The Brinebrood Queen

Malakar_Paradise's page

512 posts. Alias of Nicolas Paradise.


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Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

I will watch and wait for a two rounds if I can't detect anything more I will report in.

Sorry I should uave said what I intended to do after scouting.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"That isn't a bad idea Fenna. Maybe I can do a bit of scouting under the lake close to the shore while you set up camp."


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Freedom of movement could be immensely useful in the right situations but with the limited uses we should save it for the right situations. Mostly going against creatures we know can/will cause paralysis or things that we know are going to grab us a lot.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

It is probably best to do at least some exploration of the area. I can't imagine we can get the jump on whatever is in the tower as they have the visual high ground and short of not actually looking should see us approaching the tower.

As for the loot nothing among it is really useful for me unless we are going with the newer Pathfinder lore that Druids can use metal armor now, but I am pretty sure you aren’t for that :P


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malaker will draw out his wand of Flaming Sphere (Move action) and cast it upon the tree (Standard)

Flaming Sphere(DC 14 Reflex Negates): 3d6 ⇒ (2, 5, 1) = 8 Fire Damage

Six Charges Remaining on Wand


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

If a 16 hit I am power attacking!

Scimitar +1 Power Attack: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 6 ⇒ (6) + 6 = 12


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Move up 20' and prepare an attack to anything that moves into reach.

Prepared Scimitar +1: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 4 ⇒ (6) + 4 = 10


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"Did you say that the troll said others were brought to the witch? Maybe these 'others' are the other missing settlers? Either way we should press on."


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

With Barkskin up my CMD is 23 I am not sure what is considered 'very good'. Could we chop it away with bladed weapons or burn portions with torches? To try an isolate the troll.

"I kept a scroll that Vexas should be able to use that will allow us to understand the Troll but we couldn't speak back at least not in words. I don't like to see any creature suffer, but we also do not know if it would be a threat once free. Legends of common trolls are many that they eat people and pillage and steal. Is this variety the same? Maybe we leave it with a knife and an alchemist's fire. If it can get free with the knife so be it if not it can choose to end its suffering with the aid of the fire."

I don't know why the scroll of Comp. Languages ended up with me since I can't use it as a druid but I kept it for just such an occasion it may be useful so feel free to take and use it Vex.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar slices at the creature in front of him.

Scimitar+1: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 4 ⇒ (1) + 4 = 5


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar steps forward drawing his Scimitar as part of the move. Than he casts barkskin to raise his AC.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

I am having a sever Mandela effect moment, I could have sworn Treat Deadly Wounds wasn't in core and was instead added in unchained.

As for position Malakar should be at the front of the group if we are in a marching order or approaching an enemy.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Tried to make a post earlier and hit submit as server maintenance started for the site >:|

Leaving Razor behind is the best option atm I think until I can get a 4th level slot to prep extended air breathing for him daily so he can function on land or water. I don't think you are a devious enough GM to have an Apex predator get hurt existing in its natural environment.

I have a little bit higher healing skill so I can take a wack at Treat Deadly Wounds on Branart in the future but I don't have a healing kit as I didn't know we were playing with treat deadly wounds until now.

"Huh, they picked some island, this is the second time we have encountered killer plants. Gozreh be praised nature is beautiful and scary!" Malakar says honestly impressed by the tree. "So what do we think, is the tree a guardian for the witch? Should we go around or through?" Malakar says cracking is knuckles after his last question.

K.Nature to see if I can get any statistical information about the tree for combat: 1d20 + 7 ⇒ (1) + 7 = 8

At the moment I will keep my spell prep as follows.
0-level; Create Water, Detect Magic, Know Direction, Purify Food and Drink
1-level; Acid Maw, Cure Light Wounds x2, Read Weather(Cast each morning to help with travel and planning)
2-level; Barkskin x2, Lesser Restoration
3-level; Communal Resist Energy


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

So if I calculated right, not counting mundane gear I am at 5550gp in value. That is calculating wands Value per charge and
all of my scrolls, plus removing the +1 from the darkwood buckler. So I am on curve I guess.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"I agree we should rest, maybe in the Locathah village nearby. We can give them the necklaces we found. They would make trading with the settlement much easier for them. After that I agree we should seek to take care of the witch." Malakar blurts out without waiting for reply.

Edit:

If the group doesn't want to visit the Locathah village yet and find a place elsewhere Malakar will join Sho in finding a suitable location in which case he will say the following.

"Wait for me Sho! It is safer to find a campsite together."

Aid Another: Survival DC: 10 for +2 to aided skill check: 1d20 + 11 ⇒ (4) + 11 = 15


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"I thaank you humbly beautiful one! I will graciously accept these vestments to remember you by until I may see you again."


