Count Haserton Lowis IV

Malvoli0's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



Scarab Sages

I will preface this is a very small point of contention. But the focus spells are all over the place in potency. If you look at the Lvl 1 Domain Focus spells they have varying degrees of awesome and then there's Healer's Blessing.

Healer's Blessing is 1 action a whopping 1 more hit point healed to a single target only when you use a heal spell. When you reach lvl 4 (auto scale) it goes up to a whopping 3. So you have to use another spell to get anything out of this and it gives 1 whole hitpoint to one person. Now it lasts a minute so if this didnt cost 1 focus before casting that 3 action AoE heal you could walk around the room telling 9 people "Jesus loves you" before casting the spell so they can all heal 1 more hitpoint but even that (which you cant do because focus points) seems awful weak if you compare to the below.

Compare that to other cleric Lvl 1 Focus:
Fire Ray: 60' range 2d6 or 4d6 and sets on fire on crit. Lvl 4 this is 4d6 or 8d6 + fire
Sudden Shift: Reaction to being missed get free step and concealment
Weapon Surge: 1 Action +1 attack and 1 extra die of damage
Deaths Call: Reaction to something dying within 20' Level + wisdom temp HP

And then you have Druids:
Goodberry: 1d8+5 healing + nourishment as long as there's a fresh berry. Lvl 4 you make two of them
Tempest Surge: 30' 1d12 + debuff + persistent damage at lvl 4 its 2d12 and more persistent

I know that steps were taken to nerf healing, wand spam was eliminated and Treat Wounds has 1hr cooldown but this Focus spell could be made just a little bit more in line with the others. How about the next healing spell cast goes up by your wisdom modifier (all targets) and at lvl 4 it goes up by wisdom mod x2. Because its 1 action you cant buff and do AoE heal in 1 turn and adding 4-7 extra healing for a focus point is not that broken. With stat bloat being toned down in 2e boosting Wisdom to any level that this would break the game seems impossible.

Scarab Sages

I see that the "Find events near you" link has been removed and In my humble opinion that is an important link to keep on the main page. (I believe now its under get involved and events)

The button before was easier to find and stood out from the rest of the text. It seems silly to think making it one step further away is that big of a deal but anything that can help a new recruit find events in his/her area seems like a good idea to me.

Some people are not the heavy reading type and just want to find an event near them and learn from real people.

On a more selfish note I personally miss the button because I am afraid of change and keep looking for it to see what events i'm running without having to login.