile]d20+2[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Doubled on Crit[/ooc]
[dice=Shortsword, MAP 2+, Agile]d20-2[/dice] for [dice=Piercing/Slashing Damage]1d6+2[/dice] [ooc]Doubled on Crit[/ooc]

[dice=Fist Attack]1d20+6[/dice] for [dice=Bludgeoning Damage]1d6+2[/dice] [ooc]Crit - Double Damage[/ooc]
[dice=Fist Attack, MAP, Agile]1d20+2[/dice] for [dice=Bludgeoning Damage]1d6+2[/dice] [ooc]Crit - Double Damage[/ooc]
[dice=Fist Attack, MAP 2+, Agile]1d20-2[/dice] for [dice=Bludgeoning Damage]1d6+2[/dice] [ooc]Crit - Double Damage[/ooc]

Gorilla Slam attacks have to be in Gorilla Stance
[dice=Gorilla Slam]1d20+5[/dice] for [dice=Bludgeoning Damage]1d6+2[/dice] [ooc]Crit - Double Damage[/ooc]
[dice=Gorilla Slam, MAP, Agile]1d20+0[/dice] for [dice=Bludgeoning Damage]1d6+2[/dice] [ooc]Crit - Double Damage[/ooc]
[dice=Gorilla Slam, MAP 2+, Agile]1d20-5[/dice] for [dice=Bludgeoning Damage]1d6+2[/dice] [ooc]Crit - Double Damage[/ooc]

Add +1 to damage for each attack past the first connects (i.e. damage is +3 if the 2nd attack hits, etc).

Gorilla Slam has the Forceful Trait - This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.

RANGED
[dice=Halfling Sling Staff, 80' range, reload 1]d20+6[/dice] for [dice=Bludgeoning Damage]1d10+1[/dice] [ooc]Doubled on Crit[/ooc]
[dice=Halfling Sling Staff, MAP, 80' range, reload 1]d20+1[/dice] for [dice=Bludgeoning Damage]1d10+1[/dice] [ooc]Doubled on Crit[/ooc]

MEDICINE
[dice=Healing]2d8[/dice]
[dice=Extra Healing (Crit)]2d8[/dice]

Feats and Abilities:

Ancestry Feats:
Halfling Weapon Familiarity - Gain training w/ Ancestry weapons; Treat martial as simple and advanced as martial

Heritage: Gutsy Halfling - Treat Successes vs emotion effects as crit successes

Class Features:
Flurry of Blows - Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally.
Powerful Fist - You don't take the -2 penalty when making a lethal attack with a nonlethal unarmed attack

Class Feats:
Gorilla Stance - You lower yourself to the ground and take an imposing, knuckle‑walking stance. While in this stance, the only Strikes you can make are gorilla slam unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the backswing, forceful, grapple, nonlethal, and unarmed traits. While you are in Gorilla Stance, you gain a +2 circumstance bonus to Athletics checks to Climb, and if you roll a success on an Athletics check to Climb, you get a critical success instead.

Other Abilities: Radiant Oath Champion
Keen Eyes - +2 bonus to seek unseen w/in 30'; DC 3 to target concealed, DC 9 to target Hidden

Equipment:

Combat Gear: Halfling Sling Staff, Shortsword
Armor: Explorer's Clothing
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healers tools
Bulk: 4 (Encumbered at: 7; Maximum at: 12)
Coins: 2.47 gp