Malvoli0 |
I will preface this is a very small point of contention. But the focus spells are all over the place in potency. If you look at the Lvl 1 Domain Focus spells they have varying degrees of awesome and then there's Healer's Blessing.
Healer's Blessing is 1 action a whopping 1 more hit point healed to a single target only when you use a heal spell. When you reach lvl 4 (auto scale) it goes up to a whopping 3. So you have to use another spell to get anything out of this and it gives 1 whole hitpoint to one person. Now it lasts a minute so if this didnt cost 1 focus before casting that 3 action AoE heal you could walk around the room telling 9 people "Jesus loves you" before casting the spell so they can all heal 1 more hitpoint but even that (which you cant do because focus points) seems awful weak if you compare to the below.
Compare that to other cleric Lvl 1 Focus:
Fire Ray: 60' range 2d6 or 4d6 and sets on fire on crit. Lvl 4 this is 4d6 or 8d6 + fire
Sudden Shift: Reaction to being missed get free step and concealment
Weapon Surge: 1 Action +1 attack and 1 extra die of damage
Deaths Call: Reaction to something dying within 20' Level + wisdom temp HP
And then you have Druids:
Goodberry: 1d8+5 healing + nourishment as long as there's a fresh berry. Lvl 4 you make two of them
Tempest Surge: 30' 1d12 + debuff + persistent damage at lvl 4 its 2d12 and more persistent
I know that steps were taken to nerf healing, wand spam was eliminated and Treat Wounds has 1hr cooldown but this Focus spell could be made just a little bit more in line with the others. How about the next healing spell cast goes up by your wisdom modifier (all targets) and at lvl 4 it goes up by wisdom mod x2. Because its 1 action you cant buff and do AoE heal in 1 turn and adding 4-7 extra healing for a focus point is not that broken. With stat bloat being toned down in 2e boosting Wisdom to any level that this would break the game seems impossible.