| Mandarax |
Good afternoon, forum! I'm working on a character who's currently level 14, and I want to plan out his feats for the next few levels. He's a dragonborn buccaneer gunslinger (Human archetype but DM approved it) and currently specced mostly to be an effective gunfighter, with some melee ability in a pinch (more for flavor than effectiveness). I'm looking at how I want to continue developing him once he reaches level 15 and beyond. I'll get one per level at 15, 16 and 17, and another at 19.
Captain Ortun Level 14 Character Sheet (This campaign uses a lot of homebrew and DM Discretion, so some things may not make a ton of sense)
He's currently using a pair of Dragoon pistols, but I may upgrade them to revolvers in the medium term. Additionally, he has a seven-barrel custom volley gun based on the Nock gun that's written basically as a seven-barrel musket with a shotgun effect. For melee, he has a Halfling Rope-Shot (called a slungshot in naval service) that, with the Agile enchantment and Weapon Finesse, gives him dex to damage on it.
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Currently, he has the following feats:
Armor Proficiency (Light)
Simple weapon Proficiency - All
Martial Weapon Proficiency - All
Exotic Weapon Proficiency (Firearms)
Gunsmithing
Sword and Pistol (free w/ class)
Two-Weapon Fighting
Improved Two-Weapon Fighting
Weapon Finesse (so my melee weapon does dex-to-damage)
Clustered Shots
Deadly Aim -4/+8
Point-Blank Shot
Precise Shot
Rapid Reload (Pistol)
Rapid Shot
Signature Deed (Deed: Targeting)
Sea Legs (free w/ class)
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So I think I have most of the important gunslinger feats to make him viable up to this point per the RPGBot Gunslinger Handbook, and have room to play with flavor and so on. My current thought, to make him a more effective combatant, is to take Weapon Focus for his pistols, and then Dazzling Display to make use of his +18 in Indimidate. Unfortunately, we're fighting a lot of undead and will fight a lot more in the future, so it won't be super useful, but it does seem like the sort of thing a pirate captain would want; having all targets on deck being Shaken would make things easier for the rest of his crew once this undead menace is defeated and he can get back to good wholesome plundering. Another option would be Improved Critical because that just sounds nice to have. I don't recall any combats yet where Improved Precise Shot would have done me any good, so I'm not interested in that.
But I'm utterly clueless and overwhelmed as to what other routes I could go, in particular to buff or otherwise assist the crew (or the adventuring party Ortun is increasingly working with). What do y'all think?
And some character art, just because: