Demon Slayer

Malden Sunspark's page

143 posts. Alias of Mothman.


hp 22/22; AC 18, t 11, ff 17; F +4, R +1, W +6; active effects: Nil


Male Aasimar Cleric of Sarenrae 2;

About Malden Sunspark

Malden Sunspark

Male aasimar cleric of Sarenrae 2
NG Medium outsider (native)
Init +1; Senses Darkvision 60 ft; Perception +6
AC 18, touch 11, flat-footed 17 (+6 armour, +1 Dex, +1 shield)
hp 22 (3d8+2)
Fort +4, Ref +1, Will +6
Resist acid 5, cold 5, electricity 5
Speed 30 ft (20 ft).
Melee masterwork scimitar +4 (1d6+2/18-20 [+2 fire damage on critical hit]) S
Ranged sling +2 (1d4+2) B
Special Attacks Channel Positive Energy (30 ft burst; 1d6, DC 14); Fire Bolt (ranged touch [+2] on single target within 30 ft, 1d6+1 fire damage; 6/day - 2 used)
Spell-like Abilities (CL 2nd)
1/day: Daylight
Cleric Spells Prepared (CL 2nd; concentration +5; +9 when grappled or in combat)
. . 1st (3 + 1/day DC 14)— Burning Hands (D), Cure Light Wounds, Sun Metal (UC) (cast), Bless
. . 0 (4/day at will DC 13)— Detect Magic, Light, Guidance, Spark (APG)
Str 14, Dex 12, Con 13, Int 13, Wis 17, Cha 16
Base Atk +1; CMB +3; CMD 14
Feats Combat Casting
Traits Restless Wayfarer, Flame of the Dawnflower
Skills 8 skill points
Diplomacy (2r) +10
Heal (1r) +7
Knowledge, geography (1r) +6
Knowledge, religion (2r) +6
Linguistics (1r) +5
Perception (1r) +6
Sense Motive +3

Languages Common, Celestial, Skald, Hallit, Draconic
SQ Aura (Good), Channel Energy, Domains (Fire [Ash] and Healing), Orisons, Darkvision, Skilled, Spell-Like Ability (Daylight), Celestial Resistance, Spontaneous Casting (Cure)

Combat Gear potion of cure light wounds x2, acid flask x2, alchemists fire x1,
Other Gear masterwork breastplate armour (-3 ACP), buckler, dagger x2, cold iron dagger, masterwork scimitar, sling, 20 sling bullets, spell component pouch, explorer’s outfit, backpack, chalk, flint and steel, belt pouch, waterskin, bedroll, winter blanket, candle x 5, scroll case, ink vial, ink pen, paper x5, trail rations x10, silver holy symbol of Sarenrae, Healer’s Kit (+2 heal bonus, 10 uses), cold weather outfit, snowshoes, 67gp, 0sp, 4cp
Special Abilities
Restless Wayfarer +1 on Geography and Local checks, one extra language
Flame of the Dawnflower+2 fire damage on successful critical hit with scimitar
Skilled +2 diplomacy and perception checks
Channel Positive Energy 1d6; DC 14; 6/6
Fire (Ash) Domain. 1st level domain spell: burning hands
Fire Bolt 1d6+1; ranged touch; 5/6
Healing Domain. 1st level domain spell: cure light wounds
Rebuke Death. Heal 1d4+1 points with touch if target below 0 hp. 6/6