Malikii411's page

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also is there anyway to make a Hyperbolic Time Chamber? I hear mixing certain spells, and tapping into the shadow plane, if you know how to do this that would be extremely helpfull for our artificer, (1 year in the chamber passes as 1 hour out of the chamber)


also I want to be utility maybe not battlefield controll or blast em dps, just make my party thankful my toon is there. obviously I wanna be somewhat useful in combat, lets face it most pathfinder games we play are 70% battles anyway, but when your stuck between an abyssal demon and a lava pit id like to be the one to save the day out of nowhere, maybe not kill the guy but live to fight another day, or just make the dungeons generally easier on the party


the sorcerer is a necromancer, and our artificer can craft wounderous items so what would you suggejest I put in place of that feat? and besides the pearls and tree token are those items easily obtained through shops? oh also my ratfolk will horde magic items so anything that helps me locate them would also rock :D and tysm for your advice I think imma go
Conjuration - Transmutation, could you recomend any spells specifically from these classes that would be of extra use?


Im making a pathfinder lvl 9 unaversalist wizard Ratfolk for a pick up game(all small creatures) and I need advice on a build, I want a really good utility character that is usefull in all situations, in our party we have Ratfolk Artificer, a Dhampire Rouge/Barbarian (shrunk permanentally by amulet), a Gnome Cleric, a Gnome Sorcerer, and a Halfling Calvalier, we will all be riding wolfes as our mounts, if that effects anything. I play Chaotic Neutral because I think its the best way to look out for #1 without being compelled to throw my self in harms way or throw a teamate in harms way, any advice you can give me will help immensly just a spell build and items to get at start, or work towards getting. its a super high dungeon/ magic item/ Dragon. campaign my DM is making up as he goes.