| Major__Tom |
Has anyone run into this yet?
My PCs have a size 21 kingdom, with four districts in two citys. So Command DC is 45. However, their Econ is in the 70s, and loyalty and stability in the high 50's. And as far as I can see, it's all perfectly RAW.
1. They have their edicts set so that they get +1 in each stat each round.
2. They generally do not claim more than one hex a round, building roads and farmlands as needed to keep consumption at 0-2.
3. They built herbalists/markets/exotic shops/black market as soon as they were able, to get magic items to sell each round. Since when they began they had an econ of over 20 (all the optional leadership roles were/are shifted to econ).
4. They built the castle first, followed up with brothel and herbalist, and have never looked back. They were tight on build points for the first 10 turns or so, but not since.
It just seems that with edicts basically keeping pace with growth, the buildings and resources (as well as roads) mean that the kingdom stats will just keep getting farther and farther ahead. Already they are guaranteed at least 16 BP from the econ roll, and another 20 (2 minor items, 2 medium) from selling magical items. So that means that they can safely withdraw up to 15 BP (30,000) in a turn, and succeed with a loyalty check of 2 (1 always fails). And it adds 1 unrest, which the assassin, or building a house, gets rid of. Then they can do it again next round.
I don't actually have objections to that, we are having a lot of fun with kingmaker, I just wondered if this is something others have noticed, or if I'm screwing up in some major way:)