Malhavoc Shimeran's page

Organized Play Member. 3 posts (80 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters.



The Exchange

I am currently playing a Druid9 Monk1. Typically, he takes the shape of a giant for combat. I have reached the point where my vision has come together. Now I am trying to figure where to go from here. What feats, magic items, Spells, & etc. do you recommend?

Typical combat: Already in giant form, cast Aspect of the Wolf to get +4 Str. & Dex plus swift action trip attack. Move into melee reach, threatening as many enemies as possible and activating pack tactics for flank bonuses. Then a swift action trip attack to move my enemy where I want, provoking as many AoO's as possible. The rest of the fight looks like Hulk vs. Loki.

Outdoors, he uses Stegosaurus form with vital strike to bash, trip, bash over a wider area

In Human form he uses the same strategy to lesser success and does damage with shillelagh.

Male human (in Moss Troll form) (Shoanti) druid (goliath druid, shoanti shaman) 9/monk (sage counselor, sohei) 1
LN Large humanoid (human)
Init +4; Senses darkvision 60 ft., low-light vision, scent, scent; Perception +23 (+31 vs. smells)
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Defense
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AC 23, touch 18, flat-footed 20 (+3 Dex, +1 monk, +5 natural, -1 size, +5 Wis)
hp 82 (10d8+29)
Fort +12, Ref +10, Will +15; -4 penalty vs. odor-related effects, +4 vs. spell-like and supernatural abilities of giants
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Offense
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Speed 30 ft.
Melee (L) +1 club +10/+5 (4d6+19) or
unarmed strike +13/+8 (4d6+14) or
unarmed strike flurry of blows +12/+12/+7 (4d6+14) or
quarterstaff +11/+6 (1d8+18) or
quarterstaff flurry of blows +10/+10/+5 (1d8+14) or
bite +11 (1d8+12), 2 claws +11 (1d8+12)
Ranged shoanti bola +8 (1d6+8)
Space 10 ft.; Reach 10 ft.; claws 15 ft
Special Attacks flurry of blows, wild shape 4/day
Druid Spells Prepared (CL 10th; concentration +15)
5th—aspect of the wolf D(cast), tree stride, wall of thorns
4th—freedom of movement, life bubble, 2x strong jaw D(cast)
3rd—aspect of the wolf D, call lightning (DC 18), daylight, greater magic fang (unarmed strike +2), poison (DC 18)
2nd—barkskin (2)(cast), beastspeak, bloodhound D, flurry of snowballs (DC 17), frigid touch
1st—cure light wounds, entangle (DC 16), goodberry, hunter's howl D(DC 16), longstrider, shillelagh, thunderstomp
0 (at will)—create water, detect magic, detect poison, stabilize
D Domain spell; Domain Wolf domain
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Statistics
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Str 26, Dex 16, Con 14, Int 8, Wis 20, Cha 8
Base Atk +6; CMB +14 (+20 trip); CMD 34 (36 vs. trip)
Feats Combat Expertise, Combat Reflexes, Greater Trip, Improved Trip, Improved Unarmed Strike, Ki Throw, Power Attack, Shaping Focus, Vital Strike
Traits bred for war (shoanti), magical knack
Skills Acrobatics +7, Climb +12, Diplomacy +3, Fly +5, Handle Animal +3, Heal +14 (+15 circumstance to treat wounds or deadly wounds, +17 to treat common animals, but +1 to treat other creatures), Intimidate +4, Knowledge (nature) +3, Knowledge (religion) +3, Perception +23 (+31 vs. smells), Ride +7, Sense Motive +18, Spellcraft +3, Stealth +3, Survival +12 (+16 to track using scent), Swim +12
Languages Common, Druidic, Shoanti
SQ devoted guardian, face nature's might, improved trip (bonus feat), nature bond (Wolf domain), pack tactics, primal bond, primal empathy, primal size, primal summons, trackless step, wild empathy +8, wild shape (giant), woodland stride
Combat Gear lesser extend metamagic rod, potion of blade lash, potion of cure light wounds, wand of cure light wounds, wand of faerie fire (50 charges), wand of mage armor (50 charges), wand of shillelagh (50 charges), healer's kit, cloak of resistance +2, cracked dusty rose prism ioun stone, eyes of the eagle, headband of inspired wisdom +4, monk's robe
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Special Abilities
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Darkvision (60 feet), Devoted Guardian +0 (Ex) At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level.
Pack Tactics (8/day) (Ex) Free, count as in adjacent square to flank or gain Wis bon to hit if choose own.
Primal Bond (Ex) Can affect dinosaur/megafauna animal companion with enlarge person.
Wild Shape (10 hours, 4/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Alter Self: Large giant) (Moss Troll) (Su) As a standard action, take humanoid (giant) form.

The Exchange

The scrollstaff is legal for Pathfinder society play with access. How can it be charged by players if players are not able to craft scrolls per society rules?

A scrollstaff serves as a weapon just like an ordinary staff and can be improved via runes like any other staff. In addition, if you are capable of creating magical scrolls, you can inscribe a single scroll onto the staff’s head for the same cost as normal for Crafting the scroll. If necessary, you can embed a required material focus into the staff as part of the same Craft activity. As long as you are holding the staff, you can cast the spell from the staff’s head. Casting the written spell works just like casting from a scroll, but you can perform the necessary material component with the staff, even if you don’t have a free hand. Once you cast the inscribed spell, any material focus remains embedded in the staff until removed as an Interact action.

The staff can hold only a single scroll at a time. If you inscribe a new scroll before casting the previous spell, you replace the existing spell and remove any previous material focus as part of the Craft activity to write the new scroll.

The Exchange

2 people marked this as FAQ candidate.

Ok, the powers that be ruled a while back that the Monk's Flurry of blows ability works exactly like two weapon fighting when weapons are used. So, can a multiclass Monk with a total BAB of +6 and using monk weapons qualify for the Improved Two Weapon Fighting feat?