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Are you counting +1 Weapon Attunement to function as an amulet of mighty fists for when I Wild Shape or use my Totem Jaws? As in I can select my daily Attunement to be a single natural weapon as opposed to a manufactured one.

And if it does could I still buy an amulet of mighty fists to get weapon properties. Like buying a +1 Amulet of mighty fists shock.

EDIT: Also are we getting any kind of credit for items we already had. Malakar has a +1 Darkwood Buckler so +1 armor attunment, a +1 ring of prot so +1 deflection, and +1 cloak of resistance so +1 save resistance.

I will post IC but I think the Druids Vestment are an obvious choice since I get wildshape next level and it is the focus of my build.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar grins.
"Yes you may! Were he wanting to bite one of us he would have done so long ago. He may be a fish but he knows friend from foe."


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

If I am reading the cloak right you can still use weapon attacks while transfomed with it

Manta Ray Cloak wrote:
The cloak does allow the wearer to attack with a manta ray‘s tail spine, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.

So it wouldn't be terrible for Brannart or Fenna to use.

I like the idea of ABP. My only gripe with it is that when you try to find interesting magic items that aren't math fixers a lot of items are only useful for 1 or fewer leveks as their DC's don't keep up.

As it stands I personally have been keeping bad track of treasure so I am happy to do whatever the group wants. ABP would relieve my need for some of the most expensive items in the gane namely Amulet of mighty fists and wild armor for the fact that I am a wild shape build.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

With the immediate threat gone Malakar will attend to the wounded.

Heal stop bleeding: 1d20 + 8 ⇒ (13) + 8 = 21


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

With Brannart healed a little and elder maw defeated Malakar moves in towards the Sahuagun.

I can't get all the way in and attack but I am a bit more tanky and unhurt so I will double move to be in melee.

Handel Animal:Order animal companion attack DC10: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|
Vexas Flamespark wrote:
Sorry to hear. Hopefully the badness is over?

In the most literal sense yes. In general no.

Had to put a pet down and it hit me really hard missed two days of work and am still really bummed.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Sorry! I Think this is probably the best couse of action.

Malakar swims toward Branart and lays his had upon him and channels his magic into him.

Cast slotted Cure Light Wounds 1d8 + 5 ⇒ (7) + 5 = 12


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Sorry I had a really bad weekend and kind of forgot about the game.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Maybe if you don't want ti steal spotlight set it up in narrative as an alley-oop and whoever next hits gets the kill.

Brannart stabs the beast and presses his weapon deep and lifts upward exposing its soft underbelly for his allies.

Or maybe in those case go for a combat manuver for a similar result. Make the takedown more sure for the next person.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Yah I pre-applied the greater magic fang of +2 but didn't adjust it back down in my app since we got jumped before I cast it sorry.

So to hit should be +7 to hit and damage should be +9. I guess Greater magic fang is worded different than some spells. GMF is +1 per for levels which apparently different from 'for every n levels' like something like barkskin that applies fractionally.

I guess the benefit of being able to all attacks at 3rd is what makes GMF better than MF right away but for creatures with only one attack it is strictly equal to normal magic fang until 7th level. So there is no reason for me to prep greater at the moment.

My bad regardless sorry!


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar worried about a repeat of the last fight casts a protective spell on Razor.

Cast Barkskin +3 toward Razor's AC bringing it to 22 total.

Handel Animal(Control Razor Attack) DC10: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

I suggest staying together. When we are near the ship Malakar will cast Acid Maw on Razor. Barkskin on himself and Razor(+3 Nat armor each) and Greater Magic Fang on Razor(+2 to hit and damage). Afterwards Malakar will be sure to be armed with his spear and lead the group towards the lair. If Init isn't triggered within 60' It might be a good idea for Vexas to cast Touch of the Sea than.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

I am willing to take lead. Do you want/ need a survival roll or do we know well enough where to go?

Once we get close to the lair I do have spell to precast if possible.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

I would like to rest and reprep but will follow whatever the group wants to do.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Will Update on sheet when I can But Malakar gains 7 HP, 1 3rd level slot, a feat(I am thinking extend spell) and the Totomic Summons ability of my archetype.

Razor Gains a feat Dodge and 8 HP

What is your policy on Animal companions taking non ac feats? It would be nice to grab a few teamwotk feats down the line.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

The land steed solution works. My only concession would be that it would be nice if that soon for me to be able to get a lesser extend metamagic rod, and or have settlement access to scrolls of the spell. Because the 10/level won't last most adventuring days and I don't want Razor suffocating in the middle of the day.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

@GM When Moiki was running the game we discussed the necklaces you just gave as loot as I found them accidentally while doing build planing for Malakar and Razor and than saw the source was the AP. I asked Mioki if/when they showed up if Razor would be able to have one and either modify it to be a belt or allow him to have a neck slot even tho the piscine body shape usually doesn't have a neck slot, they only have belt, body and eyes. He said yes but I don't remember the which solution we agreed upon. I can look for the PM if you want. I mostly just want a way to have access to Razor while on land.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"It is not enough that we know where the witch is. Your kind, hunts and kills the Locathah in service to the witch. This must end, or our people will bring war upon yours. This is not a simple threat just an unavoidable reality we are just a small group and have no power to stop our people from coming down upon you. It would be well that you make peace or move away from here." Malakar explains this as clearly as he can but than looks to his allies to further back his claims.

Btw the Locathah are one of the creatures that have been renamed tonget rid of OGL references. The new Paizo name is Athamaru. We can obviously use whatever name we want ir preferr just felt like making everyone aware.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar holds a hand out toward his friends palm flat and out, a clear gesture to halt.

"It wishes to trade information for its life. Normally I would not spare an Abomination but Razor is quite injured, more blows could prove fatal. Even if they run away to fight us later I am willing to trade mercey for mercy in this case."

Malakar awaits for his allies responses.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar grunts angrily and thrust hus spear harder at the foe!

Spear: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 4 ⇒ (4) + 4 = 8


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar charges forward to help Razor.

Spear attack and damage: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 4 ⇒ (2) + 4 = 6


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

There is no specific rule for speaking underwater so it is up to you. However being able to breathe underwater does allow providing verbal components for spells. So one could argue that you can speak it is more a matter if you can be understood.

Amphibious and aquatic creatures with languages must be able to understand eachother since there is no cryptic description of them using only sign language or telepathy.

A decent rule may be that creatures who aren't native have a gard time producing the proper pitch for them to be heard from more than a certain distance.

The real question is if it is fun or condusive to the story for there to be some limit on it. And if it were a hard limit we would probably look for a permanent telepathy to overcome the difficulty.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar swims forth with his spear ready at his side.

Swim 20ft(no check required because of swim speed), than will ready an attack with his standard action, with tbe condition of an enemy being in range.

Edit:Malkar Growls in a way that Razor know means to attack!

Handel Animal:Attack Free Action dc10: 1d20 + 8 ⇒ (11) + 8 = 19


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar swims into the wreck with the party expecting enimies as spotted by his allies.

Not sure if we are entitled to new Perception checks since we moved in to the new location.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Maybe? At the moment I am still a little overwhelmed from the situation I mentioned in the Kingmaker game a few months ago also as a GM I have fully swutched to 2E. When/if we get to the next book ask again maybe I will be more sorted out and able to run.

I am sure it isn't an issue but as far as daily posts for this my posts will be after 5pm EST as my new job has a no phone policy since we do some DoD contracts so I don't get much time to check ot suring the day.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Sorry for the delay. I have been reading the forums but not posting much so missed the PM. I am down to continue playing I will have my eyes on it again now that it is resumed.

A recap may be helpful.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Perception DC 20: 1d20 + 9 ⇒ (1) + 9 = 10
"I didn't see it, but we are here to fight them, so let us go to where you saw it."


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Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Same. If I don't end up spending my whole day at work fixing problems night shift caused I should have enough spoons to get Kingmaker back on track too.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

"Where to next? Our naga friend said there may be sharks, I have a plan for them." Malakar says casually speaking, it is clear he grew up talking and breathing both on land and in sea.

I have already deducted the slots and charges, so everyone should be at full before moving forward.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Sounds good.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Besides the wand I have two prepared clws so 1d8+4 or 8 healing if we are sticking to average vs rolled. Also I have one scroll of cure moderate which would be 2d8+3. Also we had ine day before we set out so I would have used my slots on the rest day to make goodberries with my 4 1st slots averageing 2d4 to be 4 that guves 16 berries, each person can heal 8 hp from berries a day 1hp per berry. So use my slots and berries first for the more serous healing and than recalculate the charges.


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Move 10' to black than attack.

Spear Power Attack and damage + IC vs Black: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Malakar will attack whichever enemy is closest on his turn, moving to it if needed. If he doesn't have to move to hut a target, than after his attack he will take a 5ft. step(swim?paddle?) Away from any enimies.

Spear Power Attack + Damage w/ IC: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Aquan:
You do not deserve the domain you command! We shall take it from you!


Male CG Undine(frostsoul) Druid(SharkShaman) 5|HP 57/57|AC w/o Shield 18(T:14, FF:15)|AC w/Shield 20(T:14,FF:17)|CMB +6 CMD 20|F:+7, R:+5, W:+7|Init +3|Perc: +10|Speed 20ft., Swim 20ft.|Spells 1st: 3/4, 2nd: 1/3, 3rd:1/1|Hero Point 0|

Razor swims next to one of the monsters in response to his masters order

Bite+IC @Green: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 241d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